- Several performance optimizations made to the lamp. - Lowered distant light intensity of the lamp while in Kaer Morhen. (it was previously too bright compared to the rest of the game) - Added compatibility with Natural Torchlight 4.31.1 and above, including using the optional menu of the torch to also configure the lamp.
This mod now shares the same optional menu from Natural Torchlight, so if you want to customize shadows and/or light intensity, grab the menu from over there.
If for some reason you want to configure the lamp independently of the torch, leave a comment here with such a request. This latest version supports using an alternate GUI file, but I'm reluctant to upload yet another menu if one is enough. For the sake of localization, of course.
Nice mod that I'm always using. Thanks! gameplay\globals\soundbanks_always_load.csv, this file needs to be updated for Next-gen game cause all those nextgen realtime cutscenes added some new sound banks in this file. So it needs to be updated as well as the scripts to make the mod fully compatible with Next-Gen.
Updated the mod to v4.04 along with Natural Torchlight. No errors so far but will still do test on NG Quests. You guys can download the file below. All credits belng to @woodbyte for this awesome mod.
First of all: 1.32 == 1.31 It was unnecessary to downgrade into 1.31, we only need Community Patch Base and Mod Limit Fix/Adjuster in order to get all Classic 1.32 mods.
Second, did you use Script Merger and merge everything?
Something is wrong in your game. Ask Steam/GOG to verify the files, and install again Community Patch Base and Mod Limit Fix. Then run again Script Merger.
Make sure you didn't have Shared Import also if you use the normal Main Files.
You already take hassle to downgrade into 1.31, which was unnecessary. So please take my advise by returning into the normal Classic 1.32 provided by Steam or GOG, and install Community Patch Base and Mod Limit Fix.
I didn't downgrade anything it was the version i donwloaded from the start on and no thanks im not getting to 1.32 there is no difference between 1.31 anyway only a new added language. Im don't even wanna install the mod anymore since it doesnt work for me anyway and all other mods do work for me so no point for me to update to 1.32 just to have to update all other mods as well and reinstalling everything.
Sorry, but it's not Next Gen Compatible. The mod uses the classic 1.32 script 'game/gameplay/items/itemEntity.ws", while the vanilla script was updated in the Next Gen version. Source: Script Next Gen Changelog 1.32 vs 4.00
love the mod but being a nitpicker here on the netlix quest it doesn't stay on the green light when trying to see the ghosts as it differs from tower of mice as you can constantly see them rather than a quick animation/cutscene not to bothered if you can't do anything about it coz you don't xp and none of them talk just thought i should post what i have found but love the mod
101 comments
- Several performance optimizations made to the lamp.
- Lowered distant light intensity of the lamp while in Kaer Morhen. (it was previously too bright compared to the rest of the game)
- Added compatibility with Natural Torchlight 4.31.1 and above, including using the optional menu of the torch to also configure the lamp.
This mod now shares the same optional menu from Natural Torchlight, so if you want to customize shadows and/or light intensity, grab the menu from over there.
If for some reason you want to configure the lamp independently of the torch, leave a comment here with such a request. This latest version supports using an alternate GUI file, but I'm reluctant to upload yet another menu if one is enough. For the sake of localization, of course.
Let me know of any other issues here.
Can't parry or counter-attack, though, that'd be perfect!
gameplay\globals\soundbanks_always_load.csv, this file needs to be updated for Next-gen game cause all those nextgen realtime cutscenes added some new sound banks in this file. So it needs to be updated as well as the scripts to make the mod fully compatible with Next-Gen.
Smart Magic Lamp for v4.04
This is what shows up for me when i install this mod. I play on the classic version 1.31
It was unnecessary to downgrade into 1.31, we only need Community Patch Base and Mod Limit Fix/Adjuster in order to get all Classic 1.32 mods.
Second, did you use Script Merger and merge everything?
Then run again Script Merger.
Make sure you didn't have Shared Import also if you use the normal Main Files.
You already take hassle to downgrade into 1.31, which was unnecessary.
So please take my advise by returning into the normal Classic 1.32 provided by Steam or GOG, and install Community Patch Base and Mod Limit Fix.
This is the only way to mod the game.
Source: Script Next Gen Changelog 1.32 vs 4.00
Don't test it, Verify the files!!