The Witcher 3
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Partoutatix

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74 comments

  1. 01DarkLord04
    01DarkLord04
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    Sticky
    Works on 4.04
  2. manangmar
    manangmar
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    This mod sounds fantastic. Deathmarch is too easy and it looks like you created new difficulty level 'deathmarch +'.
    If everything works correctly and is balanced well enough you are a legend.
    I've just wanted to unbind quen hotkey and play in 1 armor white shirt to repair deathmarch. But stamina nerfs (to disable spamming mechanics) will do the thing.
  3. nainar122
    nainar122
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    Is there a way to modify numbers in this mod, like making stamina regen little bit faster?
    1. Partoutatix
      Partoutatix
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      Sure. Open the mod with wolvenkit and edit its files. Search for lines that read staminaregennerf .
  4. Ka1am33t
    Ka1am33t
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    Hi Partoutatix, I hope you can give me some hint on this, could this mod be further changed so that Geralt doesn't use stamina out of combat while jumping? 
    Exactly what this mod does:

    https://www.nexusmods.com/witcher3/mods/7707

    but it is for NG and I'm interested in implementing this on old gen 
    1. 01DarkLord04
      01DarkLord04
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      Well, I'm not Partoutatix, and I'm not sure if I get you right, but you can try this:

      1. Copy script explorationStateJump.ws from the vanilla game folder:
      The Witcher 3/content/content0/scripts/game/explorations/exploration_movement_system/exploration_substates


      2. Create new folder and rename it to smth like modNoStaminaJump, then create folders
      content/scripts/game/explorations/exploration_movement_system/exploration_substates
      inside it, then paste this script into the last one.
      It should look like this:
      modNoStaminaJump/content/scripts/game/explorations/exploration_movement_system/exploration_substates/explorationStateJump.ws

      3. Open the script in any editor and then find the line thePlayer.DrainStamina(ESAT_Jump);
      Then comment this line with // like this:
      Spoiler:  
      Show


      4. Copy modNoStaminaJump folder into yout Mods folder and merge scripts (if there any conflicts)

      If it works - great :), if not, then I'm sorry for wasting your time
    2. Ka1am33t
      Ka1am33t
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      Hi 01DarkLord04, thank you for trying to help and for detailed explanation!
      I actually took the XML route as there are only two of them and about two lines in each needed changing by doing this:

      1. extracted this mod with WolvenKit
      2. XML's need changing ( best via notepad++) are geralt_stats.xml in both gameplay/abilities and gameplay/abilities_plus folders
      3. under the <!-- Stamina group --> section these values need to be changed to 0 like this:

      <jump_stamina_cost_per_sec type="base" always_random="false" min="0.0" max="0.0" />

      <jump_stamina_delay type="base" always _random="false" min="0.0" max="0.0" />

      4. repack the mod

      (There might be typos as I wrote this manually more as a hint which lines needs changing)

      Results are (in my case) jumping while in exploration state doesn't consume stamina and (more importantly) the HUD doesn't constantly switch on and off while doing so.
      Hopefully this will help someone on old gen, I believe NG already implemented this feature in their latest patches.
      XD
    3. 01DarkLord04
      01DarkLord04
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      OK, glad you find the solution :)
  5. ProRock21
    ProRock21
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    What is "evade_stamina_delay" responsible for? I can't notice the effect of changing this value.
    1. Partoutatix
      Partoutatix
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      Not sure anymore, it's been a while. Why?
    2. ftwranger
      ftwranger
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      probably dodge stamina regen delay ?
  6. Ka1am33t
    Ka1am33t
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    I can't get over how Combat Resources https://www.nexusmods.com/witcher3/mods/6700 and this mod work in conjunction. That mod flip / flops Stamina (using swords and movement cost) and Adrenaline ( now Focus, fuels magical signs like in TW2 ) and much more, yet many of aspects of this mod apply naturally to reversed logic of that one. I always wondered though, do you think there are thigs that break this mod's intended mechanics?
  7. BigFilll
    BigFilll
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    So what about a little update? :)
    1. Partoutatix
      Partoutatix
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      Working on updating the Lego mods first.
    2. Partoutatix
      Partoutatix
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      Done.
  8. Ka1am33t
    Ka1am33t
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    This mod in conjunction with this one https://www.nexusmods.com/witcher3/mods/6700 and this https://www.nexusmods.com/witcher3/mods/5800 are truly game changers. I'm amazed beyond words, thank you so much you beautiful man!
  9. brayan1233
    brayan1233
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    Hi, How is it going the NG version ? Is it neccesary btw ? Does anybody knows if this works on NG ?
  10. shadow85
    shadow85
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    so any update for Next Gen?
  11. shadow85
    shadow85
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    Will be updated for next gen?
    1. Partoutatix
      Partoutatix
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      Sure.
    2. shadow85
      shadow85
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      Awsome can't wait!
    3. Deepk
      Deepk
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      +1