Looking for a mod to disable combat music and retain ambient music during combat. Apparently no such mod exists, but the description of this mod indicates that such functionality is possible. Would you be open to the idea of making a mod just for that? Would be greatly appreciated.
Hello. Tell me, please, how to turn off the non-stop music of street artists completely? Sorry, but I'm very tired of them, I turn on other music in the background, so it's very necessary to mute and turn off either the sound, or remove all the songs of street performers from the game files. The mods that are on the site do not help. Any ideas?
Is this mod supposed to disable exploration music? After installing the mod, I went to Skellige and the music kicked in as normal. I installed it using TW3 Mod Manager, don't know if that matters?
It would be great to have an on-off switch/vanilla preset in the mod/dlc menu. And also a 10mins on 10mins off preset, with exception at places with special music, like Places of Power, should play nevertheless.
I use Less Is More but the issue with that mod is that any music playing will replay from the beginning instead of continuing if you enter dialogue with an NPC.
Seems like it must be some other mod you're using as I've been using this mod forever including through the tutorial area; never had a problem. Computationally what you're saying doesn't make sense - why/how would installing an ambience sound mod interfere with activating a witcher sign? It's got to be some other mod. Can you confirm uninstalling this mod resolves the issue you're having?
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And also a 10mins on 10mins off preset, with exception at places with special music, like Places of Power, should play nevertheless.
Than it would be a perfect mod:)
I still don't have any music but I uninstalled the mod. Any idea how to fix this?
Never mind I'm dumb, just had my music of without realizing.https://www.nexusmods.com/witcher3/mods/3684?tab=posts
I use Less Is More but the issue with that mod is that any music playing will replay from the beginning instead of continuing if you enter dialogue with an NPC.