The Witcher 3
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DrawingDrag0ns

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KiroKobra

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About this mod

Ever stop and think that it's weird that Geralt (a master Witcher) doesn't know Whirl, Rend, and alternative signs from the start of the game? Me too. Well, this mod is your solution! With this mod, Geralt can perform all of these abilities without even investing any skillpoints. However, these abilities are weaker than they would be otherwise.

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Translations
  • Russian
  • Japanese
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MASTER TRAINING
SPECIAL ABILITIES REWORK

v1.1
by DrawingDrag0ns


Master Training is part of a modular overhaul series.
You can use each module separately,
but using them together is my personal preference.
Each module can be merged without conflicts using Script merger.

Module 1....... Master Training
Module 2............. Static World
Module 3......................... Vigor
Module 4.. Alchemy Enhanced


"I think I found a bug, should I submit a bug report?"
With the huge success of the Netflix show "The Witcher", a lot of new and/or returning players are deciding to mod their games. This means there are a lot of people who don't know what they're doing, how to troubleshoot their mod issues, or even know better than to install multiple incompatible mods.
This also means that mod authors are getting a lot of false-positive bug reports!

When it comes to Witcher 3 modding, you have to have at least some understanding of what each mod does; if 2 mods edit the same line of code or same XML file, you really should pick one or the other. This game is NOT Skyrim, you can't just chuck a bunch of mods together and have it work.

Before submitting a bug report:
1. Read the mod description page of THIS MOD in it's entirety. Pay close attention to the install instructions, and compatibility notes.
2. Double-check the mod description page of your installed mods, and see if you've installed any mods which are know to be incompatible.
3. Once you have eliminated incompatible mods, you need to deleted your "Merged Scripts" mod folder and re-run Script Merger.
4. If the issue persists after these steps, you then need isolate the issue by uninstalling all other mods.
If you have done all 4 steps, please submit a bug report!

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Eh, what do?

Whirl & Rend:
  • Whirl and Rend can be used without investing skill points into them.
  • The "un-ranked" version of these abilities are 18% weaker than rank 1, and consume 18% more stamina.
  • The reason for this change is to still give incentive to invest points into these abilities
Arrow Deflection:
  • Arrow Deflection can be used without investing skill points
  • While "un-ranked", this ability consumes stamina when an arrow is successfully deflected
  • Un-ranked has a 12% chance to fail deflection at all times
  • Un-ranked, If your stamina is lower than what deflection consumes, deflection will fail.
  • The reason for these changes is to still give incentive to invest points into this ability

Alternate Signs:
  • All alternative signs can be used without investing skill points into them
  • The "un-ranked" version of these abilities are 18% less effective than rank 1.
  • "Less effective" has a different meaning depending on which sign is cast...
  • Alt Igni does 18% less damage and chance to burn decreased by 18%
  • Alt Aard has 18% less chance to know down foes
  • Alt Yrden does 18% less damage and expires 18% faster
  • Alt Quen's healing is 18% less effective.

Strings/Descriptions:
  • Mod currently supports English strings. Playing the game in other languages may result in confusing tooltips/descriptions.


INSTALL INSTRUCTIONS:
  1. Place folder "modD001_MasterTraining" into your "/mods" directly
  2. Run script merger
  3. Done!

UNINSTALL INSTRUCTIONS:
  1. Remove folder "modD001_MasterTraining" from your "/mods" directly
  2. Run script merger
  3. Done!


FAQ:
  • Q) Does this mod have any in-game options? A) No. This mod is a "set it and forget it" mod, zero options.
  • Q) Can this mod be installed onto a pre-existing save? A) Yes!
  • Q) I think I found a bug, but I'm also using mods X Y and Z. Should I submit a bug report? A) When it comes to Witcher 3 modding, you have to have at least someunderstanding of what each mod does; if 2 mods edit the same line of code or same XML file, you really should pick one or the other. This game is NOT Skyrim, you can't just chuck a bunch of mods together and have it work. Before submitting a bug report, you first need to isolate the issue by uninstalling other mods which may be conflicting. If the issue persists, then yes, by all means please submit a bug report.

COMPATIBILITY

  • NOT compatible with sweeping gameplay overhauls (Ghost Mode, W3EE, or any other "complete overhaul") Generally speaking, those types of mods specifically state that they're not compatible with much.
  • Compatible with all of my other modules, listed above. Give 'em a try!
  • Compatible with texture/mesh and audio mods
  • Compatible with Friendly HUD!
  • Compatible with Immersive Cam!
  • Should be compatible with just about any mod which doesn't edit the same scripts or XML files. Just use Script Merger, and if everything auto-merges, you should be fine. Mileage may vary.
Mod currently supports English strings. Playing the game in other language may result in confusing tooltips/descriptions.