If you're planning an update or if you gave a permission to someone to use the assets for a Next-Gen compatible mod, here are my suggestions:
Ice Giant Trophy - thanks to the REDkit I found it has a localization (item_name_q202_ice_giant_trophy) and an "on-horse" model working when equipped (cyklop_trophy). I thought of releasing it as a separate DLC, but it doesn't work when another mods (like this one or Brothers in Arms) override the giant's inventory, so the best way is to add it by modding the existing loot file.
Autogen clan gear, instead of craftable.
Clan-themed saddles can be obtained by winning races
Some other blade (like this one or a craftable version of Breath of the North) replacing the Winter's Blade as a special, craftable sword. A rare ingredient/diagram would be found in the same chest as the path of warriors completion token.
I'm still using 1.32, so not me, I only explained how to easily restore the trophy that was cut from the game, because if no one has restored it, they probably don't know there is an unused model.
ElementaryLewis is the one who updates mods, but this is not just an update, it would differ from the original mod, as the Winter Blade was the most important element. And, l like I said: you need the author's permission to use his assets, if the author is no longer active, you can only make a patch.
PS. Here's a part of some unfinished, unreleased mod I made, if anyone finds it useful (I also made icons for 2 trophies: werewolf and the giant): <?xml version="1.0" encoding="UTF-16"?> <redxml> <definitions> <abilities> <ability name="base_trophy_stats"> <weight type="base" min="2" /> <quality type="add" min="4" max="4" /> </ability>
Hey there Karpfenfrosch! And thanks for your amazing mods, first of all. Using at least 7 of them in my setup. A question - is there any chance you could consider adding "only Winter Blade overhaul" mod version?
-cant find master Winterblade schematics by yoana among her tons of schematics. its not there. why every mod give their items to either bram, hattori or yoana ? their inventory is messed up #rants over# :D -Mastercrafted Winter's Blade Bought from the blacksmith at Kaer Trolde . typo?
1) I wanted to make sure it fits the lore so you'd have to find a skelligan master in order to get the schematic but I understand the problem. You should be able to fix this by buying another schematic of hers. After that you meditate a day or two and she will restock her store with schematics you don't own yet. 2) Yes, that's a typo. It's supposed to be the Schematic for Enhanced Winter's Blade. Thanks for pointing it out!
true , guessing inventory size of merchants are not unlimited and some have a really small one. eg that mage in crematory, now that you mention it, i remember had to buy his junks and reload to get to the good stuff. although it had less than 20 items overall. will do as you said. thank you :)
Yo awesome mod! I only have 1 issue, the MasterCrafted winter blade isn't showing the new unique "frozen enemies receive 20% bla bla" perk. But the damage and extra stats works! Any ideas?
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ElementaryLewis is the one who updates mods, but this is not just an update, it would differ from the original mod, as the Winter Blade was the most important element. And, l like I said: you need the author's permission to use his assets, if the author is no longer active, you can only make a patch.
