V1.0.1 - added mod menu language support for all tw3 supported languages.
The Mod Menu is found under "Mods" - "Gameplay Additions" - "Selectable Set Bonuses" in the in-game menu.
This mod should be easy to script merge, if there are still problems or if you get script compilation errors, feel free to post it here and I will try to help resolve the conflict and Update the mod so that it merged without conflicts in the future.
Error [modz_sss6]local\sss\logic\sssmutations.ws(43): Could not find function 'SSS_GetEquippedMutationType' Error [modz_sss6]game\gui\menus\charactermenu.ws(360): Could not find function 'SSS_GetEquippedMutationType' Error [modz_sss6]game\gui\menus\charactermenu.ws(360): Could not find function 'SSS_GetEquippedMutationType' Error [modz_sss6]game\gui\menus\charactermenu.ws(549): Could not find function 'SSS_GetEquippedMutationType' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Hello, rfuzzo! First of all, thank you so much for this mod, it is such a life saver. I like to constantly change my visual and W3 doesn't have transmog. So i updated the mod for W3 4.04, fixed the vampire armors bug reported on the bugs section and added the missing Netflix armors to the mod, so if you want i could send it to you to check if everything is alright and upload the update, or with your permission i could upload it for you.
Hello, is it possible for me to get a copy of the updated version from you. I really enjoyed using this mod before but it has not been updated for so long.
Warning for anyone using vortex to make sure they have the files needed, i had the same issue as the closed bug report and had to redownload the main mod file and pop it in
I have a question regarding the viper armor. The mod itself works for changing it's set bonus (though the viper option doesnt work because I dont have ghost mode), but the set bonus wont activate because it's not considered grandmaster armor.
Do I need to edit the issetbonusactive flag for the viper armor? Is there a grandmaster version I dont know about?
I used this https://www.nexusmods.com/witcher3/mods/1599 to give viper armor the teshna set bonuses, which then allow to modify the viper set bonus by changing the teshna one
Hi, I LOVE this mod, but sadly it isn't working with Teshan Mutna gear and Hen Gaidth, when I put them on the bonus still shows 0 pieces equipped, is there a fix?
A little bit late reply, but maybe someone find this useful.
To repair Tesham Mutna armor:
1 - Find playerWitcher.ws file. If You merged some script mods You will find it here: [...]\The Witcher 3 Wild Hunt\Mods\mod0000_MergedFiles\content\scripts\game\player. If not merged, here: [...]\The Witcher 3 Wild Hunt\Mods\modSelectableSetBonuses\content\scripts\game\player.
2- Open the file with text editor (i recommend Notepad++), use the find function and search for: virtual_viper. Result should be like this:
4 - Save and enjoy working Tesham Mutna armor (with bonus of Your choice) P.S. Be aware that this mod is unfinished, in script you can find few "frozen" functions.
79 comments
- added mod menu language support for all tw3 supported languages.
The Mod Menu is found under "Mods" - "Gameplay Additions" - "Selectable Set Bonuses" in the in-game menu.
This mod should be easy to script merge, if there are still problems or if you get script compilation errors, feel free to post it here and I will try to help resolve the conflict and Update the mod so that it merged without conflicts in the future.
Error [modz_sss6]game\gui\menus\charactermenu.ws(360): Could not find function 'SSS_GetEquippedMutationType'
Error [modz_sss6]game\gui\menus\charactermenu.ws(360): Could not find function 'SSS_GetEquippedMutationType'
Error [modz_sss6]game\gui\menus\charactermenu.ws(549): Could not find function 'SSS_GetEquippedMutationType'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
So i updated the mod for W3 4.04, fixed the vampire armors bug reported on the bugs section and added the missing Netflix armors to the mod, so if you want i could send it to you to check if everything is alright and upload the update, or with your permission i could upload it for you.
Thank you!
NG version while the author is busy.
thank you again
Do I need to edit the issetbonusactive flag for the viper armor? Is there a grandmaster version I dont know about?
A little bit late reply, but maybe someone find this useful.
To repair Tesham Mutna armor:
1 - Find playerWitcher.ws file. If You merged some script mods You will find it here: [...]\The Witcher 3 Wild Hunt\Mods\mod0000_MergedFiles\content\scripts\game\player. If not merged, here: [...]\The Witcher 3 Wild Hunt\Mods\modSelectableSetBonuses\content\scripts\game\player.
2- Open the file with text editor (i recommend Notepad++), use the find function and search for: virtual_viper. Result should be like this:
else */if ((int)theGame.GetInGameConfigWrapper().GetVarValue('SSB', 'SSB_Virtual_EnableMod') == 1)
{
vars.PushBack(0); //EIST_Undefined
vars.PushBack((int)theGame.GetInGameConfigWrapper().GetVarValue('SSB', 'SSB_Virtual_Lynx'));
vars.PushBack((int)theGame.GetInGameConfigWrapper().GetVarValue('SSB', 'SSB_Virtual_Gryphon'));
vars.PushBack((int)theGame.GetInGameConfigWrapper().GetVarValue('SSB', 'SSB_Virtual_Bear'));
vars.PushBack((int)theGame.GetInGameConfigWrapper().GetVarValue('SSB', 'SSB_Virtual_Wolf'));
vars.PushBack((int)theGame.GetInGameConfigWrapper().GetVarValue('SSB', 'SSB_Virtual_Redwolf'));
vars.PushBack((int)theGame.GetInGameConfigWrapper().GetVarValue('SSB', 'SSB_Virtual_Viper'));
vars.PushBack((int)theGame.GetInGameConfigWrapper().GetVarValue('SSB', 'SSB_Virtual_Viper'));
for (i =0; i<vars.Size(); i+=1)
{
if (vars[i] == setType)
count += amountOfSetPiecesEquipped[ i ];
}
return count;
}
//modSSB--
return amountOfSetPiecesEquipped[ setType ];
As You can see there is Viper x2.
3 - Change the first one to Vampire, should looks like this:
else */if ((int)theGame.GetInGameConfigWrapper().GetVarValue('SSB', 'SSB_Virtual_EnableMod') == 1)
{
vars.PushBack(0); //EIST_Undefined
vars.PushBack((int)theGame.GetInGameConfigWrapper().GetVarValue('SSB', 'SSB_Virtual_Lynx'));
vars.PushBack((int)theGame.GetInGameConfigWrapper().GetVarValue('SSB', 'SSB_Virtual_Gryphon'));
vars.PushBack((int)theGame.GetInGameConfigWrapper().GetVarValue('SSB', 'SSB_Virtual_Bear'));
vars.PushBack((int)theGame.GetInGameConfigWrapper().GetVarValue('SSB', 'SSB_Virtual_Wolf'));
vars.PushBack((int)theGame.GetInGameConfigWrapper().GetVarValue('SSB', 'SSB_Virtual_Redwolf'));
vars.PushBack((int)theGame.GetInGameConfigWrapper().GetVarValue('SSB', 'SSB_Virtual_Vampire'));
vars.PushBack((int)theGame.GetInGameConfigWrapper().GetVarValue('SSB', 'SSB_Virtual_Viper'));
for (i =0; i<vars.Size(); i+=1)
{
if (vars[i] == setType)
count += amountOfSetPiecesEquipped[ i ];
}
return count;
}
//modSSB--
return amountOfSetPiecesEquipped[ setType ];
4 - Save and enjoy working Tesham Mutna armor (with bonus of Your choice)
P.S. Be aware that this mod is unfinished, in script you can find few "frozen" functions.