For ease of installing, I broke up all the different parts of the tweaks I'm creating in different files. This will allow people to customize their game however they want.
The long range no spin you just removed the man_geralt_fast_far_''_'' and as author it is bad thing to not say personally i didnt expect by 'NO spin' you mean no far attack that just ruin the game . but in 2017 without todays knowledge it was a good mod to make i think as someone thats been working on 4 combat mods this file needs rework
The removal of the inconsistent slower further light attack is what I want to remove. Is there some combat mod that simply do this? As a FromSoft game enjoyer (Dark Souls 3 etc) I found the inconsistency of attack timing and range is so bad for me to bear playing.
Does anybody know what these lines are responsible for ?aspect.AddLink( 'man_geralt_sword_attack_close_combo_l_1', 'man_geralt_sword_attack_close_combo_r_2' ); What they does and how to edit them?
Analyzing this mod I made my own modification. If you actually like the far front spinning light attacks like in the demo... they'll both trigger randomly. Also I modified the far front strong attack(that upward strike didn't look right to me imho), replaced it with the one that triggered from the right side. Switched them. Looks pretty cool. Demonstration: https://youtu.be/UAWPFtTBP-0
Is this compatible with "Both Hands on Swords" https://www.nexusmods.com/witcher3/mods/2245 and "E3 Improved Combat Animations" https://www.nexusmods.com/witcher3/mods/3474 ??
Yeah, I'm modding manually so not using script merger. Using E3 Combat Animations and E3IG. Hoping for a way right now... Anyone found a solution yet? Maybe try to give this one higher priority? The other ones work fine
163 comments
and as author it is bad thing to not say personally i didnt expect by 'NO spin' you mean no far attack that just ruin the game .
but in 2017 without todays knowledge it was a good mod to make
i think as someone thats been working on 4 combat mods this file needs rework
aspect.AddLink( 'man_geralt_sword_attack_close_combo_l_1', 'man_geralt_sword_attack_close_combo_r_2' );
What they does and how to edit them?If you actually like the far front spinning light attacks like in the demo... they'll both trigger randomly.
Also I modified the far front strong attack(that upward strike didn't look right to me imho), replaced it with the one that triggered from the right side. Switched them. Looks pretty cool.
Demonstration: https://youtu.be/UAWPFtTBP-0
https://drive.google.com/file/d/1uFtj-a-ET4fAVLnR7LnhMvc4DGALmrX4/view?usp=sharing
I love the mod
and "E3 Improved Combat Animations" https://www.nexusmods.com/witcher3/mods/3474
??