Important information, please, read before posting!
When you start downloading the mod, a window pops up, informing you that this mod requires Community Patch - Base to work properly. This message does indeed mean that you need to install Community Patch - Base, so do it before posting compilation error messages.
Read this Basic guide to installing TW3 mods, Troubleshooting section in particular. Make sure you've read it and followed install/update instructions from the readme closely before reporting a problem. When asking for support, please, write what you've done already to attempt to fix your issue.
On real time meditation health regen: 1. Buffs work in real time, not game time, this is why default natural health regen of 1 hp/sec is almost unnoticeable. If you wait like for half an hour in REAL time, you'll see Geralt's health regenerating. Worth a try, if you don't believe in natural regen on DM. :) 2. Meditation menu pauses the game, advances time, clears all buffs and effects, refills all potions and restores health (on lower difficulties). Even though all the effects are cleared at the end of meditation, they still won't work no matter for how long you meditate, because the game is paused. 3. Real time meditation works in real time scaled by acceleration factor. Acceleration factor affects both game time and real time (still in game, don't try it at home :) ), so real time minutes become seconds and you see everything updated faster. No additional health regeneration is performed by meditation itself, all you see is natural health regen happening in accelerated time.
If you're playing with controller and have problems with campfire spawn on/off message constantly popping up, delete this line from your "input.settings" file inside your "My Documents\The Witcher 3" folder: IK_Pad_A_CROSS=(Action=ToggleSpawnCampFire,State=Duration,IdleTime=0.4)
Obviously, assigning it to A was a bad idea, but I simply forgot to test it properly and I'm very sorry for this.
- fixed a bug with refill interval being two hours instead of one.
This was fixed in ver 2.2. I installed the latest version but refill interval still 2 hours instead of one. I have FCR3 mod installed, maybe it has something to do with "FCR3 - fix for rare timescale bug"? I remember solving this merge conflict manually when installing FriendlyMeditation mod. Anyone else has the same issue? Or maybe it has something to do with settings? What is Per second time acceleration?
I have exactly the same problem. Latest version (2.3), but refilling potions needs two hours of meditation. I don't use big gameplay altering mods like FCR3 or Ghost Mode though.
Does anyone have a fix for this? Or maybe a setting in the INI?
Same. I hoped i'll find a solution here. I believe this is a influence of a timescale mods, like this one which i'm using https://www.nexusmods.com/witcher3/mods/9368?tab=description
can anyone point me to a mod that added a patch for this mod not spawning fires inside of house? i was browsing nexus for mods and in the description they said they have a patch for this mod where it can toggle spawning of the firepit. thank you!
Error [mod0000_mergedfiles]game\player\playerinput.ws(2758): syntax error, unexpected TOKEN_VAR, near 'var' Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
I have community patch base installed and all merges were automatic so it couldn't have been a merge error by me and I have checked a thousand times and the community patch base was installed correctly
I'm experiencing exactly the same issue under the same circunstances.
This are the errors at script compilation:
Error [mod0000_mergedfiles]game\player\r4player.ws(4477): syntax error, unexpected TOKEN_ELSE, near 'else' Error [mod0000_mergedfiles]game\player\r4player.ws(4490): syntax error, unexpected '}', expecting $end, near '}' Error [mod0000_mergedfiles]game\player\playerinput.ws(2903): syntax error, unexpected TOKEN_VAR, near 'var' Error [mod0000_mergedfiles]game\player\states\meditation\meditationwaiting.ws(84): Could not find function 'FinalHack_GetSimulateBuffTime'
Warning [modbettericons2020tiers_english_original]game\mod\hudefaulticons.ws(15): Native function 'GetItemIconPathByUniqueID' was not exported from class 'HUDefaultIcons' in C++ code. Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Hi, I have the option to Not remove campfire after meditation on and it works but not after I load the save again. So basically I can spawn multiple campfires and they all stayed but then all disappear the next time I load the save. Is this normal? (Using with preparation mod) Thank you for the mod and any help
The mod works perfectly with the new update, just one thing I'd like to report. I have the map hidden in the HUD options and when I meditate it shows up and starts flickering like crazy. I don't know if that's the product of some incompatibility but I think it's worth mentioning.
Did you find the solution for this? I'm on Next Gen and have the minimap disabled in everything but this flickering happens to me too whenever I meditate. Maybe it's worthy to note I'm also using Friendly HUD but I have the minimap disabled in that too.
Note: Oh and I'm using the Next Gen version of this mod too, it's just that this is where I saw a post with a similar issue
PROBLEM SOLVED. It was due to FriendlyHUD's "Enable Meditation module", turning it off solved the problem. My apologies and thanks for this mod!
1085 comments
Important information, please, read before posting!
When you start downloading the mod, a window pops up, informing you that this mod requires Community Patch - Base to work properly. This message does indeed mean that you need to install Community Patch - Base, so do it before posting compilation error messages.
Read this Basic guide to installing TW3 mods, Troubleshooting section in particular. Make sure you've read it and followed install/update instructions from the readme closely before reporting a problem. When asking for support, please, write what you've done already to attempt to fix your issue.
Also, if you have troubles installing the mod, try reading this - kudos to stefan3372 and his awesome Mod Manager.
On real time meditation health regen:
1. Buffs work in real time, not game time, this is why default natural health regen of 1 hp/sec is almost unnoticeable. If you wait like for half an hour in REAL time, you'll see Geralt's health regenerating. Worth a try, if you don't believe in natural regen on DM. :)
2. Meditation menu pauses the game, advances time, clears all buffs and effects, refills all potions and restores health (on lower difficulties). Even though all the effects are cleared at the end of meditation, they still won't work no matter for how long you meditate, because the game is paused.
3. Real time meditation works in real time scaled by acceleration factor. Acceleration factor affects both game time and real time (still in game, don't try it at home :) ), so real time minutes become seconds and you see everything updated faster. No additional health regeneration is performed by meditation itself, all you see is natural health regen happening in accelerated time.
IK_Pad_A_CROSS=(Action=ToggleSpawnCampFire,State=Duration,IdleTime=0.4)
Obviously, assigning it to A was a bad idea, but I simply forgot to test it properly and I'm very sorry for this.
Please, move NGE questions and discussions there.
Classic version of the mod will stay here for everyone who prefers the good-old classic.
This was fixed in ver 2.2. I installed the latest version but refill interval still 2 hours instead of one. I have FCR3 mod installed, maybe it has something to do with "FCR3 - fix for rare timescale bug"? I remember solving this merge conflict manually when installing FriendlyMeditation mod. Anyone else has the same issue? Or maybe it has something to do with settings? What is Per second time acceleration?
