The Witcher 3

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Merging with Grindstone and Workbench Charges (2 comments)

  1. KeldorKatarn
    KeldorKatarn
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    In case someone's looking for a merge with the mod that turns weapon upgrades into charges instead of timeouts, it can be done by deleting the lines

    AddEffectDefault(EET_EnhancedWeapon, this, "repair_object", false);
    or
    AddEffectDefault(EET_EnhancedArmor, this, "repair_object", false);

    from both the triggering functions where the actual conflict is AND the timer functions

    timer function PNRepairBuffWeapon( dt : float, id : int )
    timer function PNRepairBuffArmor( dt : float, id : int )

    the other mod takes care of that effect in its own function.

    This needs to be done during the merge with script merger. If a regular merge is done without this change the effect will get applied twice after the animation, which results in the buff HUD getting messed up, showing the buff twice, one of them with 0 charges.

    Grindstone and Workbench Charges:
    http://www.nexusmods.com/witcher3/mods/2174
    1. ToniakaToni
      ToniakaToni
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      How can I delete lines in script merger?

      It seems I can't merge this, right?

      https://i.imgur.com/2lJAwlr.png

      edit:
      I managed to merge everything but I still don't know how to delete single lines.

      edit 2:
      Ok, I think I got it. I deleted the two conflict lines and searched for the 2 timer lines. Had to delete it with the "{" included, like this: https://i.imgur.com/m8AbcPS.png

      So far it works, thank you.

      PS
      It's not pretty clear if we have to delete both lines because you use the word "or".