Recommendations on Enhanced Targeting settings for better Combat Stance compatibility:
1. Do not turn on "cast signs in the direction of the camera" option for ET. The option is far from ideal and it effectively blocks Combat Stance logic along with vanilla logic, so just turn it off and never turn it on.
2. "In-frame check" ET option and "Exclude off-screen enemies" CS option work similarly - they allow to include or exclude enemies "behind the camera". My recommendation is to turn them both on, so you won't be soft-locked to off-screen targets.
This mod has an option to jump with the roll key if you're sprinting even in combat, but on a gamepad it's more natural to assign the jump to the dodge button. Here's how. However, I have no programming knowledge, so there may be bugs.
Move the position of the code sandwiched between //modCombatStance begin and //modCombatStance end in playerInput.ws from below event OnCbtRoll (action: SInputAction) to below event OnCbtDodge (action: SInputAction).
It is completed if it looks like the following. event OnCbtDodge( action : SInputAction ){//modCombatStance beginif(IsPressed(action) && (bool)theGame.GetInGameConfigWrapper().GetVarValue('modCombatStanceOptions', 'modCSJumpInCombat') && (theInput.IsActionPressed('Sprint') && theInput.LastUsedPCInput() || thePlayer.GetIsSprinting()))thePlayer.substateManager.QueueStateExternal('Jump');else//modCombatStance endif ( IsPressed(action) )thePlayer.EvadePressed(EBAT_Dodge);}event OnCbtRoll( action : SInputAction )
Thank you. I confirm this modification works as intended: jump button with a gamepad is going to be the same in combat (Sprint + Dodge) and out of combat (Dodge button). I have been playing this way 100+ hours, and at this point I couldn't play vanilla without this Combat Stance mod.
Hi man. Can you explain the difference between this mod and Enhanced Targeting for Upatch mod? I read their descriptions and they sound like they do the same thing. But you write that they work well together. Can you just explain the purpose for each mod? I play with controller btw. Thanks.
Hi friend i saw your post today. Im sure its very late, but heres what i saved a year ago when i was last modding the game. I have ET settings saved but saddly no CS settings. So below settings for CS are just vanillla or default till i test them and find optimal settings for me. Hope it helps.
COMBAT MODS
COMBAT STANCE allows more control over Geralt’s movements in battle. I’m using the default preset, but you might want to disable the soft-lock entirely – depends on your preferences.
IMPROVED COMBAT ANIMATIONS is another mod to use if you want a better combat flow by ReaperAnon. Note that the animations mod can cause the t-posing bug when playing the game for a long period of time. Quitting and relaunching resolves the problem. Both mods can be installed with TW3MM and require merging with Script Merger. All the conflicts should be resolved automatically.
ENHANCED TARGETING mod by Mpstark is optional and really depends on your preferences. If you decide to try it, make sure you’re not using the “Cast Signs Towards Camera” option as it breaks the targeting for a second or two after casting a sign (and the option is incompatible with Combat Stance anyway). Also, make sure that you have the “In-Frame Check” option on if using the “Exclude off-screen enemies” option in Combat Stance. ET can be installed with TW3MM and also needs to be merged with Script Merger. All the conflicts should be resolved automatically.
TW3 GAMEPLAY TWEAKS Galloping In Settlements, Jump And Sprint When You Need It, No Auto Sword Sheathing/Switching, No Forced Alternative Movement, No Forced Tutorial, No Slow Motion On Kill, No Startup Movies, No Zoom In When Using Witcher Senses – all those are from my TW3 Gameplay Tweaks collection, can be installed with TW3MM and need to be merged with Script Merger. All the conflicts should be resolved automatically.
ENHANCED TARGETING TWEAKS -------------------------------------------------------------------- MY BEST SETTINGS: Enable ON Camera Direction Weight 3 Movement Direction Weight 0.50 Facing Direction Weight 1 Hysteresis(Target Stickiness) 1.50 In-Frame CHeck ON Cast Signs towards Camera OFF Disable Camera Lock on Target OFF
COMBAT STANCE TWEAKS(not tweaked yet, TEST!) https://www.nexusmods.com/witcher3/mods/3630?tab=posts 16 November 2022, 9:41PM Recommendations on Enhanced Targeting settings for better Combat Stance compatibility: 1. Do not turn on "cast signs in the direction of the camera" option for ET. The option is far from ideal and it effectively blocks Combat Stance logic along with vanilla logic, so just turn it off and never turn it on. 2. "In-frame check" ET option and "Exclude off-screen enemies" CS option work similarly - they allow to include or exclude enemies "behind the camera". My recommendation is to turn them both on, so you won't be soft-locked to off-screen targets.
Disable Soft Lock Off Min. Distance for Alert near Stance 6 Additional Distance for huge enemies 4 Additional Distance for bosses 6 Exclude off-screen enemies On Allow Jumping in combat while sprinting On
I'm using a controller, what's the difference between facing direction and movement direction? is movement direction referring to the the joystick's direction?
Hey wghost81, I have downloaded this mod from the Drive you shared and edited the scripts to make it compatible with Next-Gen patch 4.01. Haven't tested it thoroughly but it works fine at the moment. You can download it from here and update this mod if you wish.
