The Witcher 3

File information

Last updated

Original upload

Created by

SorceressJ

Uploaded by

SorceressJ

Virus scan

Safe to use

497 comments

  1. SorceressJ
    SorceressJ
    • supporter
    • 66 kudos
    Locked
    Sticky
    New version 2.0!

    New cards, tweaked Decks, tweaked cards.

    Localization included for german and english version. You can send me translations for other languages, I will upload them with giving credit to you.

    Have fun!

    2.1 is now up and it is the last Version before the Update by CDPR is coming. Maybe, if needed, I will update my mod to keep it compatible with the Update by CDPR.
  2. ginoblade0
    ginoblade0
    • member
    • 0 kudos
    Hi, are we able to complete Collect 'Em All quest with this mod installed?
    1. SorceressJ
      SorceressJ
      • supporter
      • 66 kudos
      For new version of the game (Next Gen) - I guess so.
      For the 1.31/1.32 - yes.
  3. Smookio
    Smookio
    • supporter
    • 1 kudos
    Is this compatible with next-gen? Thanks
    1. SorceressJ
      SorceressJ
      • supporter
      • 66 kudos
      Yes, but the new Roach-Card is not included. But this card is uninteresting and weak.
    2. SethLeCornu
      SethLeCornu
      • member
      • 4 kudos
      Hi, i played on NG with this mod and had an issue when i won Geralt and Ciri card.
      Instead of the respective card, i won Lambert and Eskel. Comparing vanilla files and the one from your mod with wolven kit, i realise that in the def_card_final.xml NG, CDPR create two new cards for Geralt and Ciri with the same card Index than the one you used for Lambert and Eskel (26 and 27 if i recall correctly). I assume the xml that rules the reward know seek for this ID cards instead of the previous (was 6 and 7 i think). It's been a while i wanted to updated the mod for myself to avoid having this issues again and i wonder how can i change the index card for Lambert and Eskel ? Do i just need to replace the number 26 and 27 by whatever else that's not used by another card ? Is there a list of ID i can pick or a limit for them ?
  4. Thezibaim
    Thezibaim
    • supporter
    • 37 kudos
    Is Roach card (Next-Gen) present in your mod ?
    1. SorceressJ
      SorceressJ
      • supporter
      • 66 kudos
      No, not yet. I have not played the next-gen version so far, was busy with RL aswell as playing some other games. But I plan to return to the game later that year, then, I will also update my mod. For now, you could take the Roach-part from vanilla game if the card is important for you. From what I saw, in vanilla the card is pretty useless.
  5. Thezibaim
    Thezibaim
    • supporter
    • 37 kudos
    I'm using W3EE Redux and I don't remember exactly how to use Script Merger to make this mod compatible with the first.

    What can I do with the bottom line in yellow ?
    1. SorceressJ
      SorceressJ
      • supporter
      • 66 kudos
      You can delete the bell pepper line from my mod. It does not belong to my mod but it was left of another mod I combined with Gwent Improvements Ultima that time. But, as this only is about the goods that some shopkeeper offers, you can also take my line and give priority to my mod. But generally, if you have other conflicts regarding food, you can safely choose the other mod for the merge. So, in your case, my choice would be that.
    2. Thezibaim
      Thezibaim
      • supporter
      • 37 kudos
      Ok, thanks ^^
  6. ArtofBagel
    ArtofBagel
    • member
    • 0 kudos
    This has potential, but it needs a lot of work. There are some improvements, but also some definite problems. The first is the person in Vizima is way too hard for that point in the game. It's not about skill, just luck.
    Then there are too many spies and medics. The games take forever. And with so many cards being played, it feels like most games are just slugfests between who has the stronger deck, and there is actually very little skill involved.
    There are waaay too many scorch cards.
    I also feel like the decks have lost too much of their identity. The Scoiatel deck should be about versatility. The Nilfgaard about raw power. Monsters about summoning hordes of monsters. Northern Realms should be a balanced deck.

