This is an interesting mod do you think it would work with the elden ring style combat mod? I'm assuming using both would be a bit overkill, especially for stamina regen.
This mod sounds fantastic. Deathmarch is too easy and it looks like you created new difficulty level 'deathmarch +'. If everything works correctly and is balanced well enough you are a legend. I've just wanted to unbind quen hotkey and play in 1 armor white shirt to repair deathmarch. But stamina nerfs (to disable spamming mechanics) will do the thing.
Hi Partoutatix, I hope you can give me some hint on this, could this mod be further changed so that Geralt doesn't use stamina out of combat while jumping? Exactly what this mod does:
https://www.nexusmods.com/witcher3/mods/7707
but it is for NG and I'm interested in implementing this on old gen
Well, I'm not Partoutatix, and I'm not sure if I get you right, but you can try this:
1. Copy script explorationStateJump.ws from the vanilla game folder: The Witcher 3/content/content0/scripts/game/explorations/exploration_movement_system/exploration_substates
2. Create new folder and rename it to smth like modNoStaminaJump, then create folders content/scripts/game/explorations/exploration_movement_system/exploration_substates inside it, then paste this script into the last one. It should look like this: modNoStaminaJump/content/scripts/game/explorations/exploration_movement_system/exploration_substates/explorationStateJump.ws
3. Open the script in any editor and then find the line thePlayer.DrainStamina(ESAT_Jump); Then comment this line with // like this:
Spoiler:
Show
4. Copy modNoStaminaJump folder into yout Mods folder and merge scripts (if there any conflicts)
If it works - great :), if not, then I'm sorry for wasting your time
Hi 01DarkLord04, thank you for trying to help and for detailed explanation! I actually took the XML route as there are only two of them and about two lines in each needed changing by doing this:
1. extracted this mod with WolvenKit 2. XML's need changing ( best via notepad++) are geralt_stats.xml in both gameplay/abilities and gameplay/abilities_plus folders 3. under the <!-- Stamina group --> section these values need to be changed to 0 like this:
(There might be typos as I wrote this manually more as a hint which lines needs changing)
Results are (in my case) jumping while in exploration state doesn't consume stamina and (more importantly) the HUD doesn't constantly switch on and off while doing so. Hopefully this will help someone on old gen, I believe NG already implemented this feature in their latest patches. XD
I can't get over how Combat Resources https://www.nexusmods.com/witcher3/mods/6700 and this mod work in conjunction. That mod flip / flops Stamina (using swords and movement cost) and Adrenaline ( now Focus, fuels magical signs like in TW2 ) and much more, yet many of aspects of this mod apply naturally to reversed logic of that one. I always wondered though, do you think there are thigs that break this mod's intended mechanics?
This mod in conjunction with this one https://www.nexusmods.com/witcher3/mods/6700 and this https://www.nexusmods.com/witcher3/mods/5800 are truly game changers. I'm amazed beyond words, thank you so much you beautiful man!
80 comments
If everything works correctly and is balanced well enough you are a legend.
I've just wanted to unbind quen hotkey and play in 1 armor white shirt to repair deathmarch. But stamina nerfs (to disable spamming mechanics) will do the thing.
Exactly what this mod does:
https://www.nexusmods.com/witcher3/mods/7707
but it is for NG and I'm interested in implementing this on old gen
1. Copy script explorationStateJump.ws from the vanilla game folder:
The Witcher 3/content/content0/scripts/game/explorations/exploration_movement_system/exploration_substates
2. Create new folder and rename it to smth like modNoStaminaJump, then create folders
content/scripts/game/explorations/exploration_movement_system/exploration_substates inside it, then paste this script into the last one.
It should look like this:
modNoStaminaJump/content/scripts/game/explorations/exploration_movement_system/exploration_substates/explorationStateJump.ws
3. Open the script in any editor and then find the line thePlayer.DrainStamina(ESAT_Jump);
Then comment this line with // like this:
4. Copy modNoStaminaJump folder into yout Mods folder and merge scripts (if there any conflicts)
If it works - great :), if not, then I'm sorry for wasting your time
I actually took the XML route as there are only two of them and about two lines in each needed changing by doing this:
1. extracted this mod with WolvenKit
2. XML's need changing ( best via notepad++) are geralt_stats.xml in both gameplay/abilities and gameplay/abilities_plus folders
3. under the <!-- Stamina group --> section these values need to be changed to 0 like this:
<jump_stamina_cost_per_sec type="base" always_random="false" min="0.0" max="0.0" />
<jump_stamina_delay type="base" always _random="false" min="0.0" max="0.0" />
4. repack the mod
(There might be typos as I wrote this manually more as a hint which lines needs changing)
Results are (in my case) jumping while in exploration state doesn't consume stamina and (more importantly) the HUD doesn't constantly switch on and off while doing so.
Hopefully this will help someone on old gen, I believe NG already implemented this feature in their latest patches.
XD