The Witcher 3
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lasyan3

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lasyan3

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29 comments

  1. lexo1000
    lexo1000
    • premium
    • 93 kudos
    Nice addition!
    Please can you release a version without compatibility with Localization Fix mod ? (outdated mod and merging problem with other mods)

    thanks
    1. lasyan3
      lasyan3
      • member
      • 35 kudos
      Sorry I don't mod Witcher3 anymore.
    2. v1ld
      v1ld
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      • 49 kudos
      Here's a version that removes the merge clash with Friendly Stash. All it does is move this mod's code a few lines up so the two can merge automatically. Localization Fix isn't itself creating any issues here.

      https://mega.nz/file/WgQ0laTa#b70Ydo155kib1VVaVWSMdhLiXTcur7GfimFlT387C0Q
    3. Garrold
      Garrold
      • supporter
      • 13 kudos
      Thank you v1ld, that works.
  2. Sklyr
    Sklyr
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    • 3 kudos
    Works without unification patch and without any script compilation errors. Thank you again lasyan. Endorsed!
  3. HolgoR
    HolgoR
    • supporter
    • 1 kudos
    With the new update the mod is essential for me now. Thanks for the good work.
  4. krazyyon
    krazyyon
    • supporter
    • 9 kudos
    hey m8,

    first of, thanks for ur two sweet mods.
    just tried these and the quantitiy for crafitng works fine, but the disassembling wont work.
    i have to merge it with customloca...fix and either way i merge it - same result. no numbers ingame

    1. lasyan3
      lasyan3
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      • 35 kudos
      Hi krazyyon,

      I suppose you are using other mods too, did you checked if there was conflict with Script Merger?
    2. krazyyon
      krazyyon
      • supporter
      • 9 kudos
      there is just one conflict with the custom localization fix.
      and yea i use other mods aswell, but there is nothing.

      ill check it later again.
    3. xtremed
      xtremed
      • member
      • 0 kudos
      same thing happen to me
      the disembling doesn't work but the crafting work fine
      I got conflict with custumed lokalization too and resolved with manually using script merger
    4. krazyyon
      krazyyon
      • supporter
      • 9 kudos
      the conflict is not the problem and easy to merge, but it wont work. wether the right one (b) or the wrong (c).
    5. lasyan3
      lasyan3
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      • 35 kudos
      Hi,

      Ok I think this may be a wrong path installation. Logically the only file changed by the mod should be in that path:
      [Witcher Folder]\Mods\modShowDisassemblingPartsQuantity\content\scripts\game\gui\_old\components.
      Can you confirm that there is a file called "guiDisassembleInventoryComponent.ws" in that path?
      If the path is not exactly the same, that will not work (at least that's the only way I see the mod could not work).
    6. krazyyon
      krazyyon
      • supporter
      • 9 kudos
      yea, path is correct and the .ws file is in there

      edit: any plans to make it work, or should we just leave ur mods behind?
    7. lasyan3
      lasyan3
      • member
      • 35 kudos
      Well, unfortunately I cannot figure out what the problem is. And since my mod has been downloaded more than 100 times and it seems only you and xtremed have the issue, I think the root cause is not my mod.
    8. opengrip
      opengrip
      • supporter
      • 8 kudos
      I'm also getting this issue now. It was working for me but I had to install Localization mod as well and that seemed to have broke it like the others said.
    9. opengrip
      opengrip
      • supporter
      • 8 kudos
      Ok did some experimenting to help with figuring this out. Uninstalling the localization did fix the issue and started showing the dismantle info again. Although it did break other mods I have which need it. I'm assuming something in the file needs to be altered to work with both.

      http://imgur.com/a/IDn4N This is a pic of the conflict I am getting between the 2 when attempting to merge them.
    10. krazyyon
      krazyyon
      • supporter
      • 9 kudos
      tried it again, even to merge the conflict with both files - nothing.
      it is definitely something wrong on ur end, m8.
      would be nice when u fix this, cause this is one fine lil mod.

      peace
    11. HolgoR
      HolgoR
      • supporter
      • 1 kudos
      This conflict can not be solved by ScriptMerger. You have to think about it yourself.

