Hi, I use a controller and while I can transform, unfortunately the camera doesn't work while flying, and it's only posible to move in 4 directions. If you've got the time could you please make the mod controller compatible?
I've looked at the script and I think that you need to incorporate GI_axisRightX and GI_axisRightY somehow, but I have no idea how to lol. I tried simply replacing GI_MouseDampX and GI_MouseDampY but that obviously didn't work. Dang
Hi guys, after so many hours of research, i have found how to make the camera right stick work for controllers and i really want to share it with you =) WARNING : The mouse will not work anymore during metamorph, but i guess you don't care as you play with game controller.
You need to edit the batman.ws (with wordpad for example), located in witcher3/mods/modbatman/content/scripts/local You need to replace line 365 to line 371. Delete these original lines and instead, copy paste the following :
If you want to change the camera speed, the only thing you need to change is the 3.5f (visible twice). If you want a slower camera, just put for example 2.5f.
Save and close. Launch game. Enjoy =)
EDIT :
After some changes, i found (to my mind) the perfect configuration for the camera control. What it does : - horizontal camera : normal speed (almost same as normal Gerald camera speed) - vertical camera : slow speed (i didn't like the vertical camera movements, i feel like it's much better with slow speed) - Invert up/down (in the mod original configuration, if you press up, the camera goes down and it you press down, the camera goes up ; i didn't like that so i removed it, now if you go up, you go up!)
Hi guys, after so many hours of research, i have found how to make the camera right stick work for controllers and i really want to share it with you =) WARNING : The mouse will not work anymore during metamorph, but i guess you don't care as you play with game controller.
You need to edit the batman.ws (with wordpad for example), located in witcher3/mods/modbatman/content/scripts/local You need to replace line 365 to line 371. Delete these original lines and instead, copy paste the following :
If you want to change the camera speed, the only thing you need to change is the 3.5f (visible twice). If you want a slower camera, just put for example 2.5f.
Save and close. Launch game. Enjoy =)
EDIT :
After some changes, i found (to my mind) the perfect configuration for the camera control. What it does : - horizontal camera : normal speed (almost same as normal Gerald camera speed) - vertical camera : slow speed (i didn't like the vertical camera movements, i feel like it's much better with slow speed) - Invert up/down (in the mod original configuration, if you press up, the camera goes down and it you press down, the camera goes up ; i didn't like that so i removed it, now if you go up, you go up!)
how did u bind the z key to controller? like i want to bind it to left analog or dpad is fine. please tell me how to bind the transformation key to controller
Ok, do work for author, find - IK_Z=(Action=ToggleBatman,State=Duration,IdleTime=0.3) IK_Z=(Action=ToggleBatman,State=Duration,IdleTime=0.3), add bellow - IK_Pad_Y_TRIANGLE=(Action=ToggleBatman,State=Duration,IdleTime=0.3) IK_Pad_Y_TRIANGLE=(Action=ToggleBatman,State=Duration,IdleTime=0.3), twice in sublime text or somwthing like that and, make same with d pad but replace first letter with batman word, it will work automaticly, Ill make better version of it with combat possibility next year
i don't like this patch, my settings that i entered in input settings are being deleted, i haven't found the solution for this yet, help me or i will have to uninstall this game, this update was not needed, i can't downgrade before, steam won't allow it :((
TW3 Version 4.03 and the mod is working . Download batman mod https://www.nexusmods.com/witcher3/mods/2597?tab=files and place the mod and the dlc in your mods/DLC folder. Then go here https://www.nexusmods.com/witcher3/mods/2109 and download modBootstrap-registry and modBootstrap-v.0.4.1-NEXT-GEN.Extract and leave Mod boostrap registry in your mods folder . modBootstrap-v.0.4.1-NEXT-GEN leave the mod and the dlc in your Mods/ dlc folder. Inside the modBootstrap-v.0.4.1-NEXT-GEN folder you will find the modBootstrap.imput.settings open and copy .Go to My documents ->TW3-> Imput.settings and paste it at the very botton of the file . Copy paste this one too in the Combat and exploration section. [Combat] IK_Z=(Action=ToggleBatman,State=Duration,IdleTime=0.3) [Exploration] IK_Z=(Action=ToggleBatman,State=Duration,IdleTime=0.3) Download this mods_registry.ws and replace . My friend edited and fixed this file so replace the mods_registry.ws file and you are done. The Witcher 3\mods\modBootstrap-registry\content\scripts\local .
