The Witcher 3
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Partoutatix

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61 comments

  1. DesmondL99
    DesmondL99
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    Is this compatible with version 4.04?
    1. ElementaryLewis
      ElementaryLewis
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      The 4.04 patch mostly affect scripted mod, using for example "playerwitcher.ws" or "playerinput.ws".
      If none of the updated script are used by the mod, then it's automatically "Next Gen 4.04 Compatible".
    2. DesmondL99
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      Thanks. :-)
  2. ElementaryLewis
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    Thank you for the long-waited update. But also to make it BiA Compatible.
  3. ShaneWatson33
    ShaneWatson33
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    Will this mod be updated for the next gen patch?
    1. Partoutatix
      Partoutatix
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      Hopefully?
    2. UnknownLOL
      UnknownLOL
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      Just tested it and it works alright for next gen.
    3. ElementaryLewis
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    4. UnknownLOL
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      Well, sure.
      As long as it functions though, we don't have to be perfectionists. I don't see any potential for it to break the playthrough down the line. Correct me if I'm wrong.
    5. ElementaryLewis
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      I think the problem that might occur using the full Ultra+ with all Ray-traced on.
      Perhaps everything will works as intended, but one single thing can break.

      Knowing Partoutatix, he will look to all his mods.
    6. Partoutatix
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      I'll look into it, I was afraid those filetypes had been altered by the update and might require updated tools before the mod could be updated, but it seems not.
    7. daleg
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      has this been updated yet just curious
    8. daleg
      daleg
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      has this been updated yet just curious
    9. daleg
      daleg
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      has this been updated yet just curious
    10. daleg
      daleg
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      has this been updated yet to next gen yet? just curious
    11. VolkanKorki
      VolkanKorki
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      I think this guy might possibly (not quite sure) be curious.
    12. Partoutatix
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      It's not updated but it sounds like it should be mostly compatible with nextgen anyway if the only thing you miss out is a speculated potential graphical bug fix when running raytracing on ultra+...

      I will update it eventually but it's very low priority compared to all the other mods that really need to be updated and improved to work.
    13. Partoutatix
      Partoutatix
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      Updated up to 4.03.
  4. daleg
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    sorry if you see this for the third time as for me its not showing up for me but here is my question has this been updated for next gen yet? just curous would love this mod to be in my collection
    1. ElementaryLewis
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      It's on the plan. Be patience.
    2. daleg
      daleg
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      no worries
    3. Partoutatix
      Partoutatix
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  5. CarlosS4444
    CarlosS4444
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    There is a conflict with Brothers In Arms - TW3 Ultimate Bug Fix Collaboration
    https://imgur.com/a/nAiKnuG
    The only way for now is to give Cheaper Runewright mod higher priority in Script Merger.
    1. LegolasGaming
      LegolasGaming
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      thank you!
  6. kamikad3e123
    kamikad3e123
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  7. Wazeroth
    Wazeroth
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    Is there any chance you might consider lowering the 35000 crown trigger required to activate that small tax incounter/quest in oxenfurt (that amount was written in witcher wiki as trigger point for that quest). With lego mods the most i ever had was 6000 crowns getting to 35000 to activate that quest will be very difficult.
  8. IamAAMBoC
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    In trying to install Cheaper Runewright I ran into the same problem that Chardros80 did so I decided to look into the archives file structure. It didn't seem right so I changed it to this:

    modCheaperRunewright-3116-1-1.7z/Mods/modCheaperRunewright/content/blob0.bundle
    modCheaperRunewright-3116-1-1.7z/Mods/modCheaperRunewright/content/metadata.store
    modCheaperRunewright-3116-1-1.7z/DLC/dlcCheaperRunewright/content/*.w3strings

    with this change TW3MM installed it without problems or glitches. I was under the impression that files designated for dlc folder required this setup. It would also seem that this may be the cause of Myrdo's German translation problem, but I am not certain. Craft Alchemical Bases and Stronger Monster Status Effects both installed files to the dlc folder as well but neither of those had *.w3strings files. Most dlc folder installs place these file types here.

    My understanding is that mod content will override game files so it seems that this will do the trick, but wanted to ask before the time investment to get to the affected content. I am setting up mods for a play through from start and have no saves to check (very late to party inspite of having game for years - simply didn't have the time till now). My question is will this work?

    Thank you for your mods, they appear well thought out and made. This is the only one so far that didn't install smoothly first time. Looking forward to playing with them in game. Thanks again.

    Edit: I did see your response to Chardros80 but "should work" didn't seem sure and I've a long way to go to get to runewright and was looking to avoid problems from the start. No disrespect intended.
  9. Chardros80
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    I get this message while trying to install it thru Mod Manager:

    Installing Cheaper Runewright
    Detected data folder but could not recognize it as part of a mod or dlc: modCheaperRunewright/content/dlc/EP1
    Some manual installation may be required, please check the mod to make sure.
    > Installed 1 mods or dlcs (0 errors)

    What should i do?
    1. Partoutatix
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      Just make sure that \modcheaperrunewright was placed in your <TW3 Game install>\Mods folder (where your other mods are) and it should work.
    2. Chardros80
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      Thank you!
  10. KackVerein
    KackVerein
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    Thank god, for this mod. That stupid grind just for making runes is finally gone. ^^