Error [mod0000_mergedfiles]game\r4game.ws(2547): Could not find function 'CAInit' Error [mod0000_mergedfiles]game\r4game.ws(2548): Could not find function 'CAinit' Error [mod0000_mergedfiles]game\r4game.ws(2552): Could not find function 'CAInit' Error [mod0000_mergedfiles]game\r4game.ws(2553): Could not find function 'CAinit'
Warning [mod0000_mergedfiles]game\actor.ws(214): Native function 'IsPlayingChatScene' was not exported from class 'CActor' in C++ code. Warning [modw3eemain]core\math.ws(590): Global native function 'IntToUint32' was not exported from C++ code. Warning [modw3eemain]core\math.ws(591): Global native function 'Uint32ToInt' was not exported from C++ code. Warning [modw3eemain]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modw3eemain]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Looks like the mod author has been busy this month doing other things, but I'd hardly call this mod list abandoned. I think that is harsh considering how much of a pain in the arse it is to keep a list like this up to date. The radio may be silent this month, but it won't last forever. The good news is until then, I think I can help you out.
To help you out, try downloading an older version of Lazarus - specifically version 6.38. In the changelog for this mod list, the merge files will for sure be compatible with Lazarus version 6.38 (I use this version currently, or maybe a slightly older version). Lazarus is updated quite frequently, and with each Lazarus update BlueBloodBunny has to make his script merge list compatible with the update for us to enjoy the Lazarus changes. The lines of script look like minor features added by the Lazarus author, so if you go back to a version before those lines of script were added to Lazarus, you will not have any compatibility issues.
Until BlueBloodBunny is able to catch up with the latest lazarus update, the newest lazarus version will not be compatible and you will get a few errors like the ones you pointed out. Not to fret though! Just download an older version like Lazarus 6.38 and you shouldn't run into any problems (just be sure you follow the directions to a T).
Pro tip: once you get your modlist working, refrain from installing any updates to script heavy mods (IE LAZARUS) until BlueBloodBunny is able to get around to updating this mod page. The latest updates to Lazarus have not been earth shattering, so you will not be missing out on a thing by running a dated Lazarus 6.38 until this page updates.
Getting this to work may seem daunting and frustrating, but I promise you it is worth the half day of tedious downloading and installing to get this puppy to run. Hope you will reconsider this mod list because it works exceptionally and I think very highly of this list and the effort BlueBloodBunny has put into getting this to run smoothly. You just ran into a tricky hiccup installing an incompatible version of lazarus, but there is still hope to play this titsed-out Witcher for an incredible experience.
Let me know if you can get it to work, if you have any questions, need help, or whatever. Duces and stay covid free in these apocalyptic times!
Exact same issue, except I am not using the Lazarus mod, just the individual natural torch light and smart magic lamp... Cannot seem to figure this one out.
Double check you downloaded and installed the correct merged folder from this mod page. If you got the incorrect merge file, for instance the one containing Lazarus merge scripts, then you will get lazarus script errors like the ones you are getting (even though you haven't downloaded and installed lazarus)
Hello. I have been enjoying your set of mods for a long time, thank you so much for the work done. Please tell me if Geralt's fashion looks are compatible with "Lip Movement and HiRes Shadows"? I played with the mod "The Mutant" and when I first met Yeniffer in the White Orchard, Geralt floated through the air instead of going up to her. I'm playing with the Ghost Mod and I don't know what the bug was related to.
Hello i am using your guide and your patched merge ,after i installed all mods then use your merged patch game working fine so i do not need to merge again with scrip merging tool ? is that really hard to add auto loot mod to your merged patch ? thanks
I don't know jack about installing mods in the witcher 3! I see in the description no mod manger is needed so do I follow the mod list and drag and drop the mods into the main folder overwriting everything that pops up?
That's generally the idea! You should probs try installing a simple mod where the author has provided detailed directions. Once you get that to work, you should be comfortable to work through the time-consuming motions of installing this mod list correctly. This list is a bit much to chew for someone who isn't comfortable installing mods in the witcher because working out your mistakes will make you want to pull your hair out.
In the Witcher 3 main file ((C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3) (this is my location for it since I have the game through steam)), there are a bunch of sub files with names like 'dlc', 'mods', 'whatever'.
If you don't have a 'mods' folder in your Witcher 3 location, just right click and add a folder called mods. This 'mods' folder will be where most mod authors direct you to click and drag their content into. However, if there is stuff you need to put in other files (in addition to the mods file, such as 'DLC' and 'bin'), the mod author will direct you when this is the case and how to put the right stuff where.
It seems complicated on paper, but it'll be muscle-memory-easy once you get a couple Witcher 3 mods working.
First off , this is an amazing mod and completely revitalized the game for me.
However, I think I screwed something up. I could not figure out how to turn on "Night Vision" with the mouse and keyboard (and I still don't know how). However, in trying to fixt this I replaced my input.settings file in documents with the input.setting from the WEE mod archive. Now all of my controls are back to Vanilla. Can anyone help me on both these items? I really don't want to start my playthrough over again. Thanks in advance
531 comments
Comments locked
The author has locked this comment topic for the time beingHope everyone of you are well and healthy!
