To anyone that doesn't know where their uncooked files are, make sure the path you created didn't have any spaces in it. If you made that mistake, it'll create a folder named just like the first folder in your path with a space character but without anything after the first space, ex: "C:\My Stuff\Witcher 3 Mods\Uncooked" it'll export everything in "C:\My", "My" being the newly created folder. Hope this saves some people's time.
Simply can't get it to work. Every time I try to uncook, it says I'm missing MSVCP120.dll, MSVCR120.dll and VCOMP110.dll. Reinstalling the mod tools didn't help. Anyone have any idea on what to do?
Edit: Manage to make it "work" by using version 1.0 of the mod tools, but all textures come in xbm instead of dds. Man, this thing is frustrating.
i made like 3 or 4 mods with mod kitchen now for no reason i get this problem
[2023.04.18 22:00:05][Error][Engine] Unable to open collision cache file. No collision cache data will be accessed. [2023.04.18 22:00:05][Error][Engine] Failed to create collision cache 'C:\Program Files (x86)\Witcher 3 Mod Tools\r4data\collision.cache'
I get the following error when trying to uncook the DLC content folders:
[2022.08.18 20:46:35][Error][Engine] Unable to open collision cache file. No collision cache data will be accessed. [2022.08.18 20:46:35][Error][Engine] Failed to create collision cache 'C:\Witcher3ModTools\r4data\collision.cache'
The game uncooked without issue, but I can't do the DLC folders.
Does anyone know why I'm getting this error when exporting a mods files after uncooking it? Most of the mods files export correctly but some of them aren't, all of the files are .w2mesh files. Here's the error:
Is this open source? I'd like to have a look at it and see if I can make a few improvements. If there is anything significant I'd change, I'll also make those changes open source or invite the author to pull those changes.
Specific things I'd like to change: - open wcc_lite silently - file I/O to use a different interface if possible
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Edit: Manage to make it "work" by using version 1.0 of the mod tools, but all textures come in xbm instead of dds. Man, this thing is frustrating.
[2023.04.18 22:00:05][Error][Engine] Unable to open collision cache file. No collision cache data will be accessed.
[2023.04.18 22:00:05][Error][Engine] Failed to create collision cache 'C:\Program Files (x86)\Witcher 3 Mod Tools\r4data\collision.cache'
[2022.08.18 20:46:35][Error][Engine] Unable to open collision cache file. No collision cache data will be accessed.
[2022.08.18 20:46:35][Error][Engine] Failed to create collision cache 'C:\Witcher3ModTools\r4data\collision.cache'
The game uncooked without issue, but I can't do the DLC folders.
Thread ID: 21868
callstack:
Scaleform::GFx::System::Init() + 0x1abd318 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1e150db - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1e152fa - <Unknown File>(0)
BaseThreadInitThunk() + 0x14 - <Unknown File>(0)
RtlUserThreadStart() + 0x21 - <Unknown File>(0)
How do I find the Manticore armor models?
Specific things I'd like to change:
- open wcc_lite silently
- file I/O to use a different interface if possible
Example: add the Teshan Mutna lifesteal bonus for a mod-added armor