This page was last updated on 12 February 2016, 8:45PM
Changelogs
Version 1.81
changelog v1.81
----- BUGS -----
Repeater Bolts now correctly stack with Trick Shot.
Now compatible with patch 1.12.1.
UI Elements integrated into en.w3strings
changelog v1.70
----- BOLTS -----
Broadhead Bolt (reduced bleeding duration to 25)
Broadhead Bolt Legendary (replaced bleeding effect on legendary broadhead bolts and increased duration to 45)
Repeater Bolt (new bolt type added allows crossbow to have a 5 shot auto reload.)
Repeater Bolt Legendary (new bolt type added increases repeater bolt damage from 35 to 60)
----- RECIPES -----
Repeater Bolt Schematic (changed name and description strings to properly reflect bolt type)
Legendary Bolt Schematics (added crafting recipes for all legendary bolt types including new repeater bolt type. All schematics can be purchased from the shady merchant just inside the king of begger's nest in novigrad.)
----- ECONOMY -----
Bolt & Schematic Prices (Rebalance bolt and schematic prices, bolts should now no longer be incredibly expensive. Likewise bolts can no longer be so easily crafted to turn a profit.)
changelog v1.62
------ BUG FIX -------
fixed dlc13 changes being unavailable in NG+
changelog v1.61
--STATISTICS CHANGES--
----- CROSSBOWS -----
HoS Crossbow now has up to 3 enhancement slots, attack power increase to 225% and 175%. Added critical hit chance and armour piercing.
----- BOLTS -----
Broadhead Bolt (increase initial damage 80 and damage of bleed effect.)
Broadhead Bolt Legendary (increase damage to 60, removed bleeding effect added repeating, broadhead legendary bolts no longer have a reload animation)
----- RECIPES -----
Repeater Bolt Schematic (added to all blacksmiths that already provided split and explosive bolt schematics; bolt does not have correct tooltip or name. I'm not sure how i can get this stuff added without access to strings and flash. The icon does appear correctly and stats are accurate.)
changelog v1.55
--STATISTICS CHANGES--
----- CROSSBOWS -----
HoS Crossbow now has upto 3 enhancement slots, attack power increase to 225% and 175%. Added critical hit chance and armour piercing.
changelog v1.54
------ BUG FIX -------
updated for 1.10 compatibility
changelog v1.53
------ BUG FIX -------
randomisation removed, bolts should now stack all previous duration ranges are now static and somewhere in the middle of the range.
(for those updating put your current unstacking bolts into your stash and they should become stackable)
--STATISTICS CHANGES--
----- AMMUNITION -----
split bolt
(now does minor stagger effect)
split bolt legendary
(split increase from 3 to 4, now does a minor stagger effect)
changelog v1.52
------ BUG FIX -------
target point bolts now do the correct slowdown effect, i don't know how the frozen effect managed to sneak in. legendary target point bolts now do a short immobilize effect 2 - 4s
changelog v1.51
--STATISTICS CHANGES--
----- CROSSBOWS -----
various weight changes to all crossbows (brings them in line with how they progress through the game)
crossbow 5
(1 enhancement slots added)
crossbow 6
(1 enhancement slots added)
crossbow 7
(2 enhancement slots added)
lynx crossbow
(3 enhancement slots added)
bear crossbow
(3 enhancement slots added)
elven
(FrozenEffect duration 2-4 added)
----- AMMUNITION -----
various weight changes to bolts (makes the majority of them heavier but more logically consistant)
bait bolt
(removed bait bolt hypnotize effect, increased bait duration and added poison effect as cloud duration 20 - 25)
blunt bolts
(removed knockdown effect and replaced it with StaggerEffect duration 2.5 - 5, knockdown was to powerful for that bolt type, legendary version is unchanged.)
explosive bolt
(burning effect chance increased from 25% to 50%)
explosive bolt legendary
(burning effect chance increase from 50 to 75%)
changelog v1.4
-------FEATURES-------
Crossbow Enhancements (Crossbows now except sword upgrades in addition to ammunition effects)
---------BUGS---------
Drag and drop does not work nor does the ui react completely correctly to the changes. Sadly this can't be changed unless CDPR release something I can extract and compile .redswf files with. For those that really don't like this simply remove the scripts folder from mods/modRCR/content. And you'll have all the standard bolt and crossbow changes.
changelog v1.3
--STATISTICS CHANGES--
----- CROSSBOWS -----
crossbow 1 (default crossbow)
(attack power 100%, ammunition 1)
crossbow 1 q1 (vesemir griffin contract)
(attack power 100%, ammunition 2)
crossbow 2
(attack power 100 - 115% variable, ammunition 3)
crossbow 2 q206 (quest reward)
(attack power 125%, exp gain human 10%, focus gain 10%, ammunition 2)
crossbow 3
(attack power 115% - 125% variable, ammunition 3)
crossbow 4
(attack power 125% - 135% variable, ammunition 3)
crossbow 5
(attack power 125% - 150% variable, armour reduction 5 - 10 variable, ammunition 3)
crossbow 6
(attack power 125% - 150% variable, focus gain 10%, armour reduction 10 - 15 variable, vitality 50 - 150 variable, ammunition 2)
crossbow 7
(attack power 150% - 200% variable, focus gain 10%, exp gain on fatal human 10%, exp gain on fatal non-human 10%, ammunition 3)
lynx crossbow
(attack power 225%, armour reduction 10, focus gain 10%, exp gain on fatal non-human 15%, critical chance 10%, critical damage 25%, ammunition 2)
bear crossbow
(attack power 225%, armour reduction 10, focus gain 10%, exp gain on fatal non-human 15%, critical chance 25%, critical damage 10%, ammunition 2)
nilfgardian
(attack power 125%, exp gain on fatal human 50% ammunition 1)
skellige
(attack power 125%, exp gain on fatal non-human 50% ammunition 1)
elven
(attack power 200%, ammunition 5)
----- AMMUNITION -----
bodkin bolt (default bolts)
(piercing damage 5, silver damage 5)
harpoon bolt (underwater bolts)
(piercing damage 50, silver damage 400, BleedingTrackingEffect 120 - 240)
bait bolt
(piercing damage 5, silver damage 5. HypnotizeEffect 3 - 6)
tracking bolt
(piercing damage 5, silver damage 5, BleedingTrackingEffect 120 - 240)
blunt bolt
(bludgeon damage 30, silver damage 10, KnockdownEffect 1 - 2)
blunt bolt legendary
(bludgeon damage 60, silver damage 20, KnockdownEffect 2 - 4)
broadhead bolt
(piercing damage 25, silver damage 25, BleedingEffect 30 - 60)
broadhead bolt legendary
(piercing damage 50, silver damage 50, BleedingEffect 60 - 120)
target point bolt
(piercing damage increase 25, silver damage increase to 25, armour reduction 50, armour reduction percentage 50%, SlowdownEffect 2 - 4)
target point bolt legendary
(piercing damage 50, silver damage 50, armour reduction 100, armour reduction percentage 75%, SlowdownEffect 4 - 8)
split bolt
(piercing damage 80, silver damage 80, split count 2)
split bolt legendary
(piercing damage increase 60, silver damage increase 60, split count 3)
explosive bolts
(piercing damage to bludgeoning 25, silver damage 5, fire damage increased to 50, BurningEffect 25%)
explosive bolts
(piercing damage to bludgeoning 50, silver damage 5, fire damage 100, BurningEffect 50%)