The Witcher 3
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Infernal

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Infernal01

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12 comments

  1. STR1KE01
    STR1KE01
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    • 1 kudos
    Actually worked for Next Gen v4.04. I've tested.
  2. RYUchan
    RYUchan
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    • 40 kudos
    EDIT: I fixed this mistake and made my version of this mod, including Vanilla with lowered Toxicity.
    https://www.nexusmods.com/witcher3/mods/3314
    *****
    This is a nice mod, but I think the author made a mistake.

    Griffin Decoction (27)
    Taking damage raises damage resistance (up to an upper limit) for the remainder of the fight.
    +1% Resistance to Slashing Damage
    +1% Resistance to Piercing Damage
    +1% Resistance to Bludgeoning Damage
    +1% Resistance to Monster Damage
    +1% Resistance to Elemental Damage
    Vanilla: 1%, max stack 25
    Modded: 10%, max stack 50

    Max stack is what it is. It is not an upper limit of resistance one could gain, but a multiplier (ex. 1X25=25% max vanilla resistance). So basically this decoction mod now gives 10X50=500% resistance to all, which is not only cheating but unnecessary, you'll stop getting damage after 100% and resistance won't go higher than 100%.
    Vanilla resistance does suck. I mean you need 25 hits to get full bonus which is ridiculous on deathmarch. Something like 4X7=28(or 4x6) would way better. You'll get 6-7 hits to get to a maximum bonus which is 24-28% damage reduction. I made a light version of this mod, could share if anyone needs it.
    1. kedautinh12
      kedautinh12
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      • 3 kudos
      Thanks
  3. Wurst12
    Wurst12
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    *GRIFFIN DECOTION FIX*
    I unpacked your mod's bundle and fixed this (I believe) bug what the guy below talked about (he also made his own version of this mod, so it's for people that like this mod and only want griffin fix) by simply editing "Mutagen27Effect" (that's how griffin decotion is called in mod's script) 50 value to 7 so you can stack this effect up to 70% resistance
    here s the link: 
    https://www.mediafire.com/file/j2ep7nkt24r6vao/modBalancedDecotionsGriffinFIX.zip/file

    Love your mods especially this one it's not too extensive and work well with my other mods, we need more mods like this it's good to have a choice to make your own modpack so you're not stuck with entire overhaul mods like W3EE. We need more module mods like this 
    1. balabol132
      balabol132
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      • 0 kudos
      Thanks for sharing!
  4. wtfidkwtda
    wtfidkwtda
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    Nvm I realized what I was doing wrong.
  5. erredd4r
    erredd4r
    • supporter
    • 1 kudos
    thanks for the mod, I have a question that is compatible with your other mod "Balanced Compilation"; that is, I can use the 2 mod without suffering incompatibilidades.finallly thanks for your great mod.
  6. Valamyr
    Valamyr
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    • 13 kudos
    Is there a way to use the lowered toxicity without the extra stats on the decoctions?
    1. Infernal01
      Infernal01
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      • 18 kudos
      No, sorry.
  7. ShahrokhWest
    ShahrokhWest
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    • 1 kudos
    Griffin is op!
  8. Vistula77
    Vistula77
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    • 4 kudos
    Unfortunately all of the "balanced" mods are not balanced but overpowered ;)
    1. Infernal01
      Infernal01
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      • 18 kudos
      Well, slightly, yes :) The point was to make them viable. And of course it's up to you how you play, personally I use Preparations to make bombs/oils/potions one-use only, after that you need to craft them again. I played this games 4 or 5 times, a change was needed for me.