    I haven't read the books, but many of the cards added have poor quotes: "I'm not fighting dragons, do not ally with Kings and amuse myself with sorceresses." That's not every grammatically correct.
    "You confuse the night sky with the stars reflected on the surface of a pond at night." That has no punch.
    1. Thezibaim
      Thezibaim
      • supporter
      • 37 kudos
      So, create your own Gwent mod if you're not satisfied ;)
    2. mrdreammr
      mrdreammr
      • member
      • 0 kudos
      If anything that's a reason to play this mod. Even gwent redux was a cakewalk, basically to someone who played the gwent tcg for a while.
    3. SorceressJ
      SorceressJ
      • supporter
      • 66 kudos
      Thanks, mrdreammr.
  7. cynicalincorporated
    cynicalincorporated
    • member
    • 0 kudos
    Greetings good man! I'm very interested in your mod and I appreciate the effort you put in, but I was wondering if this mod is compatible with Enhanced Edition? 
    1. SorceressJ
      SorceressJ
      • supporter
      • 66 kudos
      I do not use EE, so I can't say for sure.
    2. pesadelo
      pesadelo
      • member
      • 0 kudos
      It doesnt work with EE.

      ?That mod changes the cooked file def_loot_shops.xml, which EE/Laz also changes.  If Laz has priority, shops will be missing whatever that mod
      added.  If that mod has priority, then you won't have Laz shop changes. 
      They're technically incompatible.

      Also note that mod's description says it can mess up saves if you install or uninstall that
      mid playthrough.  Keep that in mind if you have saves from what that was
      installed, and stick with older saves from before.

    3. SorceressJ
      SorceressJ
      • supporter
      • 66 kudos
      I do not use EE/Lazarus, as I said. But some occuring merge problems in terms of def_loot_shops.xml could be manually solved (and in first instance not via Script Merger, as that seems not to be possible in this case), with a bit of understanding the file and a bit of work.

      Use notepad++ with Compare Plugin after you uncooked my mod and EE/Lazarus regarding the def_loot_shops.xml to get them.

      As you have both xmls then (mine and EE/Lazarus) you can compare both files and take my (as there are not so many) changes and put these changes into the EE/Lazarus xml.

      If you make a backup of both xmls first, you could use the final resulting xml as a standalone mod, after you cooked it. And then you can give priority in the Merge Conflict in Script Merger to this new created "mod". Or you could also delete (after you created the new xml that has anything of my mod and EE/Lazarus in it) the xml of my mod and from EE/Lazarus. So that these mods do not include the file anymore and the new created "mod" works for both, my mod and EE/Lazarus as standalone (just for that xml-case). I hope, this was understandable:-)
    4. nakrayuneba
      nakrayuneba
      • member
      • 0 kudos
      Hi! What tool do you recomend for uncooking. I am going to try it. 
    5. mrdreammr
      mrdreammr
      • member
      • 0 kudos
      For anyone reading now, you dont need to merge any bundle files for w3ee.
  8. reh7777
    reh7777
    • supporter
    • 1 kudos
    -
  9. NigntEnd13
    NigntEnd13
    • member
    • 0 kudos
    Может кто подсказать? При установленном моде, что является частой проблемой, игра не запускается, а вместо этого вылазит красное окно Red3 и ничего ты  с этим сделать не можешь. Скрипт-менеджер бесполезен, так как нет никах конфликтов между модами, то есть просто с этим модом игра не работает и все. Я понимаю, что может быть разница в версиях игры, и на версии 4.03 этот мод может не работать, но беда в том, что эта RED3 происходит и на актуальных под версию 4.03 модификациях
  10. gabriel29910
    gabriel29910
    • member
    • 0 kudos
    hello, is it compatible with gwent redux?
    1. SorceressJ
      SorceressJ
      • supporter
      • 66 kudos
      No.
    2. gabriel29910
      gabriel29910
      • member
      • 0 kudos
      ooooh.... thanks anyway
  11. abilitydraft
    abilitydraft
    • member
    • 3 kudos
    I have 600 hours in Gwent and I hope this mod will provide  me a challenge.