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PsychoDad

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PsychoDad9999

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32 comments

  1. Mendiaszek
    Mendiaszek
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    Does this work for 4.04?
    1. ElementaryLewis
      ElementaryLewis
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    2. Mendiaszek
      Mendiaszek
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      It really does, thank you so much :)
  2. alexzk1
    alexzk1
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    Okey, found solution for long standing error. When you resolve conflict with friendlystash it goes in that order, then you try to keep enchantment of already deleted item. So, proper ordering should be at line 200 about:
     //this block moved up so when resolved conflict with friendlystash it remains PRIOR "Remove" function call
    if(thePlayer.inv.IsItemEnchanted(itemsingr[0]))
    {
    enchantments.PushBack(thePlayer.inv.GetEnchantment(itemsingr[0]));
    }

    thePlayer.inv.GetItemEnhancementItems(itemsingr[0], temp);
    ArrayOfNamesAppend(upgrades, temp);
    temp.Clear();

    thePlayer.inv.RemoveItemByName(schem.ingredients[i].itemName, schem.ingredients[i].quantity);
    1. bradmillerbiz
      bradmillerbiz
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      Hi. Can you please clarify what you mean? Where does this part go?

      GetWitcherPlayer().RemoveItemByNameForCrafting(schem.ingredients[i].itemName, schem.ingredients[i].quantity, GetFriendlyStashConfig().IsCraftingAccessAllowed()); //modFriendlyStash
    2. Teamy88
      Teamy88
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      Since patch 4.03 this mod is no longer needed. It's a part from "Next Gen Script Fixes" by Sergeanur which has been added with patch 4.03 by CDPR.
    3. PsychoDad9999
      PsychoDad9999
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      Interesting. I didn't know my mod was included in this mod ... and used by cdpr ^^
  3. xep1xpeH1CropbI
    xep1xpeH1CropbI
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    PLS update
    1. PsychoDad9999
      PsychoDad9999
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      No update needed. It still works with 4.0
  4. Alien253
    Alien253
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    I don't know why but it doesn't work to me, no scripts to merger, no errors, and nothing change when i use witcher gears already having runes to enchant glyph.
    1. lunaparadox
      lunaparadox
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      Doesn't work for me either. Maybe bc my game is 1.32 version?
    2. alexzk1
      alexzk1
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      Does not work for me too, however,
      EnhanceItemScript(item, upgradeItem[0]);
      itemsingr[0]

      does not look correct inside loop. That will update only 1st item out of all. Need to change somehow to use i/j variables, maybe [0] replace by[i] would be enough.
  5. ChrisFiftyTwo
    ChrisFiftyTwo
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    Having issues merging this with Friendly Stash. Any way to make these work with one another?

    Edit: Might have fixed it by putting the merged lines of code after one another (didn't know you could select several lines to merge and thought I could only do direct replacements).
    1. PsychoDad9999
      PsychoDad9999
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      Glad it worked out
    2. cosminnbestt
      cosminnbestt
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      can you send the file?
    3. certainOrder
      certainOrder
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      How do you select lines from multiple panes in script merger? Right clicking the ? area only gives options to choose from one of the 3 diffs. I'm probably missing something obvious, but I'd sure appreciate a point in the right direction, because I'm trying to use this mod with Friendly Stash too.
    4. DankRafft
      DankRafft
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      You can copy and paste any code from any pane into the result pane (bottom). In the end the conflicting section should look like this:
      if(thePlayer.inv.IsItemEnchanted(itemsingr[0]))
      {
      enchantments.PushBack(thePlayer.inv.GetEnchantment(itemsingr[0]));
      }

      GetWitcherPlayer().RemoveItemByNameForCrafting(schem.ingredients[i].itemName, schem.ingredients[i].quantity, GetFriendlyStashConfig().IsCraftingAccessAllowed()); //modFriendlyStash
    5. PsychoDad9999
      PsychoDad9999
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      Thanks DankRafft. I've added your solution to the documentation.
  6. ANCALAGON1981
    ANCALAGON1981
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    Hi.. Is there any mod that allow us to remove and keep runes and glyphs at any moment?? Not just when upgrading..
  7. MasterVegito2012
    MasterVegito2012
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    Vanilla game is unfair as hell in this regard, you sink over 20000 gold and then you have re buy everything each tiem you upgrade the gear...

    thanks a lot for the mod!
    1. PsychoDad9999
      PsychoDad9999
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      You're welcome!
  8. SgtNase
    SgtNase
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    Is this Mod compatible with Ghost Mode?
    1. PsychoDad9999
      PsychoDad9999
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      Use Script Merger to merge craftingManager.ws and it should be compatible.
  9. Shabdez
    Shabdez
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    Will this work on the GOG GOTY version?
    Saw other mods having different dls for 1.31 and 1.31 GOTY.
    1. PsychoDad9999
      PsychoDad9999
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      The affected script is identical in both versions (1.31 GOG GOTY and 1.31 Non-GOTY), so it should work fine.
  10. light6486
    light6486
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    That's how it was supposed to be in the Vanilla game... thanks I'll try this mod when I reach lvl 34 in my current play-through.
    1. PsychoDad9999
      PsychoDad9999
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      Thanks man.