About this mod
Tries to recapture the tactical decision making of when and what potions to use
- Permissions and credits
In this way, you can not simply spam potions throughout combat anymore. You must decide if the current enemies are trouble enough to warrant downing a potion, or be sure that you can either meditate before your next engagement or have a white honey available. It also greatly increases the tactical value of white honey. There are 4 versions of my mod:
Buffed- Because you can no longer maintain potion effects at all times, i buffed the effects of all the potions. Now that they are tactical decisions to only use if the situation needs it, they are now more game changing
Duration- Increased all potion durations (except Swallow and Blizzard due to balance) to 5 min/7.5 min/10 min to mimic the Witcher 2's potion length. Includes toxicity loss decrease
Duration Only- same as above but without the duration increase
Tox only- This leaves potion effects at their vanilla strength
Installation: NMM or simply drop modAlchemyEnhanced-xx into your witcher3/mods directory