About this mod
Fixes the annoying neck clipping caused by the neck transition texture file loading incorrectly.
- Permissions and credits
The Geralt Doppler is by far my most used mod, but it suffers from several bugs, glitches, and errors, and I set out to fix them, so that I didn't have immersion breaking issues. This is one of those fixes.
The Bug:
When you try to play as any nude character, or any character wearing a low cut collar, you can see a dark brown "empty space" show up around their throat, that causes a "hovering head" effect.
The issue is that Geralt's neck transition file is very wide and thick, to match the wide, well muscled, over exaggerated thickness of his neck. This file tells the game engine where to attach Geralt's head file to his body file so that he loads in one piece. Unfortunately, MOST characters have normal, regular sized thin necks.
When you try to play a normal sized character, a female character, or a skinny character, this file loads their heads and bodies in the correct position, but because Geralt's neck is so much wider, the mesh shows through and can be seen, causing the character's head to look like it has loaded floating separate from the body.
What this mod does:
This mod changes the Player Character texture file: h_mg__neck_transition.w2mesh by making it always load as invisible. This allows the character's head and body files to still line up properly, but without the clipping issues anymore. The mesh is still the correct size to load Geralt's wide neck, but now it is invisible so it does not show through when using the Geralt Doppler to load a smaller character's thin neck.
This mod changes the mesh file in the vanilla base game and does not change anything about the Geralt Doppler mod, so it should fix ALL neck clipping issues, should neck clipping be found in the vanilla base game or in any other mods besides the Geralt Doppler. However, I've only checked it with The Geralt Doppler's neck clipping bug so cannot confirm it fixes neck clipping elsewhere, but I think it should.
Compatibility:
I am using GoG GoTY 1.32, but this previously worked on 1.31; I've not tested it on Steam or other editions, but it should work on all of them as it changes a mesh file and not a script file.
Works with both Hearts of Stone and Blood & Wine dlcs. The before and after image is a screen shot taken at the stone quarry, during the Bovine Blues quest in Toussaint.
It changes only h_mg__neck_transition.w2mesh so should be compatible with most other texture mods and all script mods. I'm using this on my Avallac'h playthrough streams on Twitch and that's the one I'm using 324 mods at once on, and this mod has not conflicted with any of those mods.
The list of all 324 mods I'm using with this mod can be found HERE, along with dozens of screenshots of these mods in use together, and also instructions on how I am bypassing the so-called "10 mod limit" to run 78 script mods and 200+ texture/blob0bundle mods at once.
Installation:
Just drop the file into your mod folder.
To remove it, delete file from mod folder.