The Witcher 3

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ART2AVD

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art2avd

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54 comments

  1. 942712886
    942712886
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    Your reshade is my favorite,I've been used it for a year and Never changed.Just I think the new Toussaint looking is not very ideal.It‘s too gray and bright.I have to raise the vibrance settings,but in this case the color is not comfortablel,especially the human skin looks very unnatural red.Maybe you can keep CDPR Original art style just like the last year's version? A little adjustment will be nice,but this version is too much.And lesser red color please~
    1. art2avd
      art2avd
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      Here, Reshade does not control colors. If you are using the old version of Reshade settings, try updating to the new one from the archive. This mod is designed to be used without Reshade. Toussaint initially had problems with lighting, I do everything I can.
    2. amirez88
      amirez88
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      "This mod is designed to be used without Reshade"
      do I need to delete the dxgi.dll, Realistic color balance.ini, ReShade.ini files & the reshade-shaders folder in the x64 folder that was included in the previous version?
  2. band1tt0
    band1tt0
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    With this Reshade preset, Toussaint does not look so bewitchingly attractive. More like a dirty and god-forgotten Velen.
  3. thesuperpwner
    thesuperpwner
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    This looks fantastic. I am just slightly confused: does this mod only affect toussaint? Does it effect multiple weathers?
    May I also ask if there's any other visual mods you recommend?
    1. art2avd
      art2avd
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      It will be a complete lighting replacement for the entire Witcher. When I finish working on Toussaint, I will delete all the files associated with the works of other authors and will make the lighting as similar to reality and the original lighting. Yes, in the final version of the modification will be new weather conditions and recommendations for installing modifications. Now I have a lot of problems, including free time. All my work is essentially a big research project. I do tests, write down the results, compare them with each other, try to understand how the lighting works in the game. Toussaint may look better, the picture may be less yellow. I just have to figure out exactly how I need to change the settings and in what files to make it all work correctly. At the end of my work on the modification, I think I will write a little instruction on what to pay attention to in the first place. I hope users will support my work. Now I can not open a page on patreon or any other services, but then when I do not use other people's files, everyone who wishes will be able to support me financially. I'm doing a modification on a fairly old computer with a very old video card :) I've been trying for a long time to save money to buy, at least used. So I work a lot, and time to work on the modification is not enough :)
    2. art2avd
      art2avd
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      The Witcher 3 HD Reworked Project, Volumetric clouds over Skellige, Increased Draw Distance for Toussaint, Increased Draw Distance. You can try this mods.
    3. phrozac
      phrozac
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      This is just a ReShade though. A global post-process mod that isn't location specific. Making Toussaint look different will also affect how the rest of the game looks, and as anyone who has worked with ReShade before knows, this can have undesired results in other areas of the game. Were you planning on expanding this to include .env file mods?
    4. darkstar1knight
      darkstar1knight
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      Noooo, just finished the White Orchard and sadly found out there's no more Realistic Colour Balance in Velen.
      Do we have to wait a long time???
    5. art2avd
      art2avd
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      I am currently developing a visual novel. In my free time, I sometimes do this mod. When I finish it I can't say for sure. As soon as possible.
  4. amirez88
    amirez88
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    Awesome reshade! Exactly what I look for & the ability to tune the setting in the game? Marvelous. In term of Realisticness, its probably the closest to Realistic I've seen so far without those bulls*** filters & overcontrast bs.
    Personally, the Default setting looks the best with in-game Anti-aliasing turned ON & in-game Sharpen on low, Vignette OFF & Chromatic Aberration OFF. Depth Of Field is subjective but personally I turn it OFF which increase my FPS by about 4.
    Running on R9 290, the SMAA from this mod reduce 5 FPS & look worse than in-game AA. The Sharpen from this mod reduce about 2 FPS while looking similar to the in-game Sharpen Low.
    I able to install this mod using Vortex flawlessly, this mod have a conflict with Realistic Weather mod text, script merge & prioritize the RW text otherwise RW mod probably doesnt work.
  5. OGASAWALLE
    OGASAWALLE
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    Hi guys, Just checking ..how do i enable this mod in-game? What's the HOME button? 
  6. FF7412
    FF7412
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    Looks awesome. Tracking.
  7. FireRadiance
    FireRadiance
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    Tracking
  8. ShahrukhX70
    ShahrukhX70
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    This is truly beautiful. Can't wait to see your work on the main game locations. GJ, indeed.
    1. art2avd
      art2avd
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      I will try, thank you!
  9. PODORAS
    PODORAS
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    Screenshots looking veeery promising! But I have one important (for me) question: is there would be DARK (like in real, of course) nights and interiors (caves, dungeons, homes, taverns etc)?
    1. art2avd
      art2avd
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      I will try to make the lighting as realistic as possible. The problem is that without accurate documentation, it is difficult for me to trace how the files that control the lighting affect the final picture in the game. The lighting will be an improved version of the original lighting.
    2. PODORAS
      PODORAS
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      Confirmed. Good luck.
  10. dm3rd
    dm3rd
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    Hi it seems, at least for me, that your mod causes save games to crash upon load when i'm in vazima. traveling to vazima seemed fine but loading a save there would crash.

    I went from white orchid to vazima from the main story and it was fine then had to save and come back later where it crashed, removed your mod after a few others I had installed/updated and it loaded fine. I even went from the DEV to the old version and same thing.

    Not sure why it's doing it though as nothing seemed wrong/off in vazima it self.
    1. art2avd
      art2avd
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      Part of the mod for the main part of the game will be redone, so there will be no fixes for STLM. I'm working on Toussaint now.