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GondzzaUploaded by
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This page was last updated on 02 June 2024, 1:00PM
- Changelogs
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Version 1.46
- Sickness effect was disabled
- Cold water effect adjusted: longer time before health drain starts (40->50s minor; 70->80s major)
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Version 1.44
- Fixed a bug with poison effect on Geralt
- Some rebalance on cold water effect: longer time before health drain starts (30->40s minor; 50->70s major), longer killer whale potion duration (75->90s)
- Now you can jump in shallow water
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Version 1.41
- Effect of a consumed potion/food/drink is now applied at the appropriate time during the animation, and not right after the button press
- Frost Slowdown sword effect duration decreased from 10 sec to 8 sec
- Fixed a bug, when countered attack still could cause DoT effects
- Counter attack during another combat action is now forbidden
- Fixed a bug, when sickness and cold water effects didn't actually killed the player, but made him stuck between live and death
- Bleeding effect now has fixed damage over time when applied on Geralt (generally effect became less strong, then it was before). Enemies now has higher chances to cause DoT effects on successful hit.
- Initial Geralt poison and bleeding resistances were decreased from 25% to 0%.
- Added "Description of monsters in ESR Overhaul" to the mod archive
- Some minor rebalances
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Version 1.33
- Sikness effect was changed: less duration, less DoT a bit stronger debuff of Geralt damage
- Kick-bash (guard stance + strong attack in close distance) now also costs 0.5 adrenaline point, requirs at least 0.5 adrenaline point to be performed
- Fixed attacker animation in a certain type of counter attacks
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Version 1.30
- Decreased pause for healing over time effect in some cases
- Drowners poison resistance restored to 100% (otherwise they were dying of Pops mold)
- Fixed secondary weapon bugs
- Fixed bug, when counter attacks didn't work on Geralt
- Fist figters got more HP
- Imbalanced fast Geralt attacks during fistfights (guard stance + attack) was removed
- Decreased penalty on combat action cost for heavy armor
- Swallow potion effect now stops bleeding
- Some minor rebalances and bug fixes
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Version 1.21
- Fixed some riposte related issues, making it work smoother
- Balanced some armor bonuses and recipes
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Version 1.20
- Fixed grindstone interaction. Now, if any sword is equipped, it will be pulled out and animation will be applied together with corresponding effect
- Poison, bleeding, burning effects were rebalanced
- Bleeding damage now proportional to damage done by the melee attack (only physical damage counts, fire, cold, poison damage components excluded). *NOTE: all DoT effects originally gave damage proportional to affected unit max HP, now Bleeding is different from Poison and Burning DoTs. This means that, in general, bleeding damage sources are more valuable for melee attack oriented builds (like: cat armor, red skills branch), and less valuable for magic damage oriented builds.
- Enemies got a small chance (1-2%) to cause bleeding (many enemies) or poison (only some certain enemies) DoT effects when successfully hit Geralt. Now bleeding and poison resistance armor perks should have more sense (these perks actually decrease duration and application chance of corresponding effect on Geralt)
- Quen no longer can cancel DoT effects and doesn't protect against them
- Some minor game balance adjustments and bug fixes
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Version 1.17
- Fixed another stash bug
- Optimized/redone stamina drain while swimming (need to remove older mod version before installing a new one)
- Sickness mechanics was changed: now meditation is allowed, but sickness effect timer doesn't move during meditation (sickness drains health during meditation)
- Sickness effect application probability was decreased
- Swallow potion was buffed: lvl. 1/2/3 effects were 45/60/75 hp regen/sec, now 45/65/85.
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Version 1.16
- White Raffard: lvl 2 regen decreased from 80% to 75%, lvl 3 immortality decreased from 3 to 2 sec
- Fixed crafting with alchemists bug, when items from stash were displayed, but could not be actually used
- Changed falling damage calculation for the player - maximum possible fallin distance was increased 2 times.
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Version 1.15
- Returned Synchronized Stash option from GhostMode menu back to work
- Fixed odd bug, when "Sickness" and "Cold water" effects caused inability to climb ladders, boats, piers
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Version 1.14
- Fixed a rare bug, when stamina regen was not started after leaving water
- Fixed a bug, when losing all the stamina did not cause stop of fast-swimming when naked (no armor)
- Crafting recipes, prices, weights, dismantle were reworked in terms of logic
- Alchemy recipes were reworked
- "Killer Whale" potion now protects against cold water effect
- "MOD ESR" setting for "Dismantle cost multiplier" was changed from 1 to 0.25 (ingame settings menu: Srttings/Mods/Lore Friendly Economy/Miscellaneous ). Dismantle costs at least 5 coins now.
