The Witcher 3
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Partoutatix and woodbyte

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Partoutatix

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53 comments

  1. Orochi82
    Orochi82
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    Hi. Im looking for a mod that does this only for the weapons/armors Im selling. Nothing more.
    Can u add it as an optional download ?
    Thx !
  2. anilozt
    anilozt
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    Hi Partoutatix,
    This mod is indispensable in my mod list. Unfortunately it "soft" conflicts with Ghost Mode. The shown price tags on the items do change with level, but the coin you receive from trader is flat -level0 probably- as I can see from increase in coin bag. Is there any way to patch it for GM? Technically it works, though i cant see the true price of items
  3. MasterIksanun
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    Error [moddeleveledeconomy]local\moddeleveledeconomygetinventoryitempricemodifieddeleveled.ws(19): Property 'uniqueId' exists but was not imported from C++ code.
    Error [moddeleveledeconomy]local\moddeleveledeconomygetinventoryitempricemodifieddeleveled.ws(29): Property 'craftedAbilities' exists but was not imported from C++ code.
    Error [moddeleveledeconomy]local\moddeleveledeconomygetinventoryitempricemodifieddeleveled.ws(34): Property 'craftedAbilities' exists but was not imported from C++ code.
    Error [moddeleveledeconomy]local\moddeleveledeconomygetitempriceaddslotdeleveled.ws(18): Property 'uniqueId' exists but was not imported from C++ code.
    Error [moddeleveledeconomy]local\moddeleveledeconomygetitempriceaddslotdeleveled.ws(22): Property 'craftedAbilities' exists but was not imported from C++ code.
    Error [moddeleveledeconomy]local\moddeleveledeconomygetitempriceaddslotdeleveled.ws(27): Property 'craftedAbilities' exists but was not imported from C++ code.
    Error [moddeleveledeconomy]local\moddeleveledeconomygetitempricecraftingdeleveled.ws(18): Property 'uniqueId' exists but was not imported from C++ code.
    Error [moddeleveledeconomy]local\moddeleveledeconomygetitempricecraftingdeleveled.ws(28): Property 'craftedAbilities' exists but was not imported from C++ code.
    Error [moddeleveledeconomy]local\moddeleveledeconomygetitempricecraftingdeleveled.ws(33): Property 'craftedAbilities' exists but was not imported from C++ code.
    Error [moddeleveledeconomy]local\moddeleveledeconomygetitempricedisassembledeleveled.ws(18): Property 'uniqueId' exists but was not imported from C++ code.
    Error [moddeleveledeconomy]local\moddeleveledeconomygetitempricedisassembledeleveled.ws(28): Property 'craftedAbilities' exists but was not imported from C++ code.
    Error [moddeleveledeconomy]local\moddeleveledeconomygetitempricedisassembledeleveled.ws(33): Property 'craftedAbilities' exists but was not imported from C++ code.
    Error [moddeleveledeconomy]local\moddeleveledeconomygetitempricemodifieddeleveled.ws(27): Property 'craftedAbilities' exists but was not imported from C++ code.
    Error [moddeleveledeconomy]local\moddeleveledeconomygetitempricemodifieddeleveled.ws(31): Property 'craftedAbilities' exists but was not imported from C++ code.
    Error [moddeleveledeconomy]local\moddeleveledeconomygetitempriceremoveupgradedeleveled.ws(18): Property 'uniqueId' exists but was not imported from C++ code.
    Error [moddeleveledeconomy]local\moddeleveledeconomygetitempriceremoveupgradedeleveled.ws(22): Property 'craftedAbilities' exists but was not imported from C++ code.
    Error [moddeleveledeconomy]local\moddeleveledeconomygetitempriceremoveupgradedeleveled.ws(27): Property 'craftedAbilities' exists but was not imported from C++ code.
    Error [moddeleveledeconomy]local\moddeleveledeconomygetitempricerepairdeleveled.ws(19): Property 'uniqueId' exists but was not imported from C++ code.
    Error [moddeleveledeconomy]local\moddeleveledeconomygetitempricerepairdeleveled.ws(23): Property 'craftedAbilities' exists but was not imported from C++ code.

    I'm guessing something is wrong with my C++ redist files?
    1. MasterIksanun
      MasterIksanun
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      Seriously, I'm at my wit's end here. I tried everything. Everything merges correctly, everything in a correct load order and I still get these issues. I give up.
    2. Partoutatix
      Partoutatix
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      Did "everything" include the detailed mod installing instructions?
  4. woderfield
    woderfield
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    First, thanks for all the great mods you've shared, I think I'm using at least 10 of them by now. The issue I'm having is the weapons in my inventory all have an extra crown added to their price for some reason. In your example image the small blackjack is 20, but in my game it's 21, and it's the same with all weapons and armour. Blacksmiths have the correct price when selling items, it's only when I look in my own inventory that this happens, and the only economy mods I have installed are this one and your Cheaper Lore Friendly Prices mod, so I can't figure out what might be causing it.

