This is a mod that needs an update. Because Friendly Hud is complex, difficult to install and has many unnecessary tools. This one was simple, objective and easy to access. RIP
FriendlyHUD doesn't seem to work with ImmersiveCam mod (v2.5.3 for 1.21 Update). I'm hoping iHud can be updated, please!
Thanks
PS. According to Gopher's video in the description, iHud only hides the minimap. So with iHud not working with v1.21, I guess I can just turn off the mini-map in the options. Although I want the minimap to come on when I use witcher senses as iHud did. If I could figure out how to get FriendlyHUD to do this I would be happy.
Works great, however do you think it would be possible to also hide the active quest with the minimap? Any info would be appreciated. Thanks for your work!
Yep it works! And thank you for keeping Gopher's mod updated! This is a great alternative to FriendlyHUD for those who want something simpler that doesn't require altering core game files
PLEASE HELP I DONT KNOW WHAT DO WITH IT PROBLEM. SCRIPT MERGER DONT WRITE ANYTHING PROBLEM WITH IMMERSIVE HUD MOD. WHEN I START THE GAME I SEE THIS: translate on russian:(ПЖ ПОМОГИТЕ, НЕ ЗНАЮ ЧТО ДЕЛАТЬ С ЭТОЙ ОШИБКОЙ, СКРИПТ МЕРДЖЕР НИЧЕГО НЕ ПИШЕТ О ПРОБЛЕМЕ С ЭТИМ МОДОМ, НО КОГДА Я ЗАПУСКАЮ ИГРУ, Я ВИЖУ ЭТО): Error [content0]game\quests\quest_function.ws(1370): Function 'SetSoundClueEventNames' does not take 4 param(s) Error [modimmersivehud]game\gameplay\focus\focus.ws(200): Could not find function 'Log' Error [modimmersivehud]game\gameplay\focus\focus.ws(254): Could not find function 'Log'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Can you update this, the other hud mods are to scrips heavy and give me conflicts would be nice to have this one. Simple hit the map. Because base game does good on the health bar
I know this mod is no longer active, but since it is still functioning I want to leave my feedback in case it ever gets an update. Unfortunately, it turns out to be quite unpractical for the minimap to be only be revealed while holding witcher senses. It's quite annoying to be needing to hold witcher senses while riding a horse, or even when you're walking towards your objective. I'm not sure why a toggle wasn't integrated so that you can keep the map on while riding your horse. This idea works if you've already finished the game and just want to roam about, but otherwise the idea is highly flawed when you want to complete objectives. I find myself holding witcher senses for long periods of time just so that the map remains on, no good.
On another note, someone mentioned Friendly HUD being incompatibly with Autoloot, which is why I tried to stay away from, but I will have a look into it and hopefully get it to work.
400 comments
I'm hoping iHud can be updated, please!
Thanks
PS. According to Gopher's video in the description, iHud only hides the minimap. So with iHud not working with v1.21, I guess I can just turn off the mini-map in the options. Although I want the minimap to come on when I use witcher senses as iHud did. If I could figure out how to get FriendlyHUD to do this I would be happy.
https://drive.google.com/open?id=0Bz0o6CjtZWDEY0UzMExKTEtkeWs
If somebody is willing to try it, tell me if it works. If Gopher is not OK with it, I'll remove the file.
Thank you so much for this
http://www.nexusmods.com/witcher3/mods/755/?
just a quick one with this mod. What can I change in the code to prolong the fading of the map. I'd like it to last maybe 5 seconds or so longer?
Cheers.
I DONT KNOW WHAT DO WITH IT PROBLEM. SCRIPT MERGER DONT WRITE ANYTHING PROBLEM WITH IMMERSIVE HUD MOD. WHEN I START THE GAME I SEE THIS:
translate on russian:(ПЖ ПОМОГИТЕ, НЕ ЗНАЮ ЧТО ДЕЛАТЬ С ЭТОЙ ОШИБКОЙ, СКРИПТ МЕРДЖЕР НИЧЕГО НЕ ПИШЕТ О ПРОБЛЕМЕ С ЭТИМ МОДОМ, НО КОГДА Я ЗАПУСКАЮ ИГРУ, Я ВИЖУ ЭТО):
Error [content0]game\quests\quest_function.ws(1370): Function 'SetSoundClueEventNames' does not take 4 param(s)
Error [modimmersivehud]game\gameplay\focus\focus.ws(200): Could not find function 'Log'
Error [modimmersivehud]game\gameplay\focus\focus.ws(254): Could not find function 'Log'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Can you update this, the other hud mods are to scrips heavy and give me conflicts would be nice to have this one. Simple hit the map. Because base game does good on the health bar
Is there any way to disable the HP bar even when i'm running? Thanks !
Unfortunately, it turns out to be quite unpractical for the minimap to be only be revealed while holding witcher senses. It's quite annoying to be needing to hold witcher senses while riding a horse, or even when you're walking towards your objective. I'm not sure why a toggle wasn't integrated so that you can keep the map on while riding your horse. This idea works if you've already finished the game and just want to roam about, but otherwise the idea is highly flawed when you want to complete objectives. I find myself holding witcher senses for long periods of time just so that the map remains on, no good.
On another note, someone mentioned Friendly HUD being incompatibly with Autoloot, which is why I tried to stay away from, but I will have a look into it and hopefully get it to work.
Gives tons of script errors and none showing up in script merger.