i agree this is super confusing and instructions are not clear at all doesn't even tell you what program to use to open bootstrap cant even add a line of code or anything
Error [modbatman]local\batman.ws(1): Unknown base class 'CEntityMod' Error [modbootstrap-registry]local\mods_registry.ws(3): Unknown base class 'CModFactory'
Add this line:add(modCreate_BatmanDLC()); to the bootstrap registry at: The Witcher 3 Wild Hunt\Mods\modBootstrap\content\scripts\local\mods_registry.ws
155 comments
I've looked at the script and I think that you need to incorporate GI_axisRightX and GI_axisRightY somehow, but I have no idea how to lol. I tried simply replacing GI_MouseDampX and GI_MouseDampY but that obviously didn't work. Dang
WARNING : The mouse will not work anymore during metamorph, but i guess you don't care as you play with game controller.
You need to edit the batman.ws (with wordpad for example), located in witcher3/mods/modbatman/content/scripts/local
You need to replace line 365 to line 371.
Delete these original lines and instead, copy paste the following :
if(theInput.GetActionValue( 'GI_MouseDampX' )( 'GI_AxisRightX' )!=0){
currentHeading = currentHeading + LerpF(theInput.GetActionValue( 'GI_MouseDampX' )( 'GI_AxisRightX' ) * -1,0.09f,3.5f);
}
if(theInput.GetActionValue( 'GI_MouseDampY' )( 'GI_AxisRightY' )!=0){
currentPitch = currentPitch + LerpF(theInput.GetActionValue( 'GI_MouseDampY' )( 'GI_AxisRightY' ) * -1,0.09f,3.5f);
If you want to change the camera speed, the only thing you need to change is the 3.5f (visible twice). If you want a slower camera, just put for example 2.5f.
Save and close. Launch game. Enjoy =)
EDIT :
After some changes, i found (to my mind) the perfect configuration for the camera control.
What it does :
- horizontal camera : normal speed (almost same as normal Gerald camera speed)
- vertical camera : slow speed (i didn't like the vertical camera movements, i feel like it's much better with slow speed)
- Invert up/down (in the mod original configuration, if you press up, the camera goes down and it you press down, the camera goes up ; i didn't like that so i removed it, now if you go up, you go up!)
Copy paste these lines instead of the previous :
if(theInput.GetActionValue( 'GI_MouseDampX' )( 'GI_AxisRightX' )!=0){
currentHeading = currentHeading + LerpF(theInput.GetActionValue( 'GI_MouseDampX' )( 'GI_AxisRightX' ) * -1,0.09f,3.5f);
}
if(theInput.GetActionValue( 'GI_MouseDampY' )( 'GI_AxisRightY' )!=0){
currentPitch = currentPitch + LerpF(theInput.GetActionValue( 'GI_MouseDampY' )( 'GI_AxisRightY' ) * 1,0.09f,1.5f);
Here it is. Hope it can help some people like me who spent a full day searching for this miracle solution.
Enjoy guys =)
currentHeading = currentHeading + LerpF(theInput.GetActionValue( 'GI_MouseDampX' )( 'GI_AxisRightX' ) * -1,0.09f,3.5f);
}
if(theInput.GetActionValue( 'GI_MouseDampY' )( 'GI_AxisRightY' )!=0){
currentPitch = currentPitch + LerpF(theInput.GetActionValue( 'GI_MouseDampY' )( 'GI_AxisRightY' ) * 1,0.09f,1.5f);
WARNING : The mouse will not work anymore during metamorph, but i guess you don't care as you play with game controller.
You need to edit the batman.ws (with wordpad for example), located in witcher3/mods/modbatman/content/scripts/local
You need to replace line 365 to line 371.
