This page was last updated on 26 November 2017, 2:26PM
Changelogs
Version 1.0.Fix
Fixed an issue pertaining to the primary form of Igni, whereby one of the particle systems failed to emit visible particles.
Version 1.0
Added particle collision for Geralt and large monsters. This means that they disturb fog and gas when they walk. Geralt's version still needs a little work.
Added windInfluence to and increased the particle count of blood effects.
Tweaked the primary version of Igni so that the wind effect is less intense.
Increased the spawn-rate for most fire particles.
Added windInfluence to and increased the particle count of walking and rolling effects.
Version 0.9B.Fix
Fixed a bug, whereby the primary version of Igni would have active emitters long after it was cast in certain locations (usually Velen).
Version 0.9B
Added windInfluence to and increased the particle count of: NPC and Monster-related particle effects, PhysX APEX destruction, dust, fog, collision effects, smoke from pipes, explosions, sparks from explosions, snow, frost, and environmental gas.
Recolored environmental gas.
Version 0.9A.Fix
Fixed an issue whereby aard sweep produced a cloud of dust far away from the caster.
Fixed an issue whereby the Yrden turret itself, rather than the sparks produced when it attacks, was interacting with the wind.
Fixed an issue whereby the primary mode of casting Igni would not support wind influence.