NOTE: There's SEVERAL more files on the main page. That's to make downloading and installing via Witcher 3 Mod Manager easier. The All-In-One files are for Vortex/Nexus Mod Manager users.
*****DETAILED VERSION HISTORY***** 2.0 * Supports Game Patch 1.30 - 4.0 Next-Gen * ADDS changes to human loot tables. * DLC REQUIRED. Both HoS and BaW. *ICL PURIST: Unchanged from 1.6. No Changes Necessary to NPCs. *ICL STANDARD: NPCs now have a chance of dropping 1 extra piece of loot. *ICL PLUS: NPCs now have a chance of dropping up to 2 extra pieces of loot. *ICL MAX: NPCs now have a chance of dropping up to 3 extra pieces of loot. *ICL ULTIMATE: NPCs now have a chance of dropping up to 4 extra pieces of loot.
1.6 * Supports Game Patch 1.30 - 4.0 Next-Gen * ONLY affects monster and animal loot tables. * DLC REQUIRED. Both HoS and BaW. The only exception to this is Purist and ICL which require BnW only in order to fix some loot changes that were unusually high. * ICL Plus, ICL Max, and ICL Ultimate require HoS and BaW. They also include the same changes first introduced in mod version 1.5
****OUTDATED****
ICL Version 1.5 * Supports Game Patch 1.08 - 1.32 * DLC Optional. * Loot percentages have been further refined with natural and rare parts dropping over the generic monster variants. * Drowners, Hags, and Vampires now have a small chance to be found carrying jewelry. Monster nests now have a chance to contain jewelry or orens.
ICL Version 1.4 * Supports Game Patch 1.08 - 1.32 * DLC Optional. * Add a new Purist version for those who only want loot to drop and no other changes.
If you use the Old Versions, Mod 1.21 and lower, do so at your own risk. I keep these around for those who run older copies of the game.
Version 2.0 is up. NPCs now have a chance of dropping extra loot.
Version 1.6 is up. Hearts of Stone and Blood-n-Wine are now required.
Version 1.5 introduces some lore friendly changes. Since Drowners and Water Hags are former humans, I've made it so that there is a small chance that you can recover rings and necklaces. Vampires have a chance to be carrying the gold/diamond variants. These changes also affect Monster Nests but with the addition of containing Orens (coins) as well.
I've further renamed the main 5 mod choices and detailed their differences. Also all versions, except for Purist, have had their loot percentages further refined to favor natural parts over the generic monster parts.
Version 1.4 of ICL has been moved to the optional section. Both 1.4 and 1.5 should work flawlessly with the following game patch versions 1.08 - 1.22. Thanks for the support everyone, I hope you enjoy.
When I install the 'all-in-one' version via Witcher 3 Mod Manager it appears to install all 5 versions of your mod. Which version is actually enabled? I was looking to use the 'ultimate' version of your mod. Can I not just install the standalone 'ultimate' version with the mod manager?
Witcher 3 Mod Manager will install everything within a zip. The all-in-one is for Vortex and Nexus Mod Manager users. You'll want to download #6, the ultimate version standalone.
You'd need to be more specific, which monster exactly? That said, if you're having problems with a specific monster, do a search on a Witcher wiki to see what's supposed to be dropped, if anything. I don't remember, but there might be some monsters that have no associated loot. If something is amiss, then at this point I suspect you're likely encountering a conflict with another mod so you might have to use some tools to find and resolve any issues.
Shouldn't the devourers in Velen drop the devourer's blood? I've met a few in Velen, and none of them have dropped devourer's blood. Only those on Skellige.
There's something about this that seems familiar to me, but it's been a while since I've last played the game so I'm not sure. There are some instances where there seems to be some other mechanic in the game that either restricts drops, either by level or location, for example red mutagens. There is a way to make certain items mandatory, but that risks over saturation because they'll always drop. I figured the game does this on purpose for balancing reasons so I've always stayed with prioritizing naturals parts dropping vs the generic parts and tweaking drop amounts.
First of all, I use the Ultimate version. But with wolves, for example, I only get 1 tallow and 1 meat. nothing more... I don't know if that's the way it should be. With humans, I get more loot, but with monsters, I only get one per item. Therefore, assume that the mod does not work for me on the latest version.
Wolves only have 4 loot items in total(tallow,meat,hide,liver). For Ultimate, basic wolves can drop 2-3 items, Alpha and White wolves are set to 3-4. Because there are so many encounters with wolves I didn't see a need to increase those items individually. The only instances where I did was for the rarer animals, goats, cows, pigs, and deer. If you are wanting more meat and hides look to those sources.
As for the monster parts, I kept items like hearts, livers, and brains to only drop once per kill to keep the overall mod a little bit more grounded. It's somewhat unrealistic to have multiple of those items drop for one creature.
