Here's a version that removes the merge clash with Friendly Stash. All it does is move this mod's code a few lines up so the two can merge automatically. Localization Fix isn't itself creating any issues here.
first of, thanks for ur two sweet mods. just tried these and the quantitiy for crafitng works fine, but the disassembling wont work. i have to merge it with customloca...fix and either way i merge it - same result. no numbers ingame
same thing happen to me the disembling doesn't work but the crafting work fine I got conflict with custumed lokalization too and resolved with manually using script merger
Ok I think this may be a wrong path installation. Logically the only file changed by the mod should be in that path: [Witcher Folder]\Mods\modShowDisassemblingPartsQuantity\content\scripts\game\gui\_old\components. Can you confirm that there is a file called "guiDisassembleInventoryComponent.ws" in that path? If the path is not exactly the same, that will not work (at least that's the only way I see the mod could not work).
Well, unfortunately I cannot figure out what the problem is. And since my mod has been downloaded more than 100 times and it seems only you and xtremed have the issue, I think the root cause is not my mod.
I'm also getting this issue now. It was working for me but I had to install Localization mod as well and that seemed to have broke it like the others said.
Ok did some experimenting to help with figuring this out. Uninstalling the localization did fix the issue and started showing the dismantle info again. Although it did break other mods I have which need it. I'm assuming something in the file needs to be altered to work with both.
http://imgur.com/a/IDn4N This is a pic of the conflict I am getting between the 2 when attempting to merge them.
tried it again, even to merge the conflict with both files - nothing. it is definitely something wrong on ur end, m8. would be nice when u fix this, cause this is one fine lil mod.
You don't need to merge it. The code is already merged. This is how this part of the "guiDisassembleInventoryComponent.ws" has to look like in your mod000_MergedFiles folder. http://imgur.com/a/e8leT
When ScriptMerger detects this problem just copy and paste from my earlier post or copy from the image. This definitely works.
any chance that you could include the items in stash too? I play with the Ghost Mode Mod and besides the inventory management part of it, it can pull items directly from the stash when you are in the crafting or dismantling screen so that you don't have to have them in your inventory. Would be a lovely addition if you could make it possible, since i like the idea of your mod.
Thanks for appreciating my mod, and also thanks to make me discover Ghost Mode and Preparations mods! I'll definitely try them! By the time you read this, I'll already have uploaded a new version of my mod which also count items in the stash. Enjoy!
Oh and yes i can't recommend Ghost Mode enough, if you like things a bit tougher then this is the mod to go for. It's astonishing well balanced from crafting and item distribution over to skills and decoctions right up to enemies who feel like a real challenge now, even on a higher levels. Give it a shoot it's well worth it.
29 comments
Please can you release a version without compatibility with Localization Fix mod ? (outdated mod and merging problem with other mods)
thanks
https://mega.nz/file/WgQ0laTa#b70Ydo155kib1VVaVWSMdhLiXTcur7GfimFlT387C0Q
first of, thanks for ur two sweet mods.
just tried these and the quantitiy for crafitng works fine, but the disassembling wont work.
i have to merge it with customloca...fix and either way i merge it - same result. no numbers ingame
I suppose you are using other mods too, did you checked if there was conflict with Script Merger?
and yea i use other mods aswell, but there is nothing.
ill check it later again.
the disembling doesn't work but the crafting work fine
I got conflict with custumed lokalization too and resolved with manually using script merger
Ok I think this may be a wrong path installation. Logically the only file changed by the mod should be in that path:
[Witcher Folder]\Mods\modShowDisassemblingPartsQuantity\content\scripts\game\gui\_old\components.
Can you confirm that there is a file called "guiDisassembleInventoryComponent.ws" in that path?
If the path is not exactly the same, that will not work (at least that's the only way I see the mod could not work).
edit: any plans to make it work, or should we just leave ur mods behind?
http://imgur.com/a/IDn4N This is a pic of the conflict I am getting between the 2 when attempting to merge them.
it is definitely something wrong on ur end, m8.
would be nice when u fix this, cause this is one fine lil mod.
peace
This is how it should look like:
edit: smilies all over the place... let me try again
{
curPart = partList[idx];
curPartData = flashObject.CreateFlashObject();
// modCustomLocalizationFix++
nameString = GetLocStringByKeyExt(_inv.GetItemLocalizedNameByName(curPart.itemName));
if (nameString == "")
nameString = _inv.GetItemLocalizedNameByName(curPart.itemName);
curPartData.SetMemberFlashString( "name", nameString
+ " ("
+ (_inv.GetItemQuantityByName(curPart.itemName) + GetWitcherPlayer().GetHorseManager().GetInventoryComponent().GetItemQuantityByName(curPart.itemName))
+ ")"); // ---===modSh
// modCustomLocalizationFix--
curPartData.SetMemberFlashString("iconPath", _inv.GetItemIconPathByName(curPart.itemName));
curPartData.SetMemberFlashInt("quantity", 1);
partDataList.PushBackFlashObject(curPartData);
}
...it's mergeable with b and than b/c, but doesn't work at all.
i give up on that one.
peace
This is how this part of the "guiDisassembleInventoryComponent.ws" has to look like in your mod000_MergedFiles folder.
http://imgur.com/a/e8leT
When ScriptMerger detects this problem just copy and paste from my earlier post or copy from the image. This definitely works.
but with update v 1.2 it have 2 conflict, still not try yet
Edit: just uploaded v1.2.1 which is Localization fix compatible. Can you try it?
thanks a lot
Works fine with ghost Mode, use B+C in KDiff.
any chance that you could include the items in stash too? I play with the Ghost Mode Mod and besides the inventory management part of it, it can pull items directly from the stash when you are in the crafting or dismantling screen so that you don't have to have them in your inventory. Would be a lovely addition if you could make it possible, since i like the idea of your mod.
Best regards and thanks for your Mods!
Thanks for appreciating my mod, and also thanks to make me discover Ghost Mode and Preparations mods! I'll definitely try them!
By the time you read this, I'll already have uploaded a new version of my mod which also count items in the stash. Enjoy!
Oh and yes i can't recommend Ghost Mode enough, if you like things a bit tougher then this is the mod to go for. It's astonishing well balanced from crafting and item distribution over to skills and decoctions right up to enemies who feel like a real challenge now, even on a higher levels. Give it a shoot it's well worth it.
Thanks again and cheers.