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Created by ERX Edited by darkylighty

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Darkylighty

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197 comments

  1. gotaimin
    gotaimin
    • member
    • 9 kudos
    If you have permission to do so, you should make it clear on the page.
    Especially bootstrap and shareImport seem to me to be distributed without  the mods author permission.
  2. Madam182
    Madam182
    • member
    • 0 kudos
    en imput no encuentro "exploration" para agregar la frase
  3. Unforgiven570
    Unforgiven570
    • member
    • 0 kudos
    Genial! muchas gracias por tu trabajo
  4. Dhan1el1sco
    Dhan1el1sco
    • member
    • 0 kudos
    Hello works me perfectly with your tutorial, but I lack the monster hunt does not load me any hunting, because it may be, I have update 1.32.

    UN SALUDO
    1. Unforgiven570
      Unforgiven570
      • member
      • 0 kudos
      puedes explicarme el paso 3?
  5. elkacemdz
    elkacemdz
    • member
    • 0 kudos
    I did not understand how to do the third step
    1. Unforgiven570
      Unforgiven570
      • member
      • 0 kudos
      I lost in step 3 too
  6. jayk3368
    jayk3368
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    • 6 kudos
    For those who are interested, there's an updated version of this mod that fixes a lot of the problems that people are discussing in the comments. Been playing with it for the past day, and IMHO it improves also on the features and logic quite a bit. Also, hunts work now! And you can play with bruxa, skeletons, vampires, etc.

    https://www.nexusmods.com/witcher3/mods/5018
    1. Darkylighty
      Darkylighty
      • member
      • 1 kudos
      happy to know, someone who know how to mod is working. i made those fix because i was unhappy about Erv abandonning his mod
  7. CycloLocke
    CycloLocke
    • member
    • 10 kudos
    If you guys want to disable city spawns this is what you must do:

    vmellado468 wrote: Found a workaround fix for those of us having trouble with the random city spawns despite the options being off. Open re_Zones.ws located in modRandomEncounters\content\scripts\local folder and look for the city zone entries:

    zone = REZ_CITY;

    and change them to:

    zone = REZ_NOSPAWN;
    1. Darkylighty
      Darkylighty
      • member
      • 1 kudos
      you sure the encounter still spawn outside of the cities after.

      but honestly. I don't find those too annoying, they nearly always appear at the same places. So, i know where i should watch out for monsters.
    2. CycloLocke
      CycloLocke
      • member
      • 10 kudos
      Without this fix they still spawn in cities, yes.

      EDIT: If you want I can send you the fixed files, so you can update your mod. The changes I've done to the files fix Ekimara, Katakan, Bruxa, Group and Custom Frequency Group spawns. They also remove city spawns properly.

      Or you could post 2 versions of the mod. One with city spawns and one without 'em.

      PM me in case you're interested.
    3. BandyRFC
      BandyRFC
      • supporter
      • 3 kudos
      Yes Cyclolock, please make the fixed city spawn files available, it would help save NPCs and their children, and other players save some valuable gaming time :) Just a dropbox link or similar would be very much appreciated. Cheers!
    4. Darkylighty
      Darkylighty
      • member
      • 1 kudos
      Without this fix they still spawn in cities, yes.
      this was
      so not my question.
  8. asdron777
    asdron777
    • member
    • 5 kudos
    I have 1.32 with a community patch. Random Encounters does not work. Whoever succeeded, write a clear step-by-step instruction please.
    1. jayk3368
      jayk3368
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      • 6 kudos
      Instructions say to skip the modBootstrap files if you already have Bootstrap and Shared Imports installed. However, that's not entirely correct.

      You still have to go to your mods_registry.ws file in modBootstrap-registry/content/scripts/local and add the following line add(modCreate_RandomEncounters());

      Like this:

      class CModRegistry extends CModFactory {
      protected function createMods() {
      // add mod creation calls here, like this:
      //
      // add(modCreate_<ModName>());

      add(modCreate_RandomEncounters());
      }
      }
    2. asdron777
      asdron777
      • member
      • 5 kudos
      I managed to get this mod to work without this step, following the instructions that go to the mod. I deleted all the mods that I had and first put this mod. Then I added all the other mods. There are more than 100 of them. It was not possible to put only the mod at the speed of the boat, it conflicts with random encounters, despite the merger. The instruction worked for me. Thanks to the creators! The world has become even more alive and dangerous.
  9. BrunoMagno
    BrunoMagno
    • member
    • 0 kudos
    I just aquired the GOG version of the game and it do not have any MOD or DLC folder. Can anyone helpme instal the game in this version of the game?
    1. Darkylighty
      Darkylighty
      • member
      • 1 kudos
      you create a folder named ======== mods========yeah mods, with an S
      in the game's folder, just bellow DLC and Content
  10. CycloLocke
    CycloLocke
    • member
    • 10 kudos
    For some more important fixes check this out:

    https://forums.nexusmods.com/index.php?/topic/3285789-random-encounters/page-173#entry77066028
    1. jayk3368
      jayk3368
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      • 6 kudos
      Thank you! This was helpful.