The Witcher 3
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PK Cheap

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PKCheap

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158 comments

  1. 85356359
    85356359
    • member
    • 0 kudos
    Use with Complete Animations Redux will getting a doubled icon on HUD.
    This is my way:
    edit-->playerWitcher.ws
    Search all-->AddEffectDefault(EET_EnhancedArmor, this, "repair_object", false);
    replace with-->//AddEffectDefault(EET_EnhancedArmor, this, "repair_object", false);
    1. sylwestreczek
      sylwestreczek
      • supporter
      • 0 kudos
      this line too
      edit-->playerWitcher.ws
      Search all-->AddEffectDefault(EET_EnhancedWeapon, this, "repair_object", false);
      replace with-->//AddEffectDefault(EET_EnhancedWeapon, this, "repair_object", false);
  2. sylwestreczek
    sylwestreczek
    • supporter
    • 0 kudos
    work fine
  3. Betobond
    Betobond
    • member
    • 0 kudos
    This mod is so useful! Nice job! It would be great if you could update it to 1.32. Please, consider making an update :)
    1. PKCheap
      PKCheap
      • supporter
      • 12 kudos
      Hey there,
      First, thanks for the kudos - I really appreciate it!
      I haven't touched the Witcher 3, or my mods for it in like.. half a decade? Man it's been a long time...
      I made these mods with the bare-bones scripting environment that CDPR provided. I have no idea how I would go about setting up a proper dev environment in 2021. If someone wanted to help me out with that I would gladly give it another go.
    2. Betobond
      Betobond
      • member
      • 0 kudos
      Don't mention it :)

      Sure it's been a long time... I wish I could help, but unfortunately, I have no such skills. Thanks for your reply.
    3. SiccW33d
      SiccW33d
      • member
      • 32 kudos
      I was actually hoping that CDPR would add something similar, since it makes more sense.
      I could help update the mod, did it for myself personally, seems to be working fine.
      Not only that, but I could PM you the files, and you could update here.
      Awesome mod! The only one of its kind without using an overhaul.

      Edit: I just realized that this wasn't a next-gen post. XD
    4. apexpredator88
      apexpredator88
      • member
      • 0 kudos
      Hi, would you mind sharing what changes you made to get the mod working again on next-gen/4.0x?
      Seems like the original author isn't going to update it sadly, so I'd be very thankful if you could help me (and others) figure out how to fix it ourselves, would be very grateful for your help!
  4. Refract12
    Refract12
    • member
    • 0 kudos
    Is this mod going to be updated? Sadly it doesn't work for me:/
  5. rapsoid
    rapsoid
    • supporter
    • 0 kudos
    where are the sliders for the mod to change the values?
  6. Aquileon
    Aquileon
    • premium
    • 25 kudos
    Will we have a next gen update for this awesome mod? It feels weird with buffs on my swords instead of charges :(
    Thank you in advance ;)
  7. syrops
    syrops
    • premium
    • 6 kudos
    perfect mod
  8. u2744
    u2744
    • member
    • 0 kudos

    Bee attack removes armor
  9. Wiltleaf
    Wiltleaf
    • member
    • 0 kudos
    Worked great till I got to Kaer Morhen. Around that time I also installed some other mods and I ended up with an icon and a zero value -- (/)0. Removed all other mods still didn't work. uninstalled and reinstalled all game files. Still no luck. Don't know how but it's broken for me forever.
    1. HeyHoSilver
      HeyHoSilver
      • member
      • 1 kudos
      Same here. The mod worked perfectly fine, and it still works now. But after progressing in the story the icons now always say 0/0. No idea why.
    2. irvndr
      irvndr
      • member
      • 0 kudos
      First of all, many thanks to PK Cheap for creating this interesting mod.
      However, when I saw this post, it brings me back a little to install & endorse the mod.
      Can someone confirm if this above-mentioned issue still persists?
      Thanks in advance.
    3. VulcanTourist
      VulcanTourist
      • supporter
      • 15 kudos
      I suspect that it's not simply "getting to Kaer Morhen" that caused the behavior.  I'm betting that you also applied a Preservation rune, am I right?  @marcoic complains in another post that the rune "discharges" the buffs, and your complaint sounds a lot like his with a different choice of words.

      Either @PKCheap didn't have the expansions and couldn't account for the eventual conflict with Preservation runes, or he expected that people would simply stop using the mod if they also decided to use a Preservation rune, as its capability to make the buffs permanent renders the mod mod superfluous anyway.  There is not reason at all to use both the mod and a Preservation rune.
  10. marcoic
    marcoic
    • member
    • 0 kudos
    This mod conflicts with Preservation, making buffs discharge regardless the bonus.
    1. gabbsmo
      gabbsmo
      • member
      • 0 kudos
      +1
    2. VulcanTourist
      VulcanTourist
      • supporter
      • 15 kudos
      Your answer that you never promptly got is pretty obvious: if you achieve the Preservation capability with the Runewright and decide to use it, then simply stop using this mod.  Why would you try to use both?  This mod is superceded by the capability of Preservation to make the bonuses permanent.