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SorceressJ

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SorceressJ

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  1. SorceressJ
    SorceressJ
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    New version 2.0!

    New cards, tweaked Decks, tweaked cards.

    Localization included for german and english version. You can send me translations for other languages, I will upload them with giving credit to you.

    Have fun!

    2.1 is now up and it is the last Version before the Update by CDPR is coming. Maybe, if needed, I will update my mod to keep it compatible with the Update by CDPR.
  2. Zinnnnnn
    Zinnnnnn
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    So this is probably the successor of my favorite Gwent mod "Gwent Overhaul"! Nice! :-)
    Do you know why cowfez deleted his mod? Do you have any contact on him? I would like to play with his original mod in NG, so when I update it, I would like to have his permission to publish it.
    1. SorceressJ
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      I have not heard anything from cowfez, no contact. I think, you should write him about permission, maybe he will answer.
    2. Zinnnnnn
      Zinnnnnn
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      Thx, I will.
  3. totzishot
    totzishot
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    So I have no mods currently installed that effect Gwent except for upscaling the visual of the cards.  Was having fun at first with Gwent but now its too easy, only 1/3 the way through the game.  You warn not to add the mod mid player through, however I am wondering if since this mod doesnt stop you from completing the achievement and doesnt actually expand the decks wouldnt it be fine to add?  If merchants have thier stock reset I dont consider that an issue.

    Anyone add this mod mid game that didnt have any qwent mods installed yet?
  4. Xarabo
    Xarabo
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    Just a big thank you for the mod. You made thousands of people worldwide experience more fun and joy again!
    1. SorceressJ
      SorceressJ
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      Many thanks, very kind. Have fun!
  5. deleted131082844
    deleted131082844
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    is it possible to extract the smarter ai part of this mod and apply it to the gwent redux mod ?
    no need to change the npc's deck cards or shop loots. just improving the ai.
    1. abilitydraft
      abilitydraft
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      no
    2. deleted131082844
      deleted131082844
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      shame if thats the case. Better answer from someone who knows coding or from the author would be nice
    3. SorceressJ
      SorceressJ
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      Still no. Gwent Redux is not only not balanced in terms of AI behaviour in general it also introduces features/skills/abilities the AI is not aible to use regarding Gwent's core design/foundation. And I do not write this to "front" Gwent Redux. I totally respect the amount of work, the big amount of new cards as well as the idea itself to make it much more variable due to the new abilities. But to make this working really good, the core of Gwent needs deeper changes, and so far, I saw nobody being aible to do that. So, what is left as an option (but I will not take care of this - no interest in it and no time to do that - and besides that, the author of Gwent Redux would need to agree to it), is, to combine both mods in a way that makes sense. That would mean, for my taste, adding all cards (or at the least the most interesting and relevant ones) of Gwent Redux to Gwent Improvements Ultima, completely rework the decks (AI and for the player style - with the real, human AI in mind), create all skills and values in a way they make sense in this bigger amount of cards. But even then, you would maybe have another interesting mod with a lot of cards and it could be fun to play, BUT you will have too many cards with pretty much the same skill over and over - and that will turn out boring very soon. So, I hope this explanation kind of helps you and maybe others with similar thoughts. Choose Gwent Redux and be happy with it the way it is or choose my mod (or one of the other Gwent mods) and be happy with that.

