The Witcher 3
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SWS90

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SWS90

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13 comments

  1. AquaDesignPM
    AquaDesignPM
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    • 0 kudos
    Hey, please update to next gen. Tyvm
  2. metronomicon
    metronomicon
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    Is it possible to remove the wooden handle of the torch and just keep the top part? This mod creates the best atmosphere during dark nights and caves, but that wooden stick is a bit intrusive.Thank you for this mod, in any case!
  3. ramzes73
    ramzes73
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    • 0 kudos
    trouble! bug with a torch.
     


  4. wahdegreat
    wahdegreat
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    Awesome mod!

    Been using wisp but i find the radius is too short.

    Now i have both the wisp n torch following me around. LOL
  5. zappy69
    zappy69
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    Hi! Thanks for this wonderful mod. Though I have run into a script compiling problem when I uninstalled, and then installed this mod. It shows:

    Error [content0]game\main_menu\ingamemenu.ws(56): Structure 'newGameConfig' already defined.
    Error [content0]game\main_menu\maincreditsmenu.ws(10): Structure 'CreditsSection' already defined.
    Error [content0]game\menus\menubase.ws(12): Structure 'SMenuButtonDef' already defined.
    Error [content0]game\menus\menubase.ws(19): Structure 'SKeyBinding' already defined.
    Error [content0]game\r4guimanager.ws(6): Structure 'SUISavedData' already defined.
    Error [content0]game\r4guimanager.ws(18): Structure 'SGlossaryEntry' already defined.
    Error [content0]game\r4guimanager.ws(25): Structure 'SMappinEntry' already defined.
    Error [content0]game\r4guimanager.ws(31): Structure 'SCraftingFilters' already defined.
    Error [content0]game\r4guimanager.ws(38): Structure 'SEnchantmentFilters' already defined.
    Error [content0]game\r4guimanager.ws(47): Structure 'SGuiEnhancementInfo' was already exported.
    Error [content0]game\hud\hud.ws(13): Enum 'EHudVisibilitySource' already defined.
    Error [content0]game\main_menu\ingamemenu.ws(10): Enum 'InGameMenuActionType' already defined.
    Error [content0]game\main_menu\ingamemenu.ws(45): Enum 'EIngameMenuConstants' already defined.
    Error [content0]game\main_menu\maincreditsmenu.ws(21): Enum 'CreditsIndex' already defined.
    Error [content0]game\menus\menubase.ws(30): Enum 'ENotificationType' already defined.
    Error [content0]game\r4guimanager.ws(60): Enum 'EUserDialogButtons' already defined.
    Error [content0]game\r4guimanager.ws(68): Enum 'EUniqueMessageIDs' already defined.
    Error [content0]game\r4guimanager.ws(89): Enum 'ELockedControlScheme' already defined.
    Error [content0]game\r4guimanager.ws(96): Enum 'EGamepadType' already defined.
    Error [content0]game\r4guimanager.ws(103): Enum 'ECursorType' already defined.
    Error [modfriendlyhud]game\gui\commonmainmenubase.ws(10): Class 'CR4CommonMainMenuBase' already defined.
    Error [content0]game\hud\hud.ws(6): Class 'CR4Hud' was already exported.
    Error [content0]game\hud\hud.ws(21): Class 'CR4ScriptedHud' already defined.
    Error [content0]game\hud\modules\hudmoduletimelapse.ws(6): Class 'CR4HudModuleTimeLapse' already defined.
    Error [content0]game\main_menu\ingamemenu.ws(64): Class 'CR4IngameMenu' already defined.
    Error [content0]game\main_menu\ingamemenu\igmstructurecreator.ws(11): Class 'IngameMenuStructureCreator' already defined.
    Error [content0]game\main_menu\maincreditsmenu.ws(28): Class 'CR4MainCreditsMenu' already defined.
    Error [content0]game\menus\menubase.ws(36): Class 'CR4MenuBase' already defined.
    Error [content0]game\popups\popupbase.ws(10): Class 'CR4PopupBase' already defined.
    Error [content0]game\r4guimanager.ws(110): Class 'CR4GuiManager' was already exported.

    Any idea how to fix this?
  6. nsilentscience
    nsilentscience
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    fireball will be cool
  7. sparda100981
    sparda100981
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    This mod is cool, this wisp mod is also cool... Though the floating torch itself is a bit intrusive blocking vision. What would make this mod really great would be if it were a floating fireball instead. You could then rp that you are using Igni/Pyrotechnics to light your way.

    Good job though man, cheers
  8. gamer982015
    gamer982015
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    • 1 kudos
    I think KNGs wisp is better so no thx
    1. MasterVegito2012
      MasterVegito2012
      • member
      • 7 kudos
      That depends. KNGs wisp messes up the lighting pretty bad, this mods lighting is much more natural and looks less obnoxious in the cutscenes.
    2. KNGR
      KNGR
      • member
      • 233 kudos
      don't listen to this guy, hes cancer
  9. SWS90
    SWS90
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    • 6 kudos


    I think KNGs wisp is better so no thx


    Alright, to each their own
     


    Thanks for this mod, no incompatibles with your original torch mod. Testing in a while!


    No problem, glad you like the mod
     
     


    FYI: The (NMM) version of your MOD installs the DLC folder and files UNDER the Witcher 3 DLC folder, so you wind up with two DLC folders under DLC.
    This has the added bonus of intercoursing all the DLC content... Just remove it from NMM using NMM and then install it MANUALLY... All DLC content then returns.

    Check your FOMOD settings for the NMM version of the MOD...

    Other than that, not bad! Cheers!


    Don't use NMM to install the mod, download and install it manually.
    I've forgotten to remove the download with manager options. Though, I've now just removed them.
  10. Viper2x
    Viper2x
    • supporter
    • 0 kudos
    FYI: The (NMM) version of your MOD installs the DLC folder and files UNDER the Witcher 3 DLC folder, so you wind up with two DLC folders under DLC.
    This has the added bonus of intercoursing all the DLC content... Just remove it from NMM using NMM and then install it MANUALLY... All DLC content then returns.

    Check your FOMOD settings for the NMM version of the MOD...

    Other than that, not bad! Cheers!