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Aleks Vuckovic

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floppypig

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23 comments

  1. lulaby212
    lulaby212
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    Error [modsotw]game\types.ws(52): Enum 'EAreaName' already defined.
    Error [modsotw]game\types.ws(68): Enum 'EDlcAreaName' already defined.

    This is what I get after checking for conflicts and merging.

    Found a solve for it soo nvm...
  2. Puant
    Puant
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    will this work if I use a The Witcher 3 redux normal game save? or do I have to remove it first or something
  3. bmo121279
    bmo121279
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    Hello! Is this mod work for GOTY patch 1.32? And is it work on NG+ save game?
  4. CptOzzikSturn
    CptOzzikSturn
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    Hi there. Is it possible to release the Kikimore and Giant Centipede bug fix as a separate file? Or can you teach me how to modify my own game to accomplish this? Many thanks :) 
  5. hellca7
    hellca7
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    Hi, someone check this mod when u not play NEW ngp(new game plus). Because I find this mode when I now play ngp( I'm on skellige now ) and I very want install this great mod. So pls let me info, mod will be working on this situation??) ))
    1. floppypig
      floppypig
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      • 19 kudos
      Should work fine.
  6. krym33
    krym33
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    Will try this but what If I try with level 1 not in ng+?
    Some changes makes the game look really nice for a fresh 1 non ng+
    1. vucal969
      vucal969
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      Hey.
      Unfortunately, it won't work. Some minor skills might correctly update, but many major skill overhauls will be completely broken and none of the monster health/damage changes will be there.

      I am planning to create an overhaul mod for normal NG in the next couple of months that will include a lot of the changes found in this mod, but that won't be ready for a while.

      Sorry :/
  7. deleted22079639
    deleted22079639
    • account closed
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    There's a scaling issue in The King is Dead - Long Live the King. The animals in the mysterious room before Ermion's workshop do not get proper levels, instead being displayed as two question marks and the wolves are unkillable, breaking the main quest.
    Be very glad, if you looked into this.
    1. floppypig
      floppypig
      • member
      • 19 kudos
      Do you have a save just before or close to that quest? If so, please send it to me and I'll take a look. Not sure if you can attach things here, if not, let me know and I'll send you my email.
    2. floppypig
      floppypig
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      • 19 kudos
      Bug resolved in version 1.2 :)
  8. johannes1022
    johannes1022
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    i REALLY like some of your changes. not only bc i really like NG+ due to having way more build options, but the difficulty is defenitly a problem. is there a way i can "turn off" some of the changes ?
    i sadly never modded anything myself, is it hard to get into basic witcher 3 modding (like changeing some abilities/mutations) ? dunno why im asking this here but its that i really like some changes and dislike some badly ...
    1. floppypig
      floppypig
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      • 19 kudos
      Unfortunately I didn't make the mod modifiable. Which parts aren't working for you? If it isn't major I can probably create a version without them.
  9. deleted2891004
    deleted2891004
    • account closed
    • 3 kudos
    wrong place
    1. floppypig
      floppypig
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      • 19 kudos
      sorry?
  10. Zhirtiv
    Zhirtiv
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    • 7 kudos
    I'm trying and it's feeling really good, even I'm not a fan of this kind of mod this catch my attention.

    Is there any advice on what difficulty level this play better? Maybe I'm blind but I didn't see any mention to it.
    1. floppypig
      floppypig
      • member
      • 19 kudos
      Oh good point, forgot to mention that! Definitely Death March, though the changes to monster health/damage should be reflective on all the difficulties.

      Have also updated the description to mention the difficulty, thanks!
    2. Zhirtiv
      Zhirtiv
      • member
      • 7 kudos
      Oh that's great.

      Thank you very much!