PS. Here's a part of some unfinished, unreleased mod I made, if anyone finds it useful (I also made icons for 2 trophies: werewolf and the giant):
<?xml version="1.0" encoding="UTF-16"?>
<redxml>
<definitions>
<abilities>
<ability name="base_trophy_stats">
<weight type="base" min="2" />
<quality type="add" min="4" max="4" />
</ability>
<ability name="elf_trophy_stats">
<vsHuman_attack_power min="0.04" type="mult" />
<human_exp_bonus_when_fatal type="add" min="0.05" />
<critical_hit_chance type="add" min="0.02" />
</ability>
<ability name="werewolf_trophy_stats">
<vsCursed_attack_power min="0.04" type="mult" />
<human_exp_bonus_when_fatal type="add" min="0.05" />
<dismember_chance_mult type="add" min="0.1" />
</ability>
<ability name="nekker_trophy_stats">
<vsOgre_attack_power min="0.09" type="mult" />
<nonhuman_exp_bonus_when_fatal type="add" min="0.05" />
<focus_gain type="add" min="0.07"/>
</ability>
<ability name="siren_trophy_stats">
<vsHybrid_attack_power min="0.05" type="mult" />
<human_exp_bonus_when_fatal type="add" min="0.05" />
<spell_power_aard type="mult" min="0.05" />
</ability>
<ability name="erynia_trophy_stats">
<vsHybrid_attack_power min="0.04" type="mult" />
<human_exp_bonus_when_fatal type="add" min="0.05" />
<spell_power_igni type="mult" min="0.05" />
</ability>
<ability name="ice_giant_trophy_stats">
<vsOgre_attack_power min="0.09" type="mult" />
<focus_gain type="add" min="0.07"/>
<bludgeoning_resistance_perc type="add" min="0.05" />
</ability>
</abilities>
<items>
<item name="elf_trophy" category="trophy" stackable="1" equip_template="trophy__universal" ability_mode="OnMount" grid_size = "2"
icon_path="icons/inventory/quests/mq1006_elf_head_64x64.png" localisation_key_name = "item_name_mq1006_elf_head" localisation_key_description = "item_desc_mq1006_elf_head" price = "200" >
<tags>Trophy</tags>
<base_abilities>
<a>elf_trophy_stats</a>
<a>base_trophy_stats</a>
</base_abilities>
</item>
<item name="sq104_werewolf_trophy" category="trophy" stackable="1" equip_template="trophy__universal" ability_mode="OnMount" grid_size = "2"
icon_path="icons/inventory/quests/trophy_werewolf_64x64.png" localisation_key_name = "item_name_werewolf_trophy" localisation_key_description = "item_desc_werewolf_trophy" price = "200" >
<tags>Trophy</tags>
<base_abilities>
<a>werewolf_trophy_stats</a>
<a>base_trophy_stats</a>
</base_abilities>
</item>
<item name="nekker_trophy" category="trophy" stackable="1" equip_template="trophy__universal" ability_mode="OnMount" grid_size = "2"
icon_path="icons/inventory/quests/trophy_nekker_64x64.png" localisation_key_name = "item_name_nekkers_trophy" localisation_key_description = "item_desc_nekkers_trophy" price = "200" >
<tags>Trophy</tags>
<base_abilities>
<a>nekker_trophy_stats</a>
<a>base_trophy_stats</a>
</base_abilities>
</item>
<item name="siren_trophy" category="trophy" stackable="1" equip_template="trophy__universal" ability_mode="OnMount" grid_size = "2"
icon_path="icons/inventory/quests/trophy_syren_64x64.png" localisation_key_name = "item_name_mh210_siren_trophy" localisation_key_description = "item_desc_mh210_siren_trophy" price = "200" >
<tags>Trophy</tags>
<base_abilities>
<a>siren_trophy_stats</a>
<a>base_trophy_stats</a>
</base_abilities>
</item>
<item name="erynia_trophy" category="trophy" stackable="1" equip_template="trophy__universal" ability_mode="OnMount" grid_size = "2"
icon_path="icons/inventory/quests/trophy_nekker_64x64" localisation_key_name = "item_name_mh212_erynie_trophy" localisation_key_description = "item_desc_nekkers_trophy" price = "200" >
<tags>Trophy</tags>
<base_abilities>
<a>nekker_trophy_stats</a>
<a>base_trophy_stats</a>
</base_abilities>
</item>
<item name="q202_ice_giant_trophy" category="trophy" stackable="1" equip_template="cyklop_trophy" ability_mode="OnMount" grid_size = "2"
icon_path="icons/inventory/quests/trophy_ice_giant_64x64.png" localisation_key_name = "item_name_q202_ice_giant_trophy" localisation_key_description = "item_desc_q202_ice_giant_trophy" price = "400" >
<tags>Trophy</tags>
<base_abilities>
<a>ice_giant_trophy_stats</a>
<a>base_trophy_stats</a>
</base_abilities>
</item>
</items>
</definitions>
</redxml>
It's important to give Skellige Steel higher priority than Brothers in Arms, otherwise the Ice Giant won't drop the ingredients.
A question - is there any chance you could consider adding "only Winter Blade overhaul" mod version?
-Mastercrafted Winter's Blade Bought from the blacksmith at Kaer Trolde . typo?
2) Yes, that's a typo. It's supposed to be the Schematic for Enhanced Winter's Blade. Thanks for pointing it out!