Thanks, I have W3EE and I wanted the visual aiming mode that your mod has. In W3EE you can't see it with tall grass!!. Which line should I modify in the *.ws files to get that FX?
Not sure if it's supposed to mix with the coding, but this seemed to affect the manual spell aiming for Magic Spells for Signs and Weapons here: https://www.nexusmods.com/witcher3/mods/3346 It doesn't cause any issues, just that it seems I am limited to the raytracing's range for casting. I guess his mod uses the bomb mechanics to calculate them? Just wanted to let you know, since I love both of these mods and it's great that the Script Merger worked perfectly with both.
Yeah the manual spell aiming is coded as bombs it seems. Would be fantastic if anyone knows how to edit the scripts to exclude the manual spell aiming from bomb aiming and instead use the vanilla crosshair system for spell aims.
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Which line should I modify in the *.ws files to get that FX?
@Eutirion: if you want I can send you the next-gen update and you can upload it here.
and i'm using atleast 15 other mods, including ghost mode, along with the friendly mods, and better combat, etc...
anyway just wanted to let people know this mod works flawlessly, even when used among many other popular mods.
thanks man! endorsed!
https://www.nexusmods.com/witcher3/mods/3346
It doesn't cause any issues, just that it seems I am limited to the raytracing's range for casting. I guess his mod uses the bomb mechanics to calculate them?
Just wanted to let you know, since I love both of these mods and it's great that the Script Merger worked perfectly with both.