File information
Last updated
Original upload
Created by
Partoutatix and woodbyteUploaded by
PartoutatixVirus scan
Tags for this mod
Main files
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For any version of the game. Items that should be unique like weapons, armor, recipes etc are no longer randomized loot. They are replaced by corresponding ingredients. Reduced food and creature loot. Peasant homes only have low value junk.
Optional files
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For game version 4.00 up to 4.04. Removes the asian-themed relic gear sets tacked on by next gen from the chest in Yennefer's vizima room and puts them up for sale at the master armorer and master swordsmith.
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For 1.31 up to 4.04.
Reduces how often pack monsters drop loot. Stand-alone add-on. Mod menu configurable set how many pack monsters you need to kill before a loot drop.
Mutagen drops per monster are still proportionally increased/overall preserved.
Miscellaneous files
Old files
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Most item categories no longer used for randomized container loot, only junk/misc/gold used for random loot. Handplaced loot is preserved in its original locations. Reduced handplaced food quantity per container. Reduced creature loot drop quantity.
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Handplaced loot is untouched. Only junk/gold remains as randomized container loot. Handplaced food quantity reduced. Monster loot is reduced and no longer has randomized upgrades(glyph/rune), non-monstrous crafting ingredients, junk nor raw meat.
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Most item categories no longer used for randomized container loot, only junk/misc/gold used for random loot. Handplaced loot is preserved in its original locations. Reduced handplaced food quantity per container. Reduced creature loot drop quantity.
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Only junk and misc category items are randomized in containers. Food is preserved in food shaped containers, its quantity reduced. Monster loot is reduced and no longer has randomized upgrades(glyph/rune), non-monstrous crafting ingredients nor raw meat.
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Only junk and misc category items are randomized in containers. Food is preserved in food shaped containers, its quantity reduced. Monster loot is reduced and no longer has randomized upgrades(glyph/rune), non-monstrous crafting ingredients nor raw meat.
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Only junk and misc category items are randomized in containers. Food is preserved in food shaped containers, its quantity reduced. Monster loot is reduced and no longer has randomized upgrades(glyph/rune), non-monstrous crafting ingredients nor raw meat.
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loot
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Only junk and misc category items are randomized in containers. Food is preserved in food shaped containers, its quantity reduced. Monster loot is reduced and no longer has randomized upgrades(glyph/rune), non-monstrous crafting ingredients nor raw meat.
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Only junk and misc category items are randomized in containers. Food is preserved in food shaped containers, its quantity reduced. Monster loot is reduced and no longer has randomized upgrades(glyph/rune), non-monstrous crafting ingredients nor raw meat.
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Standalone add-on mod. Reduces how often pack monsters drop any loot at all.
Mod menu configurable: set how many pack monsters you need to kill before one drops loot.
Mutagen drops per monster are proportionally increased/overall preserved. -
Standalone add-on mod. Reduces how often pack monsters drop any loot at all.
Mod menu configurable: set how many pack monsters you need to kill before one drops loot.
Mutagen drops per monster are proportionally increased/overall preserved. -
Reduces how often pack monsters drop any loot at all. Stand-alone add-on.
Mod menu configurable: set how many pack monsters you need to kill before one drops loot.
Mutagen drops per monster are proportionally increased/overall preserved. -
Reduces how often pack monsters drop loot. Stand-alone add-on.
Mod menu configurable: set how many pack monsters you need to kill for a loot drop.
Mutagen drops per monster are still proportionally increased/overall preserved. -
Add-on mod. Reduces how often pack monsters (wolves, nekkers etc) drop any loot at all.
Mod menu configurable by pack monster type. Defaults set to about 1 drop per pack per monster type.
Mutagen drops proportionally increased/overall preserved. -
For any version of the game. Items that should be unique like weapons, armor, recipes etc are no longer randomized loot. They are replaced by corresponding ingredients. Reduced food and creature loot. Peasant homes only have low value junk.
-
For any version of the game. Items that should be unique like weapons, armor, recipes etc are no longer randomized loot. They are replaced by corresponding ingredients. Reduced food and creature loot. Peasant homes only have low value junk.
-
Most item categories no longer used for randomized container loot, only junk/misc/gold used for random loot. Handplaced loot is preserved in its original locations. Reduced handplaced food quantity per container. Reduced creature loot drop quantity.
-
Most item categories no longer used for randomized container loot, only junk/misc/gold used for random loot. Handplaced loot is preserved in its original locations. Reduced handplaced food quantity per container. Reduced creature loot drop quantity.
-
Reduces how often pack monsters (wolves, nekkers, drowners, harpies etc) drop any loot at all.
Mod menu configurable by pack monster type. Defaults are set to about 1 drop per pack of monsters.
Mutagen drops are proportionally increased/overall preserved.