The Witcher 3
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CD PROJEKT RED

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52 comments

  1. Tranzi
    Tranzi
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    Any idea why none of mods work for me? I have 1.08.2 version of the game and it just won't start when any of mods from this site is located in /Mods folder.
    1. rhasta
      rhasta
      • member
      • 3 kudos
      Haven't tested it personally (just created the folder in the wrong place, s'all), but saw something in the CDPR forums about this. I don't exactly have the link handy right now, but you can google it. Goes like this:

      1. Create mods folder as usual (make sure it's in the install directory)
      2. Open Notepad
      3. Copy text below to it
      4. Save as telemetryKeyword.ws in your content0\scripts\engine folder


      /*
      Copyright © CD Projekt RED 2015
      */






      import class CR4TelemetryScriptProxy extends CObject
      {
      import final function Log( eventType : ER4TelemetryEvents );
      import final function LogWithLabel( eventType : ER4TelemetryEvents, label : String );
      import final function LogWithValue( eventType : ER4TelemetryEvents, value : int );
      import final function LogWithValueStr( eventType : ER4TelemetryEvents, value : String );


      import final function LogWithLabelAndValue( eventType : ER4TelemetryEvents, label : String, value : int );
      import final function LogWithLabelAndValueStr( eventType : ER4TelemetryEvents, label : String, value : String );


      import final function SetCommonStatFlt( statType: ER4CommonStats, value : float );
      import final function SetCommonStatI32( statType: ER4CommonStats, value : int );


      import final function SetGameProgress( value : float );


      import final function AddSessionTag( tag : String );
      import final function RemoveSessionTag( tag : String );


      import final function XDPPrintUserStats( statisticName : String );
      import final function XDPPrintUserAchievement( achievementName : String );
      }
    2. Tranzi
      Tranzi
      • member
      • 0 kudos
      Thank you very much! It solved the problem, you're my hero
    3. rhasta
      rhasta
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      • 3 kudos
      glad to be of help, have a happy witcherin'
  2. rhasta
    rhasta
    • member
    • 3 kudos
    So, as a modding layman I'm curious as to how exactly this mod tool benefits modders... because judging by the descriptions of the sample mods, I'd wager the answer is a resounding "not all that much", seeing as how there were already mods around with similar functions/concepts before the coming of this mod tool (script edits/item edits/texture swaps)... or maybe I'm misreading something, I don't know.

    For instance (and kind of a shameless mod request while we're at it, I guess), could it make Geralt shut up while riding Roach? What can and can't it do?
    1. C0drm0nk33
      C0drm0nk33
      • supporter
      • 93 kudos
      So far it will help in the modifying and normalization of existing mods. Creating of new mods that modify stuff already in the game. But without a proper development kit like redkit or the likes of bethesda creation kit new worldspaces, quests and new creatures can not be easily added.
    2. rhasta
      rhasta
      • member
      • 3 kudos
      Many thanks for the clarification!

      "normalization of mods" -> Could I take that to mean modifications implemented via mod kit won't be as likely to break when patching the game? That would be moderately cool
    3. C0drm0nk33
      C0drm0nk33
      • supporter
      • 93 kudos
      Yes, since with this patch and modkit release there's now a proper path to add mods instead of modifying the original game content files, making patches less an issue to modders.
    4. rhasta
      rhasta
      • member
      • 3 kudos
      Moderate levels of coolness achieved! Yaaaay

      Thanks for clearing that up, thou must truly be the wisest of programming primates =)

      Though I can't get over the bittersweet aftertaste of a lost opportunity in the fact that this tool exists as it is right now. The loss in terms of potential is significant...
  3. Fuz
    Fuz
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    • 0 kudos
    Apart the "unicorn" one, I don't understand what these mods are supposed to do. Can anyone tell me?
    1. C0drm0nk33
      C0drm0nk33
      • supporter
      • 93 kudos
      These aren't suppose to be usuable mods but sample ones demonstrating how things can be modified and were to help mod creators. First one is Geralts starting outfit(altering textures). The second is changing Roach appearance by(alterating meshes and textures). The third is changing bombs by (altering spripts) and the last one is altering more scripts and creating new ones.

      So unless you are mod creator the only sample that may interest you would be a silly textured Roach.
  4. CAPA14
    CAPA14
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    As I understood reading the guides, Script Mods will not be compatible with each other

    You will have to choose which mod you want to use OR you will have to merge all code changes from all mods you use and cook a new one for yourself...
    1. StupidDunmer
      StupidDunmer
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      There'll most likely be a custom scripted merge tool. Please, someone out there do this once script mods start to pick up. It'd be great!
    2. refusedzero
      refusedzero
      • supporter
      • 60 kudos
      Woah... Honestly... I am very disappointed with CDPR for these "modding tools". Where the heck is RedKit2??? Why are they letting down the community like this?
    3. lidowxx
      lidowxx
      • member
      • 12 kudos
      Chill, redkit 2 will probably be there sometime later down the line, I believe CDPR will deliver.
    4. berserker6666
      berserker6666
      • member
      • 3 kudos
      REDKIT 2 will obviously come out later this year. This is just to get the modding scene started for Witcher 3.
    5. refusedzero
      refusedzero
      • supporter
      • 60 kudos
      According to their official PR spokesperson, "This is the mod support for the Wild Hunt. At this moment we are not planning to release anything else." . According to CDPR no Redkit2 happening. What's a little messed up about that is the devs have literally been talking nonstop about 'how amazing the Redkit2 will be' since 2013 (in tweets, interviews, ect).
    6. urielz
      urielz
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      • 32 kudos
      It's very disappointing. Perhaps if community complains enough CDPR might change their mind... :/
  5. haldir307
    haldir307
    • supporter
    • 79 kudos
    It does not show anything about on how to create a mod, those files ARE mods!
  6. DontBanMeBro1
    DontBanMeBro1
    • member
    • 0 kudos
    So how do you use the Unicorn mod?
  7. Mhiam
    Mhiam
    • member
    • 0 kudos
    optimus prime is calling out to all modding communities: TRANSFORM and roll out!

    The deception was real. let's make things right
  8. Fuz
    Fuz
    • member
    • 0 kudos
    Mod request: remove shoulder camera and always leave Geralt in the center of the screen
  9. yukioson40
    yukioson40
    • supporter
    • 1 kudos
    we need TBBP HDT PHysics ASAPPPPPPPPPPPPPPPPPPPPP.
  10. morinaf
    morinaf
    • member
    • 1 kudos
    I would like to 12 more slots to make a second profile, change the dynamics of battle, something fast, a key to access the second profile.