I understand what you mean, but I'm a hoarder and collector haha.. So there is no way that I can customize it for myself? Nevertheless, thanks for this mod :)
Working with the modkit initially was challenging, typing in commands as if you were using DOS. Modkitchen made that easier and is what I primarily used. You can point it to a mod(or the whole game itself), extract, edit, and repackage. Now there's WolvenKit, which I had to recently figure out how to use to extract the base game files for 4.04. You can extract only what you need and not the entire game, saving 10's of gigs.
There's a learning curve to it all and I'm sure there's videos on how to use these tools to make it easier. It just takes time.
After extracting the files for Next Gen 4.04 and comparing them to the files in the mod, I don't see any noticeable difference other than what the mod is supposed to be changing. Unless CDPR adds or removes monsters to the game (which they won't since Next-Gen is a graphical overhaul) the mod should work, and continue to work with future updates.
I dropped ICL_Ultimate into mods and started a new game. The ghouls were dropping loot as defined by the mod. I took a screen shot and uploaded it to the images.
👍 I'll add or edit a sticky post about this. Sounds like updates can break heavily modded games, but remerging the mods via Script Merger or whatever else tool there is (I've been out of the W3 modding scene for a while) can fix everything. Like I said, the files this mod edits are VERY UNLIKELY to ever need to be updated. Whatever these patches are changing are likely causing a conflict with some other mod which can then make other mods break. I remember experiencing this myself back in the day and having to remerge and/or re-add mods one at a time.
I want to let the people know about a BUG I stumbled onto. When this mod is activated, the animation for the beheading of contract monsters disappears. If a cutscene doesn't play out, then the body of the monster can be found and UPON looting, the contracted monsters head will disappear. However, once again, there is no animation. Great mod though.
(Full disclosure, however, I do not have Blood and Wine installed)
609 comments
NOTE: There's SEVERAL more files on the main page. That's to make downloading and installing via Witcher 3 Mod Manager easier. The All-In-One files are for Vortex/Nexus Mod Manager users.
*****DETAILED VERSION HISTORY*****
2.0
* Supports Game Patch 1.30 - 4.0 Next-Gen
* ADDS changes to human loot tables.
* DLC REQUIRED. Both HoS and BaW.
*ICL PURIST: Unchanged from 1.6. No Changes Necessary to NPCs.
*ICL STANDARD: NPCs now have a chance of dropping 1 extra piece of loot.
*ICL PLUS: NPCs now have a chance of dropping up to 2 extra pieces of loot.
*ICL MAX: NPCs now have a chance of dropping up to 3 extra pieces of loot.
*ICL ULTIMATE: NPCs now have a chance of dropping up to 4 extra pieces of loot.
1.6
* Supports Game Patch 1.30 - 4.0 Next-Gen
* ONLY affects monster and animal loot tables.
* DLC REQUIRED. Both HoS and BaW. The only exception to this is Purist and ICL which require
BnW only in order to fix some loot changes that were unusually high.
* ICL Plus, ICL Max, and ICL Ultimate require HoS and BaW. They also
include the same changes first introduced in mod version 1.5
****OUTDATED****
ICL Version 1.5
* Supports Game Patch 1.08 - 1.32
* DLC Optional.
* Loot percentages have been further refined with natural and rare parts dropping over the generic monster variants.
* Drowners, Hags, and Vampires now have a small chance to be found
carrying jewelry. Monster nests now have a chance to contain jewelry or
orens.
ICL Version 1.4
* Supports Game Patch 1.08 - 1.32
* DLC Optional.
* Add a new Purist version for those who only want loot to drop and no other changes.
If you use the Old Versions, Mod 1.21 and lower, do so at your own risk. I keep these around for those who run older copies of the game.
Version 1.6 is up. Hearts of Stone and Blood-n-Wine are now required.
Version 1.5 introduces some lore friendly changes. Since Drowners and Water Hags are former humans, I've made it so that there is a small chance that you can recover rings and necklaces. Vampires have a chance to be carrying the gold/diamond variants. These changes also affect Monster Nests but with the addition of containing Orens (coins) as well.
I've further renamed the main 5 mod choices and detailed their differences. Also all versions, except for Purist, have had their loot percentages further refined to favor natural parts over the generic monster parts.
Version 1.4 of ICL has been moved to the optional section. Both 1.4 and 1.5 should work flawlessly with the following game patch versions 1.08 - 1.22. Thanks for the support everyone, I hope you enjoy.
Thank you for your hard work!
As for the monster parts, I kept items like hearts, livers, and brains to only drop once per kill to keep the overall mod a little bit more grounded. It's somewhat unrealistic to have multiple of those items drop for one creature.
There's a learning curve to it all and I'm sure there's videos on how to use these tools to make it easier. It just takes time.
I dropped ICL_Ultimate into mods and started a new game. The ghouls were dropping loot as defined by the mod. I took a screen shot and uploaded it to the images.
like drowners dropping more brains or tongues
or wolves more meat
more mutagens
(Full disclosure, however, I do not have Blood and Wine installed)