    Do you know how this value is calculated or where I should look to see if another mod is interfering with it? It's a small thing but it's bothering me.
    1. Partoutatix
      Partoutatix
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      Not sure, could be a rounding error, could be some other price modifier at work. No time to check it out.

      The Cheaper Lore Friendlier mod prices you see when buying from a shop are without any modifiers applied (level, merchant type, durability, location, faction, quests done etc). The deleveled prices you see in your inventory are still supposed to have all the vanilla price modifiers except level.

      The way the vanilla price-getting function applies modifiers to item prices isn't exposed in the scripts, which is why in order to get a deleveled price (while preserving all the other modifiers) this mod has to feed that function a lv0 version of the item instead of just easily editing out the level bits from some price-modifying function.

      If the difference is always 1 extra gold and it bothers you that much try editing \modDeleveledEconomy\content\scripts\local\ModDeleveledEconomyGetItemPriceModifiedDeleveled.ws and replace "return itemPriceModifiedDeleveled;" with "return Max(1, itemPriceModifiedDeleveled - 1);". Let me know if that works.
    2. woderfield
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      Yep, I think it worked. The price for weapons and armour I see in my inventory outside of the barter menu now match the price for buying, which if I understand correctly should be the base price - relics all match the prices that you listed a few posts below. Inside the barter menu they still have the deleveled modifiers for selling. Thanks again.
  5. DonIncadenza
    DonIncadenza
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    Hey Partoutatix, I see you have updated some of your lego mods. Are these minor tweaks or do you recommend to update? all the best and many thanks for you fantastic work
    1. Partoutatix
      Partoutatix
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      It's fairly minor stuff, but I'll see about updating lego with them soon.
    2. DonIncadenza
      DonIncadenza
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      Will there be any complications if I update LEGO manually with the new files?

      Thanks again by the way, I'm really amazed by your whole vision. Feels like it uncovers the developers initial intention, before they added the MMORPG layer for commercial reasons. Great stuff! With FCR and Lego, Game feels more "vanilla" than without
    3. Partoutatix
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      No complications, just make sure to delete any relevant lego mod/dlc folders and relevant lego xml mod menus (if any) that you're replacing with the standalone version first.

      Anyway I just updated lego so you don't have to.
  6. tymylsyfsd
    tymylsyfsd
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    Greeting, dear Partoutatix, I just made a little mod for collocation this great mod.
    https://www.nexusmods.com/witcher3/mods/4485?tab=files
  7. andresnedy
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    Thank you for this great mod, it's excellent and exactly what i was looking for on my NG+ playthrough.

    I just noticed a couple of problems and want to share them with you, in case they can be easily resolved.

    First, merchant's won't buy my items if they don't have enough money to pay the original price of the Item, so basic clubs are being sold for 3 or 4 crowns, but if they don't have the 120 - 150 crowns that would normally cost, the "merchant does not have enough gold to buy this item" message appears. They do pay me the lvl 0 price when they buy.

    Secondly, each time i give away my items to NPCs (swords mainly) during a quest, when they return them the items are like 25 levels higher, so i can't equip them anymore.

    Please check into this if you have the time and inclination to do so. I am sure the issue is being caused by this mod, although it merged just fine and i don't have any other price mode installed.

    Thank you
    1. Partoutatix
      Partoutatix
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      Thanks for the headsup, will look into it as soon as possible.
    2. Akatoshka7
      Akatoshka7
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      Why are you ignoring my message? I am not saying that you must definitely correct what I described ... but can you answer at least something?
    3. andresnedy
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      Thank you very much, the mod is great, I think this is how the game should have been originally, but it's really difficult to sell unique swords because nobody has enough money, even though they have.

      Looking forward to hear back from you.

      Cheers
    4. andresnedy
      andresnedy
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      Just an update, the leveled up gear only happened twice, the first time with nilfgaardian armor i had on my stash when i installed the mod, it was twenty something levels higher. The second time during the elves quest near Novigrad, had to surrender my swords to talk to their leader, they returned the swords (Viper Steel and Silver from White Orchad) with twenty something levels higher. I am playing NG+ so the issue might be there, it has not happened again ever since.
      The only real problem is merchants not buying stuff if they don't have enough to pay the old price. Hope this helps.
      Thank you
    5. Partoutatix
      Partoutatix
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      I see what you mean with the merchants, I'll add it to the bug section and fix it asap. Do you have saves for those quests for me to test? I'd hope using Item Levels Normalized would work around the issue meanwhile.
    6. Partoutatix
      Partoutatix
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      The issue with shops being unable to buy gear if they couldn't afford its vanilla price should be fixed in 1.2.

