I just added an optional mod (GwentFriendsScripts) so that NPC's using the Northern or Nilfgaard decks are able to make better use of the altered cards. Easy mode should be slightly easier, Normal and Hard mode, a little harder. Phillipa and all three sorceress of the lodge with only appear in NPC decks if played on hard, or in a tournament. It doesn't alter their AI, just the potential cards in their decks.
Hello, i wanna tell i test this fantastic mod on Next-Gen version 4.04a and its working very well :) Thanks for your hard work on this project, for me is best gwent mod in whole internet :) Thanks a lot, have a nice day!
Edit: Using the main version with scripts optional file :)
Hello, i have big request for you, can you port this mod for Witcher Next-Gen Patch? For that im use it when i start play witcher and im big fan of your fantastic work, can you do that?
Extract it to the mods folder of the games root install folder.
...The Witcher 3 Wild Hunt GOTY\mods\modGwentFriends If there is not a folder called mods there already (ie you haven't installed any mods) then just make one
Great work man ! Could you add a file that make Phillipa's power reduce to 5 and Triss become a ranged card with scorch ranged ability ? That will be perfect ! Thanks again , nice done !
Hey, It's a great mod, I love that I can finally use sorceresses in my Northern Realms deck Only thing I would change is to make Regis a medic, and add to Triss scorch ability (if its possible to scorch siege/ranged row because Villentretenmerth's and Triss's front row scorch in one deck seem like lil too much) anyways, Thanks for your hard work!
Could you add a file that just gives triss the scorch ability and changes nothing else?
I would love to know how to do this myself as well. It doesn't sound too hard once you get a framework going.
Since first learning gwent l always wondered what it would be like to have a 0 power card that calls copies of itself to the field and has the +1 and rigid bond ability, I would definitely do that next if I figured out how. A spy that calls itself to the field would be pretty funny too.
Sorry for not getting back to you sooner MagicGonadsNEW. I've been playing AC Odyssey since Christmas and haven't looked in here. Your right, changing the cards is easy, getting the framework set up, not so much. Anyway I made the change, if your still interested.
There's a new Gwent mod that adds AI improvements https://www.nexusmods.com/witcher3/mods/3322
I take it you don't touch AI, only card values and properties? Would they be compatible if used together? Script merger shows .xml conflict , but is there a workaround?
As far as getting the two mods to work together, in script merger you would just need to right click on the two modGwentFriends and select "set overall mod priority" to 1 That would run SorceressJ's scripts and use the new card textures with the gwent friends deck. But her scripts were made with the default decks in mind, I'm not sure if the different deck will alter the effectiveness of the AI improvements.
65 comments
Easy mode should be slightly easier, Normal and Hard mode, a little harder.
Phillipa and all three sorceress of the lodge with only appear in NPC decks if played on hard, or in a tournament.
It doesn't alter their AI, just the potential cards in their decks.
Edit: Using the main version with scripts optional file :)
...The Witcher 3 Wild Hunt GOTY\mods\modGwentFriends
If there is not a folder called mods there already (ie you haven't installed any mods) then just make one
Thanks again , nice done !
Only thing I would change is to make Regis a medic, and add to Triss scorch ability (if its possible to scorch siege/ranged row because Villentretenmerth's and Triss's front row scorch in one deck seem like lil too much)
anyways, Thanks for your hard work!
Figured how to do it myself
I don't use a client so I'm not sure about achievements, but I doubt it would affect those either.
I would love to know how to do this myself as well. It doesn't sound too hard once you get a framework going.
Since first learning gwent l always wondered what it would be like to have a 0 power card that calls copies of itself to the field and has the +1 and rigid bond ability, I would definitely do that next if I figured out how. A spy that calls itself to the field would be pretty funny too.
I've been playing AC Odyssey since Christmas and haven't looked in here.
Your right, changing the cards is easy, getting the framework set up, not so much.
Anyway I made the change, if your still interested.
I take it you don't touch AI, only card values and properties? Would they be compatible if used together? Script merger shows .xml conflict , but is there a workaround?
That would run SorceressJ's scripts and use the new card textures with the gwent friends deck.
But her scripts were made with the default decks in mind, I'm not sure if the different deck will alter the effectiveness of the AI improvements.