Well bummer. I've installed all previous mods as instructed as well as all BIN files, including the Extended HUD mod, and all it does is make all HUD elements vanish, including those in my alchemy and crafting tabs. Only other hud mod I had installed was true cornered hud, which I removed. Still no fix.
Great mod. Already liked this kind of micromanagement and "realism" modding in Skyrim and co. Tried it with a whole bunch of other mods like Preparations, Buff Icons Repositioned, BCEU (had conflicts with all of them, but no unsolvable ones) and NG+ and it seems to work so far Installed it with NMM.
Damn, nice job. I'll incorporate this into my HUD Scale and Opacity Slider (this was the only thing missing from the scaling) crediting you for finding this or you can put it up as a separate mod, whichever you feel like doing. Awesome find!
Thanks for the V-1.10 update..I would have missed this mod if I had to play without it. I would recommend that 'Missing Strings Localization Fix' and use of 'Script Merger' to enable all functions.
Update to the newest version, set your horizontal value to 0.3 and your vertical value to 0.75. If you want to stay on ver. 1.1 then edit the file itself with these values.
FYI (if you need it). For the 1.10 patch mod update, use the notepad to open the .ws file and use the Go To... feature under menu edit (or something) to find line 206. Replace two numbers. Save the file and install.
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The author has locked this comment topic for the time beingSee Extended HUD Config.
So we can control both the buffs potion and the HUD scale/opacity from the options menu.
protected function UpdateScale( scale : float, flashModule : CScriptedFlashSprite ) : bool
{
return true;
}
Edit it so it looks like this:
protected function UpdateScale( scale : float, flashModule : CScriptedFlashSprite ) : bool
{
//return true;
return super.UpdateScale(scale * 0.75,flashModule );
}
The 0.75 is the number that you edit to change the size of the buffs. 0.9 (ish) is the default, 0.5 is quite small and 1.5 is quite big.