      I could really use some save files to test those quests you were referring to.
  8. Akatoshka7
    Akatoshka7
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    In the FriendlyHUD mode, the ability to display the real price of the item and the percentage that is the sale / purchase price from it in the trade window is added. With your mod, the real price in the trading window is still displayed taking into account the level of the item, and therefore - the wrong percentage of the sale / purchase price. I watched the FriendlyHUD code, but did not understand what needs to be changed there to correctly display the real price and percentage (my programming skills are slightly above zero).
    1. Partoutatix
      Partoutatix
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      Can't you disable that fhud added feature from its mod menu if it bothers you?
    2. Akatoshka7
      Akatoshka7
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      This option is convenient, and I do not want to refuse it.
  9. ReliefWithBeef
    ReliefWithBeef
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    Is there a line of code I can change to make the weapon & armor levels (also the quality, master/magic/relic vs. common item etc.) affect selling prices but not become overbloated like vanilla? I do not want to get thousands for a relic sword at a high level, but also don't want to get only 20 crowns for it. I would like to achieve a middle ground.
    1. Partoutatix
      Partoutatix
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      Is there a line of code I can change to make the weapon & armor levels (also the quality, relic vs common item etc.) affect selling prices but not become overbloated like vanilla?
      Probably, find whatever price-setting lines that are changed by this mod and multiply the value by the item's level and your own arbitrary multiplier.

      I do not want to get thousands for a relic sword at a high level, but also don't want to get only 20 crowns for it

      Did you nick Eredin's blade?

      name="Angivare"
      price="925"
      name="Arbitrator"
      price="170"
      name="Ardaenye"
      price="342"
      name="Barbersurgeon"
      price="938"
      name="Beannshie"
      price="906"
      name="Blackunicorn"
      price="1091"
      name="Caerme"
      price="836"
      name="Cheesecutter"
      price="388"
      name="Dyaebl"
      price="986"
      name="Deireadh"
      price="223"
      name="Vynbleidd"
      price="337"
      name="Gwyhyr"
      price="402"
      name="Forgottenvransword"
      price="369"
      name="Harvall"
      price="339"
      name="Hjalmar_Short_Steel_Sword"
      price="50"
      name="Karabela"
      price="253"
      name="Princessxenthiasword"
      price="457"
      name="Robustswordofdolblathanna"
      price="95"
      name="Ashrune"
      price="300"
      name="Longclaw"
      price="269"
      name="Daystar"
      price="125"
      name="Devine"
      price="302"
      name="Bloedeaedd"
      price="392"
      name="Inis"
      price="153"
      name="Gwestog"
      price="454"
      name="Abarad"
      price="392"
      name="Wolf"
      price="272"
      name="Cleaver"
      price="226"
      name="Dancer"
      price="810"
      name="Headtaker"
      price="104"
      name="Mourner"
      price="110"
      name="Ultimatum"
      price="226"
      name="Caroline"
      price="571"
      name="Lune"
      price="582"
      name="Gloryofthenorth"
      price="350"
      name="Torlara"
      price="1173"
      name="WitcherSilverWolf"
      price="587"
      name="Addandeith"
      price="464"
      name="Moonblade"
      price="382"
      name="Aerondight"
      price="484"
      name="Bloodsword"
      price="425"
      name="Deithwen"
      price="408"
      name="Fate"
      price="685"
      name="Gynvaelaedd"
      price="455"
      name="Naevdeseidhe"
      price="435"
      name="Bladeofys"
      price="257"
      name="Zerrikanterment"
      price="670"
      name="Anathema"
      price="520"
      name="Roseofaelirenn"
      price="725"
      name="Reachofthedamned"
      price="805"
      name="Azurewrath"
      price="569"
      name="Deargdeith"
      price="1253"
      name="Arainne"
      price="898"
      name="Havcaaren"
      price="830"
      name="Loathen"
      price="525"
      name="Gynvael"
      price="635"
      name="Anth"
      price="712"
      name="Weeper"
      price="357"
      name="Virgin"
      price="908"
      name="Negotiator"
      price="995"
      name="Harpy"
      price="895"
      name="Tlareg"
      price="1048"
      name="Breathofthenorth"
      price="203"
      name="Torzirael"
      price="701"
      name="Eredin Sword"
      price="20"

      There's a good chance the different base prices relics have already take their different stats/power level into account.
  10. idkthinkaboutit
    idkthinkaboutit
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    Is this affects crafting?
    1. Partoutatix
      Partoutatix
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      Yes. It's in the description.