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CD Projekt Red

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################### UPDATE 1.3#######################
###################################@CDPROJEKTRED2016#


!!!IMPORTANT!!!
Before installing ModKit Update 1.3 remember to uninstall previously installed version of ModKit and remove all local files from the destination folder.


ModKit Update 1.3 change log:
1. Version of fbx can now be specified
2. Textures can be assigned to texture groups


1. When exporting mesh you can specify which version of the Autodesk fbx should be used.
To do it, add additional argument at the end of export command:
-fbx=[version of fbx]

Possible version:
2016
2013
2011
2010
2009

If �-fbx� is unused, mesh will be exported into fbx 2013 by default.



2. When importing textures you can specify which textures group should be used. Textures group define how engine will treat texture so group should be assigned accordingly to texture purpose.
To do it, add at the end of export command additional argument:
-texturegroup=[name of group]

Supported texture group names (case sensitive!):
BillboardAtlas
CharacterDiffuse
CharacterDiffuseWithAlpha
CharacterEmissive
CharacterNormal
CharacterNormalHQ
CharacterNormalmapGloss
Default
DetailNormalMap
DiffuseNoMips
Flares
FoliageDiffuse
Font
GUIWithAlpha
GUIWithoutAlpha
HeadDiffuse
HeadDiffuseWithAlpha
HeadEmissive
HeadNormal
HeadNormalHQ
MimicDecalsNormal
NormalmapGloss
NormalsNoMips
Particles
ParticlesWithoutAlpha
PostFxMap
QualityColor
QualityOneChannel
QualityTwoChannels
SpecialQuestDiffuse
SpecialQuestNormal
SystemNoMips
TerrainDiffuse
TerrainNormal
WorldDiffuse
WorldDiffuseWithAlpha
WorldEmissive
WorldNormal
WorldNormalHQ
WorldSpecular

If �-texturegroup� is unused, texture will be assigned to its default group, i.e.:
for normals (texture with suffix _n) - WorldNormal
for speculars (texture with suffix _s) - WorldSpecular
for all others - WorldDiffuse
Using �-texturegroup� override its default group assigmnet.