The Witcher 3
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woodbyte

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woodbyte

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102 comments

  1. woodbyte
    woodbyte
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    Version 3 released:

        - Several performance optimizations made to the lamp.
        - Lowered distant light intensity of the lamp while in Kaer Morhen. (it was previously too bright compared to the rest of the game)
        - Added compatibility with Natural Torchlight 4.31.1 and above, including using the optional menu of the torch to also configure the lamp.

    This mod now shares the same optional menu from Natural Torchlight, so if you want to customize shadows and/or light intensity, grab the menu from over there.

    If for some reason you want to configure the lamp independently of the torch, leave a comment here with such a request. This latest version supports using an alternate GUI file, but I'm reluctant to upload yet another menu if one is enough. For the sake of localization, of course.

    Let me know of any other issues here.
  2. spyda2012
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    Awesome mod man, I really prefer using the lamp rather than the torch.

    Can't parry or counter-attack, though, that'd be perfect!
  3. FreakVIp
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    Nice mod that I'm always using. Thanks!
    gameplay\globals\soundbanks_always_load.csv, this file needs to be updated for Next-gen game cause all those nextgen realtime cutscenes added some new sound banks in this file. So it needs to be updated as well as the scripts to make the mod fully compatible with Next-Gen.
  4. froilan14344
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    Updated the mod to v4.04 along with Natural Torchlight. No errors so far but will still do test on NG Quests. You guys can download the file below. All credits belng to @woodbyte for this awesome mod.

    Smart Magic Lamp for v4.04
    1. Franciscofcv
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      Works! Thanks.
    2. opengrip
      opengrip
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      Is there any chance we can get a version that works with shared imports?
    3. 01DarkLord04
      01DarkLord04
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      I don't use that update but you can try to remove content/scripts/engine folder
  5. Grimmghost95
    Grimmghost95
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    https://prnt.sc/CsyAutatBhzP

    This is what shows up for me when i install this mod. I play on the classic version 1.31 
    1. ElementaryLewis
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      First of all: 1.32 == 1.31
      It was unnecessary to downgrade into 1.31, we only need Community Patch Base and Mod Limit Fix/Adjuster in order to get all Classic 1.32 mods.

      Second, did you use Script Merger and merge everything?
    2. Grimmghost95
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      Community patch breaks my game and it wont launch anymore i cant install it and play the game second yes i did use script merger. 
    3. ElementaryLewis
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      Something is wrong in your game. Ask Steam/GOG to verify the files, and install again Community Patch Base and Mod Limit Fix.
      Then run again Script Merger.

      Make sure you didn't have Shared Import also if you use the normal Main Files.
    4. Grimmghost95
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      Nah im not doing all that way too much hassle.
    5. ElementaryLewis
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      I'm here to help you!!

      You already take hassle to downgrade into 1.31, which was unnecessary.
      So please take my advise by returning into the normal Classic 1.32 provided by Steam or GOG, and install Community Patch Base and Mod Limit Fix.

      This is the only way to mod the game.
    6. Grimmghost95
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      I didn't downgrade anything it was the version i donwloaded from the start on and no thanks im not getting to 1.32 there is no difference between 1.31 anyway only a new added language. Im don't even wanna install the mod anymore since it doesnt work for me anyway and all other mods do work for me so no point for me to update to 1.32 just to have to update all other mods as well and reinstalling everything. 
  6. IVANLEAL
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    Worket in 4.04. I tested.
    1. ElementaryLewis
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      Sorry, but it's not Next Gen Compatible. The mod uses the classic 1.32 script 'game/gameplay/items/itemEntity.ws", while the vanilla script was updated in the Next Gen version.
      Source: Script Next Gen Changelog 1.32 vs 4.00

      Don't test it, Verify the files!!
    2. somedude105
      somedude105
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      Agreed. Doesn't work with 4.04.
  7. daleg
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    love the mod but being a nitpicker here on the netlix quest it doesn't stay on the green light when trying to see the ghosts as it differs from tower of mice as you can constantly see them rather than a quick animation/cutscene not to bothered if you can't do anything about it coz you don't xp and none of them talk just thought i should post what i have found but love the mod
  8. Mozgil
    Mozgil
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    It works (the problem turned out to be different). A wonderful mod.
  9. admjwt
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    Just installed the mod in the new next gen update and can confirm that it still works
    1. flameover
      flameover
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      YES
    2. Banjomir777
      Banjomir777
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      NOICE!
  10. YeungChiLongtimyeung
    YeungChiLongtimyeung
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    good
  11. roj45
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    My friend  
     I just want to Remove movement restrictions while holding the lamp only.  Nothing more. How to do this ?