Delete these original lines and instead, copy paste the following :
if(theInput.GetActionValue( 'GI_MouseDampX' )( 'GI_AxisRightX' )!=0){
currentHeading = currentHeading + LerpF(theInput.GetActionValue( 'GI_MouseDampX' )( 'GI_AxisRightX' ) * -1,0.09f,3.5f);
}
if(theInput.GetActionValue( 'GI_MouseDampY' )( 'GI_AxisRightY' )!=0){
currentPitch = currentPitch + LerpF(theInput.GetActionValue( 'GI_MouseDampY' )( 'GI_AxisRightY' ) * -1,0.09f,3.5f);
If you want to change the camera speed, the only thing you need to change is the 3.5f (visible twice). If you want a slower camera, just put for example 2.5f.
Save and close. Launch game. Enjoy =)
EDIT :
After some changes, i found (to my mind) the perfect configuration for the camera control.
What it does :
- horizontal camera : normal speed (almost same as normal Gerald camera speed)
- vertical camera : slow speed (i didn't like the vertical camera movements, i feel like it's much better with slow speed)
- Invert up/down (in the mod original configuration, if you press up, the camera goes down and it you press down, the camera goes up ; i didn't like that so i removed it, now if you go up, you go up!)
Copy paste these lines instead of the previous :
if(theInput.GetActionValue( 'GI_MouseDampX' )( 'GI_AxisRightX' )!=0){
currentHeading = currentHeading + LerpF(theInput.GetActionValue( 'GI_MouseDampX' )( 'GI_AxisRightX' ) * -1,0.09f,3.5f);
}
if(theInput.GetActionValue( 'GI_MouseDampY' )( 'GI_AxisRightY' )!=0){
currentPitch = currentPitch + LerpF(theInput.GetActionValue( 'GI_MouseDampY' )( 'GI_AxisRightY' ) * 1,0.09f,1.5f);
Here it is. Hope it can help some people like me who spent a full day searching for this miracle solution.
Enjoy guys =)
currentHeading = currentHeading + LerpF(theInput.GetActionValue( 'GI_MouseDampX' )( 'GI_AxisRightX' ) * -1,0.09f,3.5f);
}
if(theInput.GetActionValue( 'GI_MouseDampY' )( 'GI_AxisRightY' )!=0){
currentPitch = currentPitch + LerpF(theInput.GetActionValue( 'GI_MouseDampY' )( 'GI_AxisRightY' ) * 1,0.09f,1.5f);
I can bind the key to my Dpad, but it wont rotate the camera if i use the Gamepad
IK_Z=(Action=ToggleBatman,State=Duration,IdleTime=0.3), add bellow - IK_Pad_Y_TRIANGLE=(Action=ToggleBatman,State=Duration,IdleTime=0.3)
IK_Pad_Y_TRIANGLE=(Action=ToggleBatman,State=Duration,IdleTime=0.3), twice in sublime text or somwthing like that and, make same with d pad but replace first letter with batman word, it will work automaticly, Ill make better version of it with combat possibility next year
Then go here https://www.nexusmods.com/witcher3/mods/2109 and download modBootstrap-registry and modBootstrap-v.0.4.1-NEXT-GEN.Extract and leave Mod boostrap registry in your mods folder . modBootstrap-v.0.4.1-NEXT-GEN leave the mod and the dlc in your Mods/ dlc folder. Inside the modBootstrap-v.0.4.1-NEXT-GEN folder you will find the modBootstrap.imput.settings open and copy .Go to My documents ->TW3-> Imput.settings and paste it at the very botton of the file . Copy paste this one too in the Combat and exploration section. [Combat]
IK_Z=(Action=ToggleBatman,State=Duration,IdleTime=0.3)
[Exploration]
IK_Z=(Action=ToggleBatman,State=Duration,IdleTime=0.3)
Download this mods_registry.ws and replace . My friend edited and fixed this file so replace the mods_registry.ws file and you are done. The Witcher 3\mods\modBootstrap-registry\content\scripts\local .
Error [modbootstrap-registry]local\mods_registry.ws(3): Unknown base class 'CModFactory'
I have no idea what went wrong T.T .
The Witcher 3 Wild Hunt\Mods\modBootstrap\content\scripts\local\mods_registry.ws
but it still gives me the error message
same as this guy your helping with
my witcher version is 1.21
works on 4.03