Using Combat Stance and Enhanced Targeting make it harder to change targets on the fly. For example, I'm softlocked to bandit X, I see bandit Y coming up behind me, I turn around and click attack, Geralt continues attacking bandit X. I need to do a "pause" in between attacks for the camera/game to lock onto bandit Y. Using only Combat Stance/vanilla make this transition much smoother. Any ideas on what it could be?
Спасибо за мод, уважаемый! Я раньше использовал 2 других мода "Combat Distance Fix" и "Witcher 2 Style combat movement" и с их слиянием были проблемы, пока я сам не подправил пару строк. С вашим модом я тоже поковырялся и увеличил дистанцию обнаружения. Но вот с арбалетом пока не разобрался. Можно ли в файлах мода что-то подправить, чтобы стрелять дальше, на 40.f - 60.f???
82 comments
1. Do not turn on "cast signs in the direction of the camera" option for ET. The option is far from ideal and it effectively blocks Combat Stance logic along with vanilla logic, so just turn it off and never turn it on.
2. "In-frame check" ET option and "Exclude off-screen enemies" CS option work similarly - they allow to include or exclude enemies "behind the camera". My recommendation is to turn them both on, so you won't be soft-locked to off-screen targets.
Please, move NGE questions and discussions there.
Classic version of the mod will stay here for everyone who prefers the good-old classic.
UPDATE-DON'T REPLY TO THIS I KNOW WHAT I DID WRONG
(Next Gen Edition) Combat Stance
However, I have no programming knowledge, so there may be bugs.
Move the position of the code sandwiched between //modCombatStance begin and //modCombatStance end in playerInput.ws from below event OnCbtRoll (action: SInputAction) to below event OnCbtDodge (action: SInputAction).
It is completed if it looks like the following.
event OnCbtDodge( action : SInputAction )
{
//modCombatStance begin
if(IsPressed(action) && (bool)theGame.GetInGameConfigWrapper().GetVarValue('modCombatStanceOptions', 'modCSJumpInCombat') && (theInput.IsActionPressed('Sprint') && theInput.LastUsedPCInput() || thePlayer.GetIsSprinting()))
thePlayer.substateManager.QueueStateExternal('Jump');
else
//modCombatStance end
if ( IsPressed(action) )
thePlayer.EvadePressed(EBAT_Dodge);
}
event OnCbtRoll( action : SInputAction )
I confirm this modification works as intended: jump button with a gamepad is going to be the same in combat (Sprint + Dodge) and out of combat (Dodge button).
I have been playing this way 100+ hours, and at this point I couldn't play vanilla without this Combat Stance mod.
I have ET settings saved but saddly no CS settings. So below settings for CS are just vanillla or default till i test them and find optimal settings for me. Hope it helps.
COMBAT MODS
COMBAT STANCE allows more control over Geralt’s movements in battle. I’m using the default preset, but you might want to disable the soft-lock entirely – depends on your preferences.
IMPROVED COMBAT ANIMATIONS is another mod to use if you want a better combat flow by ReaperAnon. Note that the animations mod can cause the t-posing bug when playing the game for a long period of time. Quitting and relaunching resolves the problem. Both mods can be installed with TW3MM and require merging with Script Merger. All the conflicts should be resolved automatically.
ENHANCED TARGETING mod by Mpstark is optional and really depends on your preferences. If you decide to try it, make sure you’re not using the “Cast Signs Towards Camera” option as it breaks the targeting for a second or two after casting a sign (and the option is incompatible with Combat Stance anyway). Also, make sure that you have the “In-Frame Check” option on if using the “Exclude off-screen enemies” option in Combat Stance. ET can be installed with TW3MM and also needs to be merged with Script Merger. All the conflicts should be resolved automatically.
TW3 GAMEPLAY TWEAKS Galloping In Settlements, Jump And Sprint When You Need It, No Auto Sword Sheathing/Switching, No Forced Alternative Movement, No Forced Tutorial, No Slow Motion On Kill, No Startup Movies, No Zoom In When Using Witcher Senses – all those are from my TW3 Gameplay Tweaks collection, can be installed with TW3MM and need to be merged with Script Merger. All the conflicts should be resolved automatically.
ENHANCED TARGETING TWEAKS
--------------------------------------------------------------------
MY BEST SETTINGS:
Enable ON
Camera Direction Weight 3
Movement Direction Weight 0.50
Facing Direction Weight 1
Hysteresis(Target Stickiness) 1.50
In-Frame CHeck ON
Cast Signs towards Camera OFF
Disable Camera Lock on Target OFF
COMBAT STANCE TWEAKS(not tweaked yet, TEST!)
https://www.nexusmods.com/witcher3/mods/3630?tab=posts
16 November 2022, 9:41PM
Recommendations on Enhanced Targeting settings for better Combat Stance compatibility:
1. Do not turn on "cast signs in the direction of the camera" option for ET. The option is far from ideal and it effectively blocks Combat Stance logic along with vanilla logic, so just turn it off and never turn it on.
2. "In-frame check" ET option and "Exclude off-screen enemies" CS option work similarly - they allow to include or exclude enemies "behind the camera". My recommendation is to turn them both on, so you won't be soft-locked to off-screen targets.
Disable Soft Lock Off
Min. Distance for Alert near Stance 6
Additional Distance for huge enemies 4
Additional Distance for bosses 6
Exclude off-screen enemies On
Allow Jumping in combat while sprinting On