The Witcher 3

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stefan3372

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Compatibilty fixes and issuses for complete animations with other mods (2 comments)

  1. tanteiokuoku
    tanteiokuoku
    • supporter
    • 5 kudos
    Ghost Mode 4 (beta) does work with CA via script merging with no conflicts or issuses
    ghost mode 3.0.3 &3.0.1/2 have compatibility fixes which can be found below rfuzzo worked hard on them.
    https://drive.google.com/drive/folders/1bwIPMqOYPVmbyyxK_pu90DcgF1CwwrFq

    Autolootmenu mod Requires the below compatibility fix and script merging to play nice with CA
    A solution for merging container.ws for Autoloot mod and Complete Animations mod: - choose whatever lines in Script Merger and save the file; - find container.ws on the right panel in Script Merger; - right click it and chose "open merged file" option; - find public final function ShowLoot() in that merged file; - replace whatever is in that function with this:

    public final function ShowLoot()
    {
    var lootData : W3LootPopupData;

    // AeroHD -- AutoLootMenu++
    if( GetWitcherPlayer().GetAutoLootConfig().GetActions().ProcessContainer(this) )
    {
    // CA
    if( CALootAnimOn() && !thePlayer.IsSwimming() &&
    !((CALootAnimType() == LAT_noherb || CALootAnimType() == LAT_altnoherb ) &&
    (W3Herb)this) )
    {
    thePlayer.completeAnims.SetContainer( this );
    thePlayer.completeAnims.LootAnim( this );
    }
    else
    {
    lootData = new W3LootPopupData in this;
    lootData.targetContainer = this;

    //AutoLootMenu
    if(!mergeNotification)
    theGame.RequestPopup('LootPopup', lootData);
    }
    // CA
    }
    // AeroHD -- AutoLootMenu--
    }
    1. Azetol
      Azetol
      • member
      • 0 kudos
      Thank you very much. It works :)