I'm really thankful for your support and hope you are able to give me more feedback in the future.
I will close the comment section because I'm not as active here to answer every question.
If you need some help or troubleshooting join our Discord, you will better help and a quicker response there.
I`ll wish you all the best for the year 2021
Error [mod0000_mergedfiles]game\r4game.ws(2548): Could not find function 'CAinit'
Error [mod0000_mergedfiles]game\r4game.ws(2552): Could not find function 'CAInit'
Error [mod0000_mergedfiles]game\r4game.ws(2553): Could not find function 'CAinit'
Warning [mod0000_mergedfiles]game\actor.ws(214): Native function 'IsPlayingChatScene' was not exported from class 'CActor' in C++ code.
Warning [modw3eemain]core\math.ws(590): Global native function 'IntToUint32' was not exported from C++ code.
Warning [modw3eemain]core\math.ws(591): Global native function 'Uint32ToInt' was not exported from C++ code.
Warning [modw3eemain]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modw3eemain]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Any help with this? :/
Error [mod_w3eelazarusproject]local\w3ee - imports.ws(563): Structure 'SLightFlickering' was already exported.
Error [mod_w3eelazarusproject]local\w3ee - imports.ws(570): Class 'CLightComponent' was already exported.
Error [mod_w3eelazarusproject]local\w3ee - imports.ws(588): Class 'CPointLightComponent' was already exported.
Error [mod_w3eelazarusproject]local\w3ee - imports.ws(593): Class 'CSpotLightComponent' was already exported.
Error [mod_w3eelazarusproject]local\wmkquickslotsinventory.ws(2): Class 'CR4InventoryMenu' already defined.
"
What does this mean and how do I fix it without breaking anything ?
I installed W3EE with Lazarus plus your merged files, havent done any merging yet.
EDIT:
Nvm, turns out this is yet another abandoned and outdated modding guide.
Half a day wasted.
sadge
To help you out, try downloading an older version of Lazarus - specifically version 6.38. In the changelog for this mod list, the merge files will for sure be compatible with Lazarus version 6.38 (I use this version currently, or maybe a slightly older version). Lazarus is updated quite frequently, and with each Lazarus update BlueBloodBunny has to make his script merge list compatible with the update for us to enjoy the Lazarus changes. The lines of script look like minor features added by the Lazarus author, so if you go back to a version before those lines of script were added to Lazarus, you will not have any compatibility issues.
Until BlueBloodBunny is able to catch up with the latest lazarus update, the newest lazarus version will not be compatible and you will get a few errors like the ones you pointed out. Not to fret though! Just download an older version like Lazarus 6.38 and you shouldn't run into any problems (just be sure you follow the directions to a T).
Pro tip: once you get your modlist working, refrain from installing any updates to script heavy mods (IE LAZARUS) until BlueBloodBunny is able to get around to updating this mod page. The latest updates to Lazarus have not been earth shattering, so you will not be missing out on a thing by running a dated Lazarus 6.38 until this page updates.
Getting this to work may seem daunting and frustrating, but I promise you it is worth the half day of tedious downloading and installing to get this puppy to run. Hope you will reconsider this mod list because it works exceptionally and I think very highly of this list and the effort BlueBloodBunny has put into getting this to run smoothly. You just ran into a tricky hiccup installing an incompatible version of lazarus, but there is still hope to play this titsed-out Witcher for an incredible experience.
Let me know if you can get it to work, if you have any questions, need help, or whatever. Duces and stay covid free in these apocalyptic times!
I played with the mod "The Mutant" and when I first met Yeniffer in the White Orchard, Geralt floated through the air instead of going up to her.
I'm playing with the Ghost Mod and I don't know what the bug was related to.
i am using your guide and your patched merge ,after i installed all mods then use your merged patch game working fine so i do not need to merge again with scrip merging tool ?
is that really hard to add auto loot mod to your merged patch ?
thanks
In the Witcher 3 main file ((C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3) (this is my location for it since I have the game through steam)), there are a bunch of sub files with names like 'dlc', 'mods', 'whatever'.
If you don't have a 'mods' folder in your Witcher 3 location, just right click and add a folder called mods. This 'mods' folder will be where most mod authors direct you to click and drag their content into. However, if there is stuff you need to put in other files (in addition to the mods file, such as 'DLC' and 'bin'), the mod author will direct you when this is the case and how to put the right stuff where.
It seems complicated on paper, but it'll be muscle-memory-easy once you get a couple Witcher 3 mods working.
However, I think I screwed something up. I could not figure out how to turn on "Night Vision" with the mouse and keyboard (and I still don't know how). However, in trying to fixt this I replaced my input.settings file in documents with the input.setting from the WEE mod archive. Now all of my controls are back to Vanilla. Can anyone help me on both these items? I really don't want to start my playthrough over again. Thanks in advance