Since i got mod like Random Encounter Rework,and it gives a lot of exp,that make it super fast to level up.So could u make a NextGen version that change The Exp need every level as Lvl*500。Pls。
For GOTY edition to remove XP notifications for enemies go to The Witcher 3 - Wild Hunt\Mods\modImprovedMonsterExp\content\scripts\game\npc\npc.xml, find this line witcher.AddPoints(EExperiencePoint, RoundF( expPoints * theGame.expGlobalMod_kills ), true ); and change it from true to false.
With GOG Goty, version 1.31, you get script compilation errors. Same with GOTY Compatibility Patch.
Error [content0]game\gui\commonmainmenubase.ws(73): Could not find function 'GetChosenMainMenuType' Error [content0]game\gui\main_menu\maincreditsmenu.ws(397): Could not find function 'GetChosenMainMenuType'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'D ebugSetEShowFlag' was not exported from C++ code.
Hi, I have GOTY 1.32 edition and when I install this mod and start New game it doesn't work I think. As soon as I start in Kaer Morhen, i open my character tab and it says 1000 EXP to level 2. I installed it using Vortex.
the mod is okay, but i don't like the fact that turning "enemy upscaling" on also increases the amount of xp they give. For ex. im lvl 54, ran into a drowner nest lvl 19, with upscaling they gave 223 xp (way too much), but without upscaling they gave about 76 (which is somewhat acceptable). I'd prefer if you could at least give us an option to set a cap, from 0 to like 1000 (cause i doubt any would even give 1000xp if you are willingly using this mod)
I hate playing without upscaling, but in this case turning it on/off is a double edged sword.
Update: alright so i found the part of the script in npc.ws (from line 2242 onwards) which determines the xp gain. Ive deleted the multipliers, my only question is if i can make changes like these:
if ( GetSfxTag() == 'sfx_drowner' )exp = currentLevel;//Drowner to if ( GetSfxTag() == 'sfx_drowner' )exp =(int)(10+ currentLevel/4);//Drowner
since i dont know how conversions work in this particular language (C++ i presume, i only know C)
This is what I was looking for! PERFECT for me! great! I am in Velen now and from what I observed by far - Your mod is better than original exp mechanics! Thank You Very Much for this mod! My top mod for The Witcher! Cheers!
The mod is excellent, but it is not compatible with some mods. Tell me how to make it appear only a message about gaining experience in killing enemies? It adds to my joy. The balancing of the experience scale is not needed.
46 comments
Please, i need a mod only this "Experience received from monsters will now be shown"
thanku
Error [content0]game\gui\commonmainmenubase.ws(73): Could not find function 'GetChosenMainMenuType'
Error [content0]game\gui\main_menu\maincreditsmenu.ws(397): Could not find function 'GetChosenMainMenuType'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'D ebugSetEShowFlag' was not exported from C++ code.
Only using this mod so far.
I installed it using Vortex.
I hate playing without upscaling, but in this case turning it on/off is a double edged sword.
Update: alright so i found the part of the script in npc.ws (from line 2242 onwards) which determines the xp gain. Ive deleted the multipliers, my only question is if i can make changes like these:
if ( GetSfxTag() == 'sfx_drowner' )exp = currentLevel;//Drowner
to
if ( GetSfxTag() == 'sfx_drowner' )exp =(int)(10+ currentLevel/4);//Drowner
since i dont know how conversions work in this particular language (C++ i presume, i only know C)
Thank You Very Much for this mod! My top mod for The Witcher! Cheers!
Can I delete a curve? And then put it from the very beginning of the game and can not just reach the 16th level, because Need 8000 experience
for a new lvl curve you have to start a new game at lvl 1.