The Witcher 3

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vervurax

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vervurax

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170 comments

  1. Avantual
    Avantual
    • member
    • 2 kudos
    To anyone that doesn't know where their uncooked files are, make sure the path you created didn't have any spaces in it. If you made that mistake, it'll create a folder named just like the first folder in your path with a space character but without anything after the first space, ex: "C:\My Stuff\Witcher 3 Mods\Uncooked" it'll export everything in "C:\My", "My" being the newly created folder. Hope this saves some people's time.
    1. BobrKulda
      BobrKulda
      • member
      • 3 kudos
      thanks, that helped me
  2. srmacbobs
    srmacbobs
    • member
    • 0 kudos
    Simply can't get it to work. Every time I try to uncook, it says I'm missing MSVCP120.dll, MSVCR120.dll and VCOMP110.dll. Reinstalling the mod tools didn't help. Anyone have any idea on what to do?

    Edit: Manage to make it "work" by using version 1.0 of the mod tools, but all textures come in xbm instead of dds. Man, this thing is frustrating.
  3. ww3fr
    ww3fr
    • member
    • 19 kudos
    i made like 3 or 4 mods with mod kitchen now for no reason i get this problem

    [2023.04.18 22:00:05][Error][Engine] Unable to open collision cache file. No collision cache data will be accessed.
    [2023.04.18 22:00:05][Error][Engine] Failed to create collision cache 'C:\Program Files (x86)\Witcher 3 Mod Tools\r4data\collision.cache'
    1. Rangeout
      Rangeout
      • member
      • 14 kudos
      just give it a minute then the process should start
  4. weberk
    weberk
    • member
    • 0 kudos
    I get the following error when trying to uncook the DLC content folders:

    [2022.08.18 20:46:35][Error][Engine] Unable to open collision cache file. No collision cache data will be accessed.
    [2022.08.18 20:46:35][Error][Engine] Failed to create collision cache 'C:\Witcher3ModTools\r4data\collision.cache'

    The game uncooked without issue, but I can't do the DLC folders.
    1. netflixwitchermods
      netflixwitchermods
      • member
      • 1 kudos
      same
    2. jojo0903
      jojo0903
      • supporter
      • 14 kudos
      I havent had any issues if u guys need help
  5. SimonSIays
    SimonSIays
    • supporter
    • 1 kudos
    Does anyone know why I'm getting this error when exporting a mods files after uncooking it? Most of the mods files export correctly but some of them aren't, all of the files are .w2mesh files. Here's the error: 

    Thread ID: 21868
    callstack:
    Scaleform::GFx::System::Init() + 0x1abd318 - <Unknown File>(0)
    Scaleform::GFx::System::Init() + 0x1e150db - <Unknown File>(0)
    Scaleform::GFx::System::Init() + 0x1e152fa - <Unknown File>(0)
    BaseThreadInitThunk() + 0x14 - <Unknown File>(0)
    RtlUserThreadStart() + 0x21 - <Unknown File>(0)
  6. MroQKun
    MroQKun
    • member
    • 0 kudos
    Can anyone help me?
    How do I find the Manticore armor models?
  7. CrazyHorse150
    CrazyHorse150
    • member
    • 0 kudos
    Is this open source? I'd like to have a look at it and see if I can make a few improvements. If there is anything significant I'd change, I'll also make those changes open source or invite the author to pull those changes. 

    Specific things I'd like to change: 
    - open wcc_lite silently 
    - file I/O to use a different interface if possible
  8. Freakybih
    Freakybih
    • premium
    • 6 kudos
    I can build a mod but it never shows up in script merger or in-game.. Any ideas on how to fix?
  9. fuji1156
    fuji1156
    • member
    • 0 kudos
    Thank you for the screenshots! I created my first Iris mod because of it!
  10. zzDarkSlayer
    zzDarkSlayer
    • member
    • 0 kudos
    Is there any way to add set bonuses for mod(DLC) armors?
    Example: add the Teshan Mutna lifesteal bonus for a mod-added armor