      Happy new year to everyone!
    4. deleted131082844
      deleted131082844
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      yeah if too much has to be done from scratch then might not worth it. and as you said both mods are fine as it is. thank you and happy new year to you too 
  6. satityr
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    Is there a list of players that are somehow easy to beat, I've been trashed so many time that I started regretting ever using this mod, choosing easy difficulty at Gwent doesn't help at all, how can I build my deck if I can win anything!?
    1. SorceressJ
      SorceressJ
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      Play against regular merchants first, normally, on Difficulty Easy it should not be too hard to win the matches. Most of the quest related opponents, especially later in the game, are harder to beat.
    2. satityr
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      Even Merchants are hard to beat! I can't beat the merchants in Crow's Perch and Orenton. this isn't lore friendly nor fit the normal progress of the game. Velen is the first place you start in and Velen's merchants and smiths should be the easiest to beat to help building your Deck. They shouldn't have Hero cards since they are poor and can't afford buying great cards. Now instead of doing Gwent on the side, I have to progress the game until I reached all regions, then go on a card hunting quest 
      Now I understand I am to blame here, I was happy to see an improvement to the AI of the game, but not this way. I can't remove the mod without missing my save and having to start again so I'll just 'winGwint(true)' my way, it's really a shame!
    3. SorceressJ
      SorceressJ
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      First, I'm sorry for your own personal experience with my mod. It is for people who want a challenge. And that is, for my taste, not too hard, even on hard difficulty. Second, you are the first person with a response like that. Buy cards from merchants in Velen, buy the cards in White Orchard from Elsa. Build your deck wisely and you should get the wins relatively easy, especially on Easy Difficulty. There is no magic about it all, that is all I can tell.
    4. GameOfThongs
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      Sounds like a skill issue
    5. satityr
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      I'm leaving this comment only so that people don't take the wrong idea about the mod, and not to response to the idiotic comment left above. The mod is great! it is doing what it promised to do, just not in the way I originally had in mind. I'm playing an immersive playthrough so going through Velen first, exhausting all leads, then to Novigrad and finally to Skellige. I usually do Gwint on the side, but with this mod, Gwint requires planning and chasing, you need to go to all cities, find merchants you can defeat, collect cards that most of them will be from a different deck than the Northern one you can use (useless until you have enough to make a proper deck from them) then go back to the smiths/merchants you couldn't beat first. If you enjoy a challenging Gwint and chasing cards, I definitely recommend this mod.
      P.S: this isn't chess, the only skill you need is good cards.
    6. roseward
      roseward
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      i agree with satityr
       it not balance at all when u start a new save from scratch 
      rando merchant have 2 or 3 special card spy card and alway have scorch vs the player with basic deck how is that fair
  7. easecon
    easecon
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    Hi, i just started out a new game with your mod, so far so great and a big thanks for creating and sharing it!
    I don't know if you would still consider adding something but i just want to make a little suggestion:

    So the summon/muster description is now mostly wrong and unhelpfull as often times differently named cards will get summoned. I know the effects are in the readme but it would be much more intuitive if it's solved ingame.
    I was thinking maybe with the symbol being colored, I'm talking about this:

    Master summoner like Morvran Voorhis could for example have both knights colored green.
    The Nausicaa Cavarly Rider which can summon each other but not Voorhis would only have one knight green.
    Like so (quick color replacer):
            

    The colours would only be unique to the muster-groups but could be reused in different factions.
    This way you could see what belongs together without even having to enlargen it (unlike a solution via description). I just thought that if it's actually possible to change these icons individually it might be the least amount of work (non-modders guess) and still be an elegant solution. Just an idea to possibly consider :)

    Thanks again for the mod! I espacially like the AI changes, that's what sets this mod apart from other gwent mods but the rest is great too so far!
    1. SorceressJ
      SorceressJ
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      Hey, the idea is good. But it can be made even better and also explaining everything fine. There need to be some changes made in the strings, some new need to be added that describe the relations between the muster cards. Maybe, if I find time I will create those, but I can not promise.
    2. easecon
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      Of course, no expectations nor stress. I just suggested it figuring this might be the least amount of work while still showing that info without having to click on the card. But if you already thought of and consider something better, that's great! :)
  8. Razvi05
    Razvi05
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    heey, sorry to disturb but i have a problem with the mod: on a fresh new save it makes that i cant see any card in the collection and when i unequip a card it vanish and i cant do anything about it. The mod seems to work since there are altered things like the visual on cards, the card points and some cards have new abbilities. Idk why is this happening but i was looking forward to play with this mod, ill be really glad if i hear from you back
  9. StylesChris
    StylesChris
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    does this mod conflict with other gwent mods like Gwent plus plus?
  10. deleted165083833
    deleted165083833
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    hello, is it possible to extract only the improved AI (difficulty) part from gwintmanager.ws and apply it to other gwent mods such as  'gwent redux' ?
     id appreciate if it gets done. or if it does not need extensive coding abilities,id appreciate directing me to how to do it. thanks
    1. SorceressJ
      SorceressJ
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      Nearly everything is possible. But it would mean a lot of work. And it is not done with just editing the gwintmanager.ws
      The other mod you mentioned has its issues in AI due to the new abilities of cards.
    2. deleted165083833
      deleted165083833
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      i see. i tried to remedy that by balancing each individual card's powers and abilities. it got better results with ~80% winning chance (compared to vanilla or gwent redux of ~100% :-D) , but its not a perfect solution.
      many use gwent mods so i think it worth *some* efforts .of course you know better how much work is needed ,and if its too much trouble,  then wouldnt mind
  11. Gergo900410
    Gergo900410
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    I have a question: Could youu add the ability of Geralt and Ciri how summoned Roach ?
    1. SorceressJ
      SorceressJ
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      Possible, but would mean, that the horn ability would have to be taken out which is something I do not prefer. Roach is a weak card and it makes no real sense to make her stronger so that she becomes valuable as a card in the game.