The Witcher 3
0 of 0

File information

Last updated

Original upload

Created by

thechosen1

Uploaded by

thechosen1

Virus scan

Safe to use

Tags for this mod

57 comments

  1. thechosen1
    thechosen1
    • premium
    • 6 kudos
    Sticky
    For those of you who are having problems with "Compiling Scripts" either with this mod or any other, You can try to follow the suggestions on this post:

    How to solve script compilation issues when launching the game

    Also try to "Verify game files" on your client (Steam, Gog).
    Make sure that you are Indeed on version 1.08.1 (or newer) of the game.
    1. FerFigue
      FerFigue
      • member
      • 0 kudos
      Great !!, works perfectly now, thank you very much for your support and help to the problem short!
  2. Scud422
    Scud422
    • member
    • 1 kudos
    Hi. I would like more control over the way Cat changes my vision.
    I know that below are the settings that I need to adjust, but I have no idea what variables do what and what higher or lower numbers translate to.
    Could you help me (and possibly many others) out?

    SetTintColorsCatViewFx(Vector(0.1f,0.12f,0.13f,0.6f),Vector(0.075f,0.1f,0.11f,0.6f),0.2f);
    SetBrightnessCatViewFx(350.0f);
    SetViewRangeCatViewFx(200.0f);
    SetPositionCatViewFx( Vector(0,0,0,0) , true );// Set auto poistioning
    SetHightlightCatViewFx( Vector(0.3f,0.1f,0.1f,0.1f),0.05f,1.5f);
    SetFogDensityCatViewFx( 0.5 );
    1. roggan
      roggan
      • member
      • 10 kudos
      Would be interested in knowing this as well.

      Thanks!
    2. siegfried2004
      siegfried2004
      • member
      • 0 kudos
      same, i love what this dude has done with cat during daylight and during night, now i actually use cat more often, BUT goddamn man, its useless in caves, i can`t see s#*! xD. How can i brighten it a bit ? its waaaay to dark for caves. i would like to know what should i "tweak" to decrease/increase its brightness
    3. FireHawkX
      FireHawkX
      • premium
      • 19 kudos
      Since nobody ever answered here i'll just post my discoveries and "theories" on the subject..

      Most are self explanatory... but lets start from the top :

      tint colors cat view is the color change... its a 4 value vector... which is most likely RGB+alpha (or something)...
      RGB = red green blue... 4th number im not sure on its existance yet...
      then another vector on the same line also in RGB+A and finally 0.2 which is a global multiplier of the colors applied before... having 1.0 at the very end would make the color tint absolute... every single color would become the RGB value you chose...

      next is brightness which is the overall gamma/brightness increase "on top" of the tint applied above..

      the range is the distance affected in the game by the potion... set it super low, and you will see the actual range of vision change... "seeing very bright close, then when the range exits, its normal colors"... having it between 60 and 120 is much better than 200 especially during daytime...

      no idea about the "position" line... its at 0 which probably means geralt... you could theorically spawn the circle of vision outside of your character...

      highlight seems to be how creatures are highlighted... RGB-A -- so right now 0.3 on R = redish...the 0.05 and 1.5 at the end... no idea... multipliers of some sort... ammount of glow perhaps...

      finally fog density... is it "cloudy" in your cat vision or not...

      here are my current settings if anyone is curious but im still changing it every day :
      EnableCatViewFx( 1.0f );//thats the time it takes to go from normal to cat vision
      SetTintColorsCatViewFx(Vector(0.50f,0.50f,0.60f,0.1f),Vector(0.4f,0.4f,0.5f,0.1f),0.04f);
      SetBrightnessCatViewFx(330.0f);
      SetViewRangeCatViewFx(100.0f);
      SetPositionCatViewFx( Vector(0,0,0,0) , true );
      SetHightlightCatViewFx( Vector(0.5f,0.2f,0.2f,1.f),0.05f,1.5f);
      SetFogDensityCatViewFx( 0.1 );
      isScreenFxActive = true;

    4. FireHawkX
      FireHawkX
      • premium
      • 19 kudos
      sorry to write back so soon... but writing all that made me want to tweak it some more... remove the blue i had in my previous version in favor of a non white or washed out version... i am pretty much liking this new one i made

      EnableCatViewFx( 1.0f );
      SetTintColorsCatViewFx(Vector(0.01f,0.01f,0.011f,0.1f),Vector(0.01f,0.01f,0.01f,0.1f),0.1f);
      SetBrightnessCatViewFx(1500.0f);
      SetViewRangeCatViewFx(100.0f);
      SetPositionCatViewFx( Vector(0,0,0,0) , true );
      SetHightlightCatViewFx( Vector(0.3f,0.0f,0.0f,0.5f),0.05f,1.0f);
      SetFogDensityCatViewFx( 0.1 );
      isScreenFxActive = true;
    5. FrangoestoOz
      FrangoestoOz
      • member
      • 1 kudos
      Great! I do like it (2). Thanks a lot.
    6. spyda2012
      spyda2012
      • member
      • 0 kudos
      [Deleted]
  3. 01DarkLord04
    01DarkLord04
    • member
    • 16 kudos
    Version for 4.00 - 4.04
    1. 1320258521
      1320258521
      • member
      • 0 kudos
      Many thanks!
  4. NeuroticPixels
    NeuroticPixels
    • premium
    • 120 kudos
    Someone please update this, or make their own version. (I didn't check permissions before commenting.)
  5. forcedtoREG
    forcedtoREG
    • member
    • 7 kudos
    for those who wants this on NEXT GEN... when you script merge, let this mod win on this part ONLY... emphasis on ONLY...
    1. ElementaryLewis
      ElementaryLewis
      • premium
      • 312 kudos
      Meaning you have to change the setting to always open Kdiff (this big windows). Then ask to select all the code from C.
      And finally go the specific line show by forcedtoREG and the only code line should be B.

      Thanks forcedtoREG for the tip.
      Until the author or someone else make a Next Gen Compatible.
  6. jaggedbird
    jaggedbird
    • premium
    • 0 kudos
    Definately needed in version 4.0 aka nextgen
    Isn't currently compatible for those curious
    1. forcedtoREG
      forcedtoREG
      • member
      • 7 kudos
      i think this should easily be compatible.. if i understand this correctly this should only change some tint colors from cat effect. im just not sure where that is so i cant do it myself
  7. DeadNO
    DeadNO
    • member
    • 0 kudos
    Hey, great mod. Are you gonna update this for next gen (v4.0)?
  8. VanBurenPhilips
    VanBurenPhilips
    • member
    • 0 kudos
    Great mod. The bleached out colour & overbrightness of Cat always bugged me, this looks much better.

    I found this the day after finishing the game, what a numpty. -_-
    1. jayk3368
      jayk3368
      • supporter
      • 5 kudos
      Same here. Almost done with the Main Story, but finally got frustrated enough to go looking for something like this.
  9. Cheeka
    Cheeka
    • premium
    • 11 kudos
    Does anyonew know if this is working for 1.30?
    1. XSpankMeDaddyX
      XSpankMeDaddyX
      • member
      • 0 kudos
      it does
  10. dmmm123
    dmmm123
    • member
    • 2 kudos
    Does this mod work with the GOTY version of the game or is it dead?
  11. Ralatcheca
    Ralatcheca
    • member
    • 3 kudos
    Appears to be working fine with patch 1.22