When The Friendly Stash (https://www.nexusmods.com/witcher3/mods/8023) and Well Stocked Craftsmen are installed I can't shop because when I want to buy something it says that there is not enough money!
I get a different issue, it takes too many ingredients. For an example, when I craft Wolven Armor enhanced it takes 10 monster feathers instead of 5 feathers.
Not a mod I use. Gergo, I can see from your download history of this mod that you've been using it for years. Is this a new incompatibility? As in, were previous versions of these 2 mods working well together?
For roll playing aspect, I would love if the vendor does not have an infinite (selling) items. Which means yes he has all the items, but if I buy too many of one item he will run out and I have to come back later. Tell me if could do it myself please :D
guishopinventorycomponent.ws, line 79 add // at the start of the line if you don't want them to be infinitely supplied. They should be restocked whenever you interact with them again, so I guess you'll have to roleplay it.
Maybe a small bug, the fish merchant on novigrad's hierarch square is a herbalist too now yet I can't buy any items in the associated crafting screen when talking to him.
Okay, good hint. Guess I got too used to Friendly HUD forgetting one of its' major features... So it could be Friendly HUD "tags" that trader as herbalist and then well stocked craftsmen adds the associated item pool.
Ty for clearing that up.
Edit: I would suggest removing the "draconide leather" and "chitin scale" from the craftsman inventory or adding them only to master tier craftsmen.
If craftsmen are infinitely stocked with an ingredient it's because you have a recipe that they can craft that requires it. So they have the "level" for it.
I'm not saying it wasn't working like you described it. I was pointing out that some NPC traders get to be craftsmen when they shouldn't be. Which is more likely a problem with Friendly HUD, as you already correctly stated. So Well Stocked Craftsmen is working as anticipated. (though i had to disable it for the time being to check whether my own trader changes definition changes are working ;D)
Dude this mod is great and should be in the vanilla game. It's not fun when you can't just f*#@ing craft the stuff you want. Especially for lazy people like me, it doesn't make me want to wander the world, I usually just give up on crafting entirely. This will make alchemy and crafting so much more convenient.
I have the same problem. Doesn't matter if I use the line from B or from C, tried both, it'll result in script error when starting the game. These mods simply don't appear to work together at all.
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link.use the author's updated version
Version for 4.04, should automatically merge with Better Icons 2022EDIT: Updated version has been uploaded
link.use the author's updated version
here is the
LINKto itEDIT: use the author's updated version
Tell me if could do it myself please :D
Maybe a small bug, the fish merchant on novigrad's hierarch square is a herbalist too now yet I can't buy any items in the associated crafting screen when talking to him.
Ty for clearing that up.
Edit: I would suggest removing the "draconide leather" and "chitin scale" from the craftsman inventory or adding them only to master tier craftsmen.
https://i.imgur.com/JFO1tY8.png
Is this compatible with Ghost Mode ? :pray:Seems very much compatible!Is there any way to turn off the merchants's unlimited supplies ?
<=0)ModWellStockedCraftsmenAddRenewableIngredient(_inv.GetItemName(itemId),this);//modWellStockedCraftsmen
in guiShopInventoryComponent.ws
mod0000_MergedFiles\content\scripts\game\gui\_old\components
and it worked for me