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Lordados

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Lordados

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23 comments

  1. McWho113
    McWho113
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    thanks for making this!!

    thought it was a bug... drives me nuts having it as steel...

    to make work i went to Witcher3/Mod/W3EEMain/content/scripts/game/player/PlayerWeaponHolster (link is on description page)
    searcherd for "aer" and changed line 609 PW_steel to Silver

    if( weaponType == PW_Silver )

    then same directory r4Player line 3195 changed SteelSword to silver and saved

    if( category == 'silversword' )

    then in this mod i unzipped, deleted the script file, re zipped and installed ..
     
    It wasnt hard if you comfortable editing files.
          
  2. epn113
    epn113
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    Any chance to update this mod? So it can be compatible with the W3EE latest version
    1. LazyPotato666
      LazyPotato666
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      Bump
  3. skolenstinker
    skolenstinker
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    I got it working for the current version of W3ee (4.93).

    1. Use the picture in the mod description to edit the two scrips in the W3ee mod folder.
    2. Delete the script folder from this mod (silveraero), as they are not needed. Or replace them with the edited ones from the W3ee folder.
    3.( Maybe this isn't needed?) Use Script Merger to fix conflicts between this mod and W3ee. I let this mod overwrite whenever it mentioned silversword, otherwise let W3ee overwrite.
    1. epn113
      epn113
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      Can you give me the link to download your mod fix?
  4. zineric
    zineric
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    It no longer works on recent versions (4.90s) or higher.
  5. KaminaTribal
    KaminaTribal
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    Confirmed to still be working with the latest version (4.80). Just do as the pic said and makes sure to edit the tags in the xml too (PlayerSteelWeapon to PlayerSilverWeapon)
  6. Brotagonista
    Brotagonista
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    So how do I get this to work with the latest version of Enhanced Edition?
  7. Iseeyou1312
    Iseeyou1312
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    How I got this mod to work:
    Firstly, when I installed it I got scripting errors which script merger couldn't fix. So I deleted the script files from the mod and manually edited modW3EE\content\scripts\game\player\playerWeaponHolster.ws and modW3EE\content\scripts\game\player\r4Player.ws using this picture https://imgur.com/a/yTGt7

    Edit: I did not change def_item_weapons_relic.xml, (step 3 and 4). Installing the mod is all that's required for that.

    After my changes, game launched fine, but Aerondight degraded on use. Copying cowfez's changes in this thread fortunately fixed that.
    1. poioul87
      poioul87
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      Error [modw3ee]game\player\playerweaponholster.ws(605): I dont know any 'PW_Sliver'

      Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
      Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
      Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

      Can you or somebody help me please?
    2. Mrsirjedi
      Mrsirjedi
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      How did you modify the def_items file?
    3. Iseeyou1312
      Iseeyou1312
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      @Mrsirjedi

      I didn't/couldn't modify the def_items file as I was unable to find them. I used the mod for that, but deleted the scripts from the mod and manually changed playerWeaponHolster.ws and r4Player.ws as Script Merger couldn't merge them, so manual adjustments were required.

      @poioul87

      Seems you have some spelling errors. Should be PW_Silver not PW_Sliver. Might want to recheck that you followed the steps and spelt everything correctly.
  8. cowfez
    cowfez
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    Hey fellers.
    Here's a fix for the durability issue:
     
    Open YOUR INSTALL DIRECTORY\mods\modW3EE\content\scripts\game\components\inventoryComponent.ws.
    Find this section:
    Spoiler:  
    Show
    if( thePlayer.inv.IsItemSilverSwordUsableByPlayer(itemId) )
    {
    value *= 5.5;
    chance = 75;
    }
    else
    if( thePlayer.inv.IsItemSteelSwordUsableByPlayer(itemId) && (W3Effect_Aerondight)GetWitcherPlayer().GetBuff(EET_Aerondight) )
    {
    value *= 0;
    chance = 0;
    }

    Replace that section with this:
    Spoiler:  
    Show
    //cowfez Aerondight Silver Durability Fix Start
    if( thePlayer.inv.IsItemSilverSwordUsableByPlayer(itemId) && (W3Effect_Aerondight)GetWitcherPlayer().GetBuff(EET_Aerondight) )
    {
    value *= 0;
    chance = 0;
    }
    else
    if( thePlayer.inv.IsItemSilverSwordUsableByPlayer(itemId) )
    {
    value *= 5.5;
    chance = 75;
    }
    ////cowfez Aerondight Silver Durability Fix End

    Re-merge your scripts if you have multiple mods that edit inventoryComponent.ws.

    I only tested this for a short time, but everything seems to work as it should.
    1. Iseeyou1312
      Iseeyou1312
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      Thanks so much for this!
  9. Braescher
    Braescher
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    Should I merge this with W3EE? Or just drop it on my mod folder?
    1. Lordados
      Lordados
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      Merge it, if you get conflicts, select all the lines from the mod
    2. ArgentKiEn
      ArgentKiEn
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      nope, I get a merging error.
  10. ArgentKiEn
    ArgentKiEn
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    Anyone know how to fix this error? Error [mod0000_mergedfiles]game\player\playerweaponholster.ws(910): Unexpected end of file found after '{' at line 513

    I found line 513 and 910. the "{" doesn't link? idk I don't do scripts but by looking at it in notepad++ I can say that it doesn't appear that 513 and 910 are considered one whole script so it pops the error unexpected end when line 513 is actually the beginning of the script. I could also be way off so idk.

    Edit: I c&p this mods .ws file lines from 513-885 which was considered one whole script and then tested it, damn thing threw up so more errors but for a different file so for now i cant use this mod even though id love to