The Witcher 3

How to merge with ExtraSlots and , mutations (or Just Extra SLots), but not SlotsSlotsSLots (2 comments)

  1. Dimmkar
    Dimmkar
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    I want to have a mod Shields and ExtraSlots and mutations, but its give many problems on a game start after merging, a cant fix it alone; PLEASE HELP WHO`S KNOWS!

    (Before merge :
    Error [modslots]local\debug\console_commands.ws(1: Function 'ResetMutationsDev' does not take 1 param(s)
    Error [modslots]local\essnotification.ws(20): Function 'ResetMutationsDev' does not take 1 param(s)
    Error [modslots]local\essuninstallation.ws(72): Function 'ResetMutationsDev' does not take 1 param(s)
    Error [modslots]local\essuninstallation.ws(79): Could not find function 'ESSInitUnistall'

    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.)

    A After merge:

    (Error [mod0000_mergedfiles]game\gameplay\ability\playerabilitymanager.ws(4470): Found unexpected '}') (fixed)

    Error [mod0000_mergedfiles]game\gameplay\ability\playerabilitymanager.ws(4480): Unexpected end of file found after '{' at line 11

    1. IIiRepNzII
      IIiRepNzII
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      i by passed this by 
      1. not extracting shields mod  folder and draging the 1 zip file into vortex clicked install.
      2.top tool bar is deploy mods when the notification to run merge script opens click run
      3. tick all boxes (should be 4) and click merge, exit then run the game