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rfuzzo

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  1. rfuzzo
    rfuzzo
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    v0.3.2

    - fixed an issue with speed modification when pressing accelerate button alone, without other input. (kudos to Insekta for pointing it out)
  2. rfuzzo
    rfuzzo
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    Regarding the mod menu: You can find it in-game under ‘Gameplay Additions’.
  3. apollokyle62
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    I did the automatic install but there's no mod menu under gameplay. Only the vanilla settings show up
    1. rfuzzo
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      The mod menu is under mods/gameplay additions/configurable boat speed

      If you don’t have that you did not install the mod correctly. Try revsisitig the installation steps.
  4. wh1tel1ght415
    wh1tel1ght415
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    ive followed all the steps, checked everything was in the right place but still cant find the mod menu
  5. Xarrette
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    Once I activate the mod in-game I can no longer move the boat, it only moves backwards. I can turn the boat left and right, but I cannot move forward, either using the keyboard or DS4 controller, when I let go of the joystick, w key or (x) accelerate the boat moves forward slightly.
    1. Clasimo
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      Yeah same, once the mod is activated you cant move, only turn around
  6. zjwcyf
    zjwcyf
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    mod Shared imports conflict
    1. rfuzzo
      rfuzzo
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      Mod shared imports version in files...
  7. Techengage
    Techengage
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    I don't know if this has been posted yet or not, but when I install this mod and even keep all settings at vanilla, I am still unable to move forward with just the analog stick. I can only move forward by pressing the accelerate button (A). Also, no setting changes how fast I can back up. I am using an Xbox controller with my PC, by the way.
    1. panchasell
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      We wrote about it here: https://forums.nexusmods.com/index.php?showtopic=6381146/#entry64377326

      I have the same problem, but am still using this mod. When steering gets tricky (around smuggler caches for example) I either drive huge circles or grab the mouse and keyboard as a last resort. (Am usually using Auto Loot to collect caches by driving over them without getting wet).
  8. Sirvac
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    Reverse speed is slow, i adjusted all sliders what no change in reverse speed.
  9. Insekta
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    Hi,

    Is the mod by design to speed up only when tilting the left stick to any direction for controller users? I'm using a DS4 controller by the way. In vanilla, you can hold down the X button and the boat will accelerate without tilting or moving the left stick. With your mod, i had to always keep the left stick moved forward or to any direction and at the same time hold down the X button to apply the mod speed. If i only hold down the X button, the boat runs on vanilla speed. Still this is very much appreciated and great help especially for me because i like to explore a lot.
    1. rfuzzo
      rfuzzo
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      Sorry, i don’t use a controller, so this mod was kinda made for kb&m... I’ll have a look, I’m sorry. It’s not meant to be like that of course.
    2. Insekta
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      Hey, no worries. It's not game breaking or anything. You've done a great job here. Without this, exploring skellige would be really time consuming. Thank you again for your contribution!
    3. rfuzzo
      rfuzzo
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      Hi Insekta. Thanks for the message! It was totally an oversight on my side. Try the new version, I hope it fixes the issue. I tested it myself, but again, on KB&M, so please tell me if it worked.
    4. Insekta
      Insekta
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      Hi rfuzzo,

      The new release fixed it! Thank you so much for looking into this, good sir.
    5. rfuzzo
      rfuzzo
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      perfect! thanks for pointing it out and for reporting back! :D
    6. panchasell
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      With XBox One controller and your mod enabled, I can only move the boat by holding down A button (accelerate). Moving at "normal" speed and reversing is impossible using the controller.

      It works with keyboard keys! So, no deal breaker, I will still move around Skellige with your mod. :-)
    7. rfuzzo
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      hmm.. controllers are weird... it has to do with the key config. I'll see what I can do. Thanks.
  10. b1ad3ua
    b1ad3ua
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    Hi. With manual installation everything works fine, Thank you.
    1. rfuzzo
      rfuzzo
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      perfect! thanks for confirming!
  11. VreyAar
    VreyAar
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    Ah well, the thing is it would be nice to propel myself with Aard... and it would be very lore friendly. Very.
    And cool. And awesome. And it would bring you much kudos...

    In game wind is far from realistic. It may exist but its not like real one. Together with lack of waves, tides, currents, sails rigging, changing and reefing its impossible to give suggestions to improve on your mod. I think you did the best it can be done in the circumstances.

    And NO, tacking is the worst! The Worst!
    Just give me Aard so i can "control" the wind, set it to 45 degrees (or well... full from the stern i guess with that horrible rig in the game) and were golden.It would be like, realistic Witcher sailing, yes?

    Also... have you patched the holes in the sails in your mod or mods?
    Devs apparently havent sailed in their life. But even in the movies the sails dont have holes and rips in them!
  12. VreyAar
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    In response to post #61584817.


    Spoiler:  
    Show

    Hi! Thanks for the many ideas, I’ll try to answer:

    1. First: why do you think Realistic Sailing is not fully realistic? I tried my best but would like to make it even more realistic!

    2. Aard mechanics is totally doable. (I think I would make it last for a long time tho and you will have to recast it periodically, but I guess one could make sliders in the menu...)

    3. Wind: those mechanics is part of Realistic Sailing mod, dunno if I want it as a passive buff but it’s easy to do.

    4. Sail: well, the Lateen rig (Feregorns mod right?) sadly doesn’t rotate or has apex/dynamic cloth settings. So I don’t know how that would look, but I guess you can always use Feregorn’s mod, it doesn’t conflict with this one;
     


     
    Hi there, its been some time since i posted this and i didnt get a notification of the answer.
     
    Thanks for the reply.
     
    Have you done the Aard mechanic as i described it? I dont see it in the description of the mod now.  It would be fine if it lasted a long time and not until you stop as i suggested.
    maybe you can do it as a separate addition to the mod?
     
    As for the realistic mod, well... there is no real wind, or real fluid (sea)  physics in the game and the sail mechanics, rigging and changing it have to be simplified so its not really real-realistic.
    Its much more realistic then the vanilla thats for sure. But i dont want to spend half a day tacking to some place anyway. i have enough of that in rl.
     
    Which is why i would like to be able to go really fast with my Aard
     
    also, some big waves would be nice in storms too.
    1. rfuzzo
      rfuzzo
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      Ha, I haven’t done the aard mechanics (I didn’t say I would), but I could if I have the time. :)

      Just to be precise, there IS actual in game wind and the “realistic sailing” mod uses the ingames wind strength and direction.

      I still don’t see actual suggestions for improvement in your comments. but you are right, there are no animations for rigging and changing in the game sadly... but I did the best I can do lol. also, isn’t tacking the whole fun about sailing? :D
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