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Version 1.10
- Short animations for food and drinks consumption (now it is the same animation as for drinking a potion)
- Fast swimming now consumes stamina. The more you wear and the heavier your outfit, the more stamina is consumed (it is best to swim naked). Using boat now have more sense
- Air consumption while diving was increased
- While swimming, you can't consume edibles and drinks
- New "Cold Water" effect was added. This effect is added when swimming in cold Skellige waters. Having this effect for some time causes health drain, swimming in cold water for a longer time increases health drain (Yennefer buff in the specific quest should disable this effect [not tested]). Effect persist for some time even after you leave cold water (before you dry up). Warring: Skellige waters now a bit dangerous to travel, take care of your boat
- Base stamina regen was increased from 14% to 15%. Stamina regen in blocking stance stayed 14%
- "Sickness" effects were rebalanced a bit. Sickness remedy recipe was changed
- Potions were rebalanced a bit. "Blizzard": slow-motion time now dependent on potion level
- Fixed bug, when axes had enormous +critical hit dmg bonus
- Some rebalance on items (your witcher gear will get +1 lvl, which will cause inability to use it before level up. Use wolf hour potion in this case)
- Some script changes for better compatibility with Immersive Camera Mod
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Version 1.03
- "Sunder Armor" now gives a chance to stagger/knockdown an opponent, dealing additional damage, instead of just additional dmg.
- "Bleeding effect" doesn't stop vitality regen of enemies. Lasts longer.
- Blizzard potion: combat actions cost less stamina.
- Some monsters now have a chance to cause "Sickness" - a new negative effect (actually, 3 different types of sickness were added). This effect lasts for a long time, causing minor health drain, decreasing stamina regen and damage, disallowing meditation. Can be cured by a new item "Sickness remedy" (recipe/item can be bought from herbalists/alchemists).
- Some minor fixes.
- Heavy Attacks now consume more stamina, but also do more damage (x1.5 dmg instead of x1.25).
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Version 1.02
- "Stamina cost modifier" for combat actions (excluding signs) was added to the "Ghost Mode" in-game menu.
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- Author's activity
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June 2024
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02 Jun 2024, 6:58PM | Action by: Gondzza
Attribute change
'File \'ESR Overhaul 1.46 for old gen 1.32\' description changed.'
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02 Jun 2024, 6:56PM | Action by: Gondzza
Attribute change
'File \'ESR Overhaul 1.46\' changed to \'ESR Overhaul 1.46 for old gen 1.32\'.'
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02 Jun 2024, 1:01PM | Action by: Gondzza
Attribute change
'File \'ESR Overhaul 1.44\' category changed to Old versions.'
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02 Jun 2024, 12:57PM | Action by: Gondzza
File added
'ESR Overhaul 1.46 [version 1.46]'
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02 Jun 2024, 12:54PM | Action by: Gondzza
Changelog added
'Change log added for version 1.46'
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02 Jun 2024, 12:52PM | Action by: Gondzza
Attribute change
'Mod version changed to 1.46.'
November 2021
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06 Nov 2021, 10:35AM | Action by: Gondzza
Changelog added
'Change log added for version 1.44'
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06 Nov 2021, 10:33AM | Action by: Gondzza
Attribute change
'File \'ESR Overhaul 1.41\' category changed to Old versions.'
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06 Nov 2021, 10:32AM | Action by: Gondzza
File added
'ESR Overhaul 1.44 [version 1.44]'
September 2020
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13 Sep 2020, 8:24AM | Action by: Gondzza
Attribute change
Description changed.
May 2020
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03 May 2020, 5:04PM | Action by: Gondzza
Attribute change
Description changed.
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03 May 2020, 4:52PM | Action by: Gondzza
File added
ESR Overhaul 1.41 [version 1.41]
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03 May 2020, 4:50PM | Action by: Gondzza
Attribute change
File 'ESR Overhaul 1.33' category changed to Old versions.
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03 May 2020, 4:50PM | Action by: Gondzza
Changelog added
Change log added for version 1.41
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03 May 2020, 4:48PM | Action by: Gondzza
Attribute change
Description changed.
Mod version changed to 1.41.
April 2020
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12 Apr 2020, 3:22PM | Action by: Gondzza
Attribute change
File 'ESR Overhaul 1.30' category changed to Old versions.
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12 Apr 2020, 3:22PM | Action by: Gondzza
File added
ESR Overhaul 1.33 [version 1.33]
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12 Apr 2020, 3:20PM | Action by: Gondzza
Changelog added
Change log added for version 1.33
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12 Apr 2020, 3:17PM | Action by: Gondzza
Attribute change
Description changed.
Mod version changed to 1.33.
January 2020
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26 Jan 2020, 2:45PM | Action by: Gondzza
Mod video added
Some battle mechanics of "ESR Overhaul"
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