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BlackHole11 and Reaperrz

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BlackHole11

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310 comments

  1. BlackHole11
    BlackHole11
    • supporter
    • 14 kudos
    Locked
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    the gargoyle fight has been provided by MastaWitcha
  2. elric274
    elric274
    • member
    • 0 kudos
    I only want enemy to be more aggresive.
    but cant find a mod that only change that.
    can any body tell me what i should modify which line of code makes enemy attack more often ://
    1. pepasgaona
      pepasgaona
      • member
      • 6 kudos
      Aggresive Enemies
      3 years later lol
  3. JulianGroove
    JulianGroove
    • premium
    • 8 kudos
    have someone solved Imlerith bug?
    Thank you in advance.
  4. Nicolo2524
    Nicolo2524
    • member
    • 2 kudos
    If any of you have problem with 2H animation i have done a fix, just download the fix and replace the file and the game should have no more 2H bug.

    https://www.nexusmods.com/witcher3/mods/6558
    1. Setalit
      Setalit
      • member
      • 0 kudos
      What exactly is the fix for the Enemies of Rivia? Both animations.ws files are identical!!!
    2. JulianGroove
      JulianGroove
      • premium
      • 8 kudos
      thank you very much
  5. kedautinh12
    kedautinh12
    • member
    • 3 kudos
    For everyone conflicted with E3 Improved Combat Animations mod, you can use with E3 Improved Combat Animations mod now by those steps:
    1, before merge, delete player folder in The Witcher 3\mods\modEnemiesOfRivia\content\scripts\game\ (cause i seen line of two mod almost is same)
    2, delete script bottom in file animations.ws in The Witcher 3\mods\modEnemiesOfRivia\content\scripts\local\
    struct SAttackAnimation
    {
    var stance : int;
    var animName : name;
    var linkedAnimIndex : int;
    }
    3, you can mergeable and fix easy conflict between Enemies of Rivia and E3 Improved Combat Animations now
    1. JulianGroove
      JulianGroove
      • premium
      • 8 kudos
      Thank you very much
  6. kikosawa
    kikosawa
    • member
    • 1 kudos
    Ultimately, I decided to remove this mod. Every little squabble with some peasants turns into a drawn out battle, were Geralt needs to parry, use Signs, etc. I prefer low-level enemies to stay easy. 
    1. iiTzMitas
      iiTzMitas
      • member
      • 0 kudos
      i know this comment is from almost a year ago, but, im really wondering to insert this mod to my playtrough only because of that reason, i think this game is toooooooo easy, im playing on death march difficulty, the higher one, and i also installed some mods that increase a lot the speed from enemyes, and another mod that increases the levels of all mobs, so i never fight a low level mob, and STILL IS TOO EASY, i think that as a witcher you should certainly suffer a little to kill the mobs, and the bosses of course, theyre too damn easy, and also you should use all the techniques available to do it, like perks and all the signs, also potions and oils
    2. PopDog77
      PopDog77
      • supporter
      • 5 kudos
      Just wondering, what mod(s) did you use to increase the speed of enemies and levels of mobs? Also doesn't enemy scaling make the latter redundant?
  7. hackaim
    hackaim
    • supporter
    • 27 kudos
    Updated to NG.
    Only AI NPCs vers.
    I'm not sure if the AI works correctly, maybe CDPR has made its own changes to the behavior of combat NPCs.
    https://drive.google.com/file/d/10FcT65ryM2CDgzXB5SUVqxT6ikLFG7cL/view?usp=share_link

    edit. Tested, works as it should.
    1. HeyJoeHUN81
      HeyJoeHUN81
      • supporter
      • 13 kudos
      Hi, awesome thanks! Can you just describe in a few words, what can I expect from this mod in this form? Basically, all enemies (human, monster and animals) are more challenging opponents for Geralt during his fights with them?

