The Witcher 3

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  1. rfuzzo
    rfuzzo
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    === UPDATE 0.6.1 ===

    [Implemented]
    * Dump CR2W To Text:
    - New form which recurses through provided directory of CR2W files, and dumps them to a text file in a human-readable format. This will allow the user to use standard text tools to search any number of entities, eg to find relationships.
    * Progress Bars
    - added a file loading progress backgroundworker
    * Tga texture extraction
    - auto-extract (convert) to TGA instead of DDS
    - added extract extensions (png, bmp, jpg)
    * Radish Tool support
    * cr2w custom class support

    [Fixed]
    * ModExplorer overhaul
    * many bugfixes

  2. PhantumJak
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    Hey my fellow creators!
    Version 0.6.1 is not the latest stable version if you're modding TW3 with the Next-Gen Update.

    The latest version is 7.1.0 Nightly, which can be acquired over on GitHub.
    I suspect this mod page has not been updated because 0.6.1 works if you're still on Game Version 1.32 (pre-next-gen) and maybe this mod page is deliberately meant for 1.32 (idk!)

    But if you're like me, finding the correct version for Next-Gen wasn't so straight forward. So I'm posting this comment to raise awareness for my Next-Gen ilk!

    If you found this helpful, please leave a comment so it stays on the front page for others to find easily!
    1. Northcott
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      Thanks!! I've been pulling my hair out because I can't get WolvenKit to work while I'm trying to do a couple simple item tweaks.  I'll give 7.1 a shot!
  3. ProRock21
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    I can't run a quick render. Version 7.2.0.0. Help!
    1. lexsuspl
      lexsuspl
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      fast render just not work in this version:https://github.com/WolvenKit/WolvenKit-7/issues/36
      download older version
  4. Gildude
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    I downloaded the latest version from github to edit some textures, but the import utility is missing the "use mod files" button and when I click auto-fill texture groups, import, and pack files, the mod doesn't change the ingame texture files. Any idea why the use mod files button is missing?

    I figured out what the issue was, I wasn't noticing the difference because I was editing the grandmastercrafted feline armor texture and I believe the material has a blue hue baked into it no matter how you edit the texture.
  5. BrotherFerim
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    This version works with the Next-gen Update? Sorry it's my first time using this tool. 
    1. gotaimin
      gotaimin
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      No. 
      You need to get the latest version for NGE on github.
  6. Archangelj9
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    Having this issue when going to use the asset browser:

    'Unhandled Exception has occurred in your application.'

    Only gives me the option to Quit or Continue which just goes back. Using the latest Stable version as well. 

    Anyone know a resolution to this?
    1. Nexuszuzu
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      Just click continue usually.  Though am using a very current version. So still same unexpected error handling,
      Sometimes had to close and reopen Wolvenkit to uncook assets.
      With all the development going on still, but this version at Nexus being very old, you would likely have to go to github to get full dev answers.
      Overall there is no easy answer to your question that i know of.  Wolvenkit just doing too many things and that seems like generic error loop.
  7. Nexuszuzu
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    To anyone who wants to mod nexGen version textures.
    Used up too many hours to figure this out. But lot of cool mods here. So as a little thankyou.

    (1) Get WolvenKit nightly build at github.  I used WolvenKit-Nightly-NGE-20230111-7426a5.zip which is from today.  Unsure if can post link.
    (2) Follow this following explanation to the letter.  Any slight deviation and won't work.  https://wiki.redmodding.org/legacy-wolvenkit/guides/github-guides/texture-editing
    (3) and also between steps 1&2 make sure to save over the tga wolvenkitmodfile with your new saved image after having re-added alpha (first duplicated in photoshop the image to the wolvenkit image and deleted the one to replaced),  The raw will autoupdate in Wolvekit, then you import in WolvenKit to update the uncooked which is from which the new packed mod is made. 

    Can't believe how complicated this was. Have modded a few games before. But hey it works.

    Had kept replacing the xbm with my new DDS and showed fine in Wolvenkit, but mod would not keep my image and kept resetting.  Follow those steps in (2) exactly and finally worked for me.
    And as of today, January 11, 2023 you still have to download the old modkit avail at Nexus.  CDPR forums show modders still waiting for new modkit. 

    ****If ANYONE is making a copy of these convoluted steps anywhere, make sure to credit this mod thread @ Nexus and Wolvenkit-Github & wiki.redmodding.org as sources.  Thanks.***
  8. kuczaja
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    This version freezes on Loading Sound Manager. Anyone can help? :)
    1. Jabberwocky1858
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      I had the same problem. It is caused by the Next-Gen Version of Witcher 3. I downloaded an Offline-Installer for the previous Version of the game (1.32), installed it and now use that with Wolvenkit.
  9. zsadik52
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    .
  10. dovapix
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    Thank for making this tool and i am a game dev for the past 22 years and to be honest the lack of documentation is making it a nightmare to mod even a simple armor re texture. I have a found at most 2 or 3 videos most with no voice clicking everywhere in the interface without any organized fashion. I have heavily mod skyrim but so far i think i will forget about modding the witcher 3. I know it's free but it's not promoted the right way for people to use it. I am still amaze at the amount of mods the masochistic modders did for this game! Also they seem to put cyberbug in their priority and the witcher 3 is left behind but i understand why since CDPR hired them to fix their cyberbug fiasco!
  11. Thekingkupo
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    Can someone direct me on a good video of how to install and setup?