=== Mod Mechanics === * the modshapeshiftingWerewolfNew (with blob.bundle, buffers and metdata) is responsible for the morphing mechanics. * with that you can use whichever retexture you want: for example the really cool one included here (the retexture is just one texture.cache file always compatible with the morphing mod)
Hi, I think it's not working for me, update retexture works, but morphing is not, I tried many ways and things, changes priorities, old and new morph files, but nothing. May it's not works because I use FCR3, but I have no scripts FCR3 conflict with this mod. Or it's a BIA fault? Anyway if you know what's the problem, please reply! And yeah, I see only one werewolf still, in Wild at Heart quest, maybe he's not works?
Dude your mod is really cool but, it's not the Werewolf from E3, the Werewolf from E3 is similar to the Werewolf from Harry Potter only with more muscles, or if you see the werewolf from Skellige, but the official model appears in the trailers, the your werewolf just wears the hideous skin of the current werewolf and remodels the skeleton and muscles.
It's the same model, but there's one difference, which is that there's no hair in the entire body, the werewolf in this version is literally the same as the Werewolf from Harry Potter, but a little bit more muscular.
I don't know how this guy managed to upscale the E3 gameplay in very clear 4k, if you stop frame by frame in the gameplay you will see the werewolf in great detail, this model is actually much better than the final model of the werewolf we have in the game, and very similar to the werewolf from Harry Potter, I wanted a mod that would make this real model return to the game. Look at the video: https://www.youtube.com/watch?v=Ro2Bwyn-Is4&t=1299s
Back then I tried to recreate the werwolf using this video frame by frame and the model that was still hidden and USED in the game. If you kill the vanilla werwolf, it will spawn a part of the very muscular werwolf seen i the e3 demo. back then I just recreated the model using this. Maybe I will update this mod sooner or later... we'll see.
Fantastic, working correctly in 4.0.4, only thing that doesn’t work is the retexture. In addition, the mod does not apply to cinematics, so in the Nilen and Morkvarg missions, the models remain vanilla in the dialogues. Endorsed, but I hope someone can update and correct this mod.
It is unfortunate that there is no one who updates this mod. I am increasingly motivated to learn more about modding to fix mods like this, which make the werewolf look more imposing and with mods that restore his healing ability. It becomes an important rival, and defeating it after a long battle is very satisfying.
Awesome work! Could you possibly do a variant using the ulfhendinn lycan model by chance? I think it would be better using that model because it compliments so well this version of werewolf:
114 comments
* the modshapeshiftingWerewolfNew (with blob.bundle, buffers and metdata) is responsible for the morphing mechanics.
* with that you can use whichever retexture you want: for example the really cool one included here (the retexture is just one texture.cache file always compatible with the morphing mod)
https://www.deviantart.com/scratcherpen/art/Witcher-3-Werewolf-render-495906112
Look at the video:
https://www.youtube.com/watch?v=Ro2Bwyn-Is4&t=1299s
Many w2ent files in this mod require an update in order to prevent any kind of bug/glitch.
https://www.deviantart.com/scratcherpen/art/Witcher-3-Werewolf-render-495906112
YOU MIGHTY MORPHIN' E3 WEREWOO-OOLF
Do I need the compatibility patch with Brutal Blood if I use script merger??