This happens with me too. With this mod installed, a crash log is generated each time I exit the game. Tested with just this mod installed, still happens.
yeah, right now it is... thats what i said.... but if i were to make the mod in a way that doesnt cause the crash log then it would NOT be compatible......
I just want to report that in the next gen version, Geralt holds his sword with both hands in combat while fighting multiple enemies by default. When facing an enemy one on one, he reverts to his standard one handed stance. However, upon loading a save game, Geralt will no longer 2hand his sword in combat and will revert to his standard 1 hand stance regardless of how many enemies he is facing. This will continue until the game is restarted. Perhaps a bug?
I have posted a thread on the official forums regarding this issue to bring attention to it. The thread is linked here https://forums.cdprojektred.com/index.php?threads/geralts-combat-stance-both-hands-on-sword-inconsistency.11111356/
Really nice animation! good job! however, this doesnt work for me. No conflict on scriptmerger it simply doesnt work. Perhaps there's conflict with other mods.
Is this compatible with "Better Combat Animations" https://www.nexusmods.com/witcher3/mods/2538 and "E3 Improved Combat Animations" https://www.nexusmods.com/witcher3/mods/3474 ??
Hi dear erxv. That is a great mod and must have for me. Thx for this quality work. I really respect & appreciate your modding skills, knowledge & what you've created for the community so far.
My question / request is about the movement of Geralt while on combat which we've seen at E3 gameplay demos. This is quite similiar to what you've done in your mod but a bit different while Geralt moving forward in combat. Is this even possible to achieve?
https://www.youtube.com/watch?v=tuPEam_Jt4I
please look at 5:00 & 5:29on this video to see the animation im talking about. He takes both hands on sword but moving forward animation is a bit different.
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ps. im using 1.31 gotty fresh game.
pretty sure it happens because it edits animation files, if i were to do it another way, the mod wouldnt be compatible with that dodging mod..
I have posted a thread on the official forums regarding this issue to bring attention to it. The thread is linked here https://forums.cdprojektred.com/index.php?threads/geralts-combat-stance-both-hands-on-sword-inconsistency.11111356/
and "E3 Improved Combat Animations" https://www.nexusmods.com/witcher3/mods/3474
??
My question / request is about the movement of Geralt while on combat which we've seen at E3 gameplay demos.
This is quite similiar to what you've done in your mod but a bit different while Geralt moving forward in combat.
Is this even possible to achieve?
https://www.youtube.com/watch?v=tuPEam_Jt4I
please look at 5:00 & 5:29on this video to see the animation im talking about. He takes both hands on sword but moving forward animation is a bit different.
https://imgur.com/a/nrH05Fq