      This is how it should look like:

      edit: smilies all over the place... let me try again
    12. HolgoR
      HolgoR
      • supporter
      • 1 kudos
      for (idx = 0; idx < len; idx+=1)
      {
      curPart = partList[idx];
      curPartData = flashObject.CreateFlashObject();
      // modCustomLocalizationFix++
      nameString = GetLocStringByKeyExt(_inv.GetItemLocalizedNameByName(curPart.itemName));
      if (nameString == "")
      nameString = _inv.GetItemLocalizedNameByName(curPart.itemName);
      curPartData.SetMemberFlashString( "name", nameString
      + " ("
      + (_inv.GetItemQuantityByName(curPart.itemName) + GetWitcherPlayer().GetHorseManager().GetInventoryComponent().GetItemQuantityByName(curPart.itemName))
      + ")"); // ---===modSh
      // modCustomLocalizationFix--
      curPartData.SetMemberFlashString("iconPath", _inv.GetItemIconPathByName(curPart.itemName));



      curPartData.SetMemberFlashInt("quantity", 1);

      partDataList.PushBackFlashObject(curPartData);
      }
    13. krazyyon
      krazyyon
      • supporter
      • 9 kudos
      is it even worse now? can't even merge this stuff now.. someone get it to work?

      ...it's mergeable with b and than b/c, but doesn't work at all.
      i give up on that one.

      peace
    14. HolgoR
      HolgoR
      • supporter
      • 1 kudos
      You don't need to merge it. The code is already merged.
      This is how this part of the "guiDisassembleInventoryComponent.ws" has to look like in your mod000_MergedFiles folder.
      http://imgur.com/a/e8leT

      When ScriptMerger detects this problem just copy and paste from my earlier post or copy from the image. This definitely works.
    15. xtremed
      xtremed
      • member
      • 0 kudos
      @ HolgoR It works, thanks a lot.

      but with update v 1.2 it have 2 conflict, still not try yet
    16. lasyan3
      lasyan3
      • member
      • 35 kudos
      OK now that we know it's related to Localization fix, I may be able to update my mod soon to make it compatible.

      Edit: just uploaded v1.2.1 which is Localization fix compatible. Can you try it?
    17. xtremed
      xtremed
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      • 0 kudos
      @ lasyan3 update 121 now works well, it doesn't need manual merge again.
      thanks a lot
  5. delamer
    delamer
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    • 253 kudos
    Thanks!
    Works fine with ghost Mode, use B+C in KDiff.
  6. kloke
    kloke
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    • 0 kudos
    *Deleted* on phone and posted on wrong mod.
  7. KoticR
    KoticR
    • member
    • 22 kudos
    Hey lasyan3,

    any chance that you could include the items in stash too? I play with the Ghost Mode Mod and besides the inventory management part of it, it can pull items directly from the stash when you are in the crafting or dismantling screen so that you don't have to have them in your inventory. Would be a lovely addition if you could make it possible, since i like the idea of your mod.

    Best regards and thanks for your Mods!

    1. lasyan3
      lasyan3
      • member
      • 35 kudos
      Hey FlynTie,

      Thanks for appreciating my mod, and also thanks to make me discover Ghost Mode and Preparations mods! I'll definitely try them!
      By the time you read this, I'll already have uploaded a new version of my mod which also count items in the stash. Enjoy!
    2. KoticR
      KoticR
      • member
      • 22 kudos
      Amazing, thanks a ton for adding it!

      Oh and yes i can't recommend Ghost Mode enough, if you like things a bit tougher then this is the mod to go for. It's astonishing well balanced from crafting and item distribution over to skills and decoctions right up to enemies who feel like a real challenge now, even on a higher levels. Give it a shoot it's well worth it.

      Thanks again and cheers.