      So, "

      • Improved NPC and monster stamina management
      • Improved NPC and monster blocking and countering mechanics
      • Improved NPC and monster dodging mechanic
      • Increased NPC and monster aggression
      • NPC combat animations and skills are now commensurate to its equipment and level
      • NPC wielding two-handed weapons will no longer approach their enemies slowly
      • NPC wielding longswords will now use more combat animations, more appropriately
      • NPC archers will no longer run towards their enemies with their ranged weapons drawn"
      • ...All of these features above are included in your update too?
    2. hackaim
      hackaim
      • supporter
      • 27 kudos
      Everything is written on the main page, even there is a video =)I just adapted the scripts for the NG version...
    3. HeyJoeHUN81
      HeyJoeHUN81
      • supporter
      • 13 kudos
      Fair enough
    4. wowmuchdoge
      wowmuchdoge
      • member
      • 1 kudos
      This mod is cool and all but I just wanna let you know it bugged out the 'Plague Victim' enemies on "In the Eternal Fire's Shadow" , the newly added quest from next-gen update. They have empty health bars and can't die with this mod enabled.
    5. hackaim
      hackaim
      • supporter
      • 27 kudos
      Yes, I know about the problem with the new assignment...
      I recommend turning off the mod for the duration of its passage.
      If you make changes to the behavior and statistics of the plague victims, then the main modules of the mod stop working...Most likely I will solve the problem after CDPR make the final patch.
    6. NeteriXX
      NeteriXX
      • member
      • 0 kudos
      Good job with this one. Unfortunately it alters not only behaviour of the enemies but also their stats from vanilla values. It means that other mods that should change their stats or scaling are overriden. Also you could just add vanilla lines in empty space to fix that new quest NPCs problem
    7. ArjukKagrim
      ArjukKagrim
      • supporter
      • 0 kudos
      Does islt also work with  Game ver 4.01?
    8. patbad73
      patbad73
      • member
      • 0 kudos
      Any chance you'd be able to update the combat animations for NG too?
    9. WITCHER0920
      WITCHER0920
      • member
      • 0 kudos
      I haven't encountered this problem in game version 4.01. Maybe hackaim has been updated
    10. Ariel2211
      Ariel2211
      • supporter
      • 4 kudos
      This mod is cool and all but I just wanna let you know it bugged out the 'Plague Victim' enemies on "In the Eternal Fire's Shadow" , the newly added quest from next-gen update. They have empty health bars and can't die with this mod enabled

      Does this problem still exist in game ver 4.02?
    11. Arthyom99
      Arthyom99
      • member
      • 0 kudos
      Is it compatible with 4.03?
    12. helpmeguys
      helpmeguys
      • member
      • 0 kudos
      @hackaim Your mod causes Bow users enemies to be unable to use their weapons except swords
    13. LA1exei
      LA1exei
      • member
      • 1 kudos
      Comrade hackaim, can you confirm if this works fine with v4.04?
      Thanks for update
    14. Teamy88
      Teamy88
      • member
      • 8 kudos
      You have to add one line in btTaskShoot.ws to make it fully 4.04 compatible.
      under line 183 add

      collisionGroups.PushBack('Foliage');

      This part should look like this:

      https://imgur.com/bML6xgQ
  8. Mooonn
    Mooonn
    • supporter
    • 1 kudos
    Works on v4.04?
  9. DarkAvenger79
    DarkAvenger79
    • member
    • 0 kudos
    Is it compatible with:
    1) SCAAR,
    2) Enhanced targeting,
    3) Combat stance?
    1. hackaim
      hackaim
      • supporter
      • 27 kudos
      Of course
  10. Mozgil
    Mozgil
    • BANNED
    • 0 kudos
    It was possible to make different behavior for different groups, and not so that all people become the same masters of parrying.
  11. RickThedope
    RickThedope
    • BANNED
    • 42 kudos
    PLEASE UPDATE TO NEXT GEN, THIS MOD IS ESSENTIAL.