THIS MOD IS WORKING in Next-Gen .. no conflicts (Script Merger) found in my load order (Your Mileage May Vary) @ 60+ mods .. did not have any conflict with the Next-Gen updated Jump in Shallow Water .. you can witcher-sense your way across fences, fields, streams, cliffs, etc., and keep your surroundings lit up with yellow-grabby-killy-goodness ..
.. and fwiw, the old (not-updated at this time) mods for jumping in combat are all "broken" and with Break Your Game .. could be from my other mods (unlikely) .. those Jump in Combat mods already had issues ..
You did exactly what I did...I was hoping you had figured out continuous witcher sense. Meaning, it doesn't stop when you initiate a jump. Would save me the trouble ;)
Line 5183, in a vanilla r4Player.ws file, under "public function CanSprint( speed : float ) : bool" Look for: if( theGame.IsFocusModeActive() ) return false; Change to: return true;
thanks good mod but it doesn't work with WitcherSenseCatVision : https://www.nexusmods.com/witcher3/mods/1292
i tried jump many times but it only activate the witchersensecatvision mod but not your mod. Still can't do witcher sense while jumping. i hope you can fix this issue make it compatible please. Thank you.
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.. and fwiw, the old (not-updated at this time) mods for jumping in combat are all "broken" and with Break Your Game .. could be from my other mods (unlikely) .. those Jump in Combat mods already had issues ..
Look for:
if( theGame.IsFocusModeActive() ) return false;
Change to:
return true;
i tried jump many times but it only activate the witchersensecatvision mod but not your mod. Still can't do witcher sense while jumping.
i hope you can fix this issue make it compatible please. Thank you.
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