The Witcher 3
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eutirion

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Eutirion

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27 comments

  1. franchivp
    franchivp
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    Thanks, I have W3EE and I wanted the visual aiming mode that your mod has. In W3EE you can't see it with tall grass!!.
    Which line should I modify in the *.ws files to get that FX?
  2. Protoplast
    Protoplast
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    I created a next gen version of this mod: Manual Bomb Aiming - Next-Gen


    @Eutirion: if you want I can send you the next-gen update and you can upload it here.
    1. Eutirion
      Eutirion
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      • 14 kudos
      Thanks for updating it!  I'll put a link to your updated version in the description.
  3. SilverforHuman
    SilverforHuman
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    That's amazing job thanks for share this mod.
  4. jjjexorcist8
    jjjexorcist8
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    Does it work in NG 4.04?
  5. podddarp
    podddarp
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    An essential mod that works perfectly with the next-gen update! Endorsed.
  6. Maarsz
    Maarsz
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    • 24 kudos
    Can confirm this works just fine with the Next Gen update!
  7. xNightxxWingx
    xNightxxWingx
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    f*#@ yeah man, works just as it says it does, no bugs, no script merging issues, nothing.. perfect!

    and i'm using atleast 15 other mods, including ghost mode, along with the friendly mods, and better combat, etc...

    anyway just wanted to let people know this mod works flawlessly, even when used among many other popular mods.

    thanks man! endorsed!
  8. SilentHubz
    SilentHubz
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    Great Mod Using Steam 1.32 and it works fine.
  9. Zarel
    Zarel
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    Not sure if it's supposed to mix with the coding, but this seemed to affect the manual spell aiming for Magic Spells for Signs and Weapons here:
    https://www.nexusmods.com/witcher3/mods/3346
    It doesn't cause any issues, just that it seems I am limited to the raytracing's range for casting. I guess his mod uses the bomb mechanics to calculate them?
    Just wanted to let you know, since I love both of these mods and it's great that the Script Merger worked perfectly with both.
    1. yourangrygranny
      yourangrygranny
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      Yeah the manual spell aiming is coded as bombs it seems. Would be fantastic if anyone knows how to edit the scripts to exclude the manual spell aiming from bomb aiming and instead use the vanilla crosshair system for spell aims.
  10. Julian02817
    Julian02817
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    • 1 kudos
    Now we need manual alternate igni cam