Hello, thank you for your wonderful mod. I don't know if you are updating it anymore, but as per the sticky:
1. Cave is the Monster Den to the East of Fornhala on the Mainland of Ard Skellig where you find the letter/key about the Alchemist/Nekker. 2. Savegame is on this link but it's modded to s#*! so hopefully it's workable. here
if you move north from where the save starts the Cat vision will activate normally. When you head deeper into the tunnels to the south it kind of craps out.
I just tested your save. It's working normally for me. I loaded your save and walked toward the deep part of the cave (night vision was still active). I meditate to remove the potion and the screen darken as it should be. Finally, I used Cat Potion again at the same spot and the night vision is active again (to see the difference, look at Geralt hair when it is active or not). See screenshots: https://imgur.com/a/FODZsG2
I do notice it was a bit darker than at the save spot, but I think that's just lighting causing night vision to react differently. Either way, night vision is active in the whole cave and turned off when I go out of the cave. So the mod is working as intended.
Just a feedback after test it, work for 4.04 and this mod is really a must have mod, the feel completely diffrent when using catpotion especially when u exit the cave in morning, and dont afraid to blind my eye when stacking cat potion with extended potion duration anymore.
No, it's not a cheat. You still have to use the potion. The mod only automatically turns on and off the special effect when in dark places (stats will stay the same regardless if special effect is on/off) .
Patch 4.04 seems to have broken the mod. After re-installing and re-merging, I get the following error:
Error [content0]game\gui\popups\itemselectionpopup.ws(289): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(300): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(311): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(322): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(333): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(345): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(394): Could not find function 'EnableRadialInput' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
This mod is pure gold! No longer will my eyes get burn whenever I venture into daylight with Cat potion. Honestly, it feels like feature that should always be included in the game in the first place.
Any chance you could make another version for Blizzard? To deactivate the time slow when out of combat?
Sorry, I'm currently too busy with other stuff. I only have some spare time to update my current mods whenever CDPR releases a new patch. Maybe I'll tackle it when I have more free time but no promises (so don't hold your breath).
OK, looks like this does not work in game version 4.02. I have tried both versions of your mod. I may be assuming it is not working, however, things are no where close to what you shots show. Now, I've only tried the cave I am currently working on, recently started a new game. So options are limited. It is the one with Keira, chasing the wild hunt. I like what this mod should be doing, (just tried it, don't shoot the messenger), Hopefully an update will be forthcoming. I look forward to trying this again at that time.
68 comments
If the mod doesn't trigger in a cave, let me know in the comments with the following info:
Then I'll take a look and may or may not be able to fix it.
1. Cave is the Monster Den to the East of Fornhala on the Mainland of Ard Skellig where you find the letter/key about the Alchemist/Nekker.
2. Savegame is on this link but it's modded to s#*! so hopefully it's workable. here
if you move north from where the save starts the Cat vision will activate normally. When you head deeper into the tunnels to the south it kind of craps out.
I do notice it was a bit darker than at the save spot, but I think that's just lighting causing night vision to react differently. Either way, night vision is active in the whole cave and turned off when I go out of the cave. So the mod is working as intended.
Error [content0]game\gui\popups\itemselectionpopup.ws(289): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(300): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(311): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(322): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(333): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(345): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(394): Could not find function 'EnableRadialInput'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Update mod, pls.
Any chance you could make another version for Blizzard? To deactivate the time slow when out of combat?
Sorry, I'm currently too busy with other stuff. I only have some spare time to update my current mods whenever CDPR releases a new patch. Maybe I'll tackle it when I have more free time but no promises (so don't hold your breath).
I have tried both versions of your mod. I may be assuming it is not working, however, things are no where close to what you shots show.
Now, I've only tried the cave I am currently working on, recently started a new game. So options are limited.
It is the one with Keira, chasing the wild hunt.
I like what this mod should be doing, (just tried it, don't shoot the messenger), Hopefully an update will be forthcoming. I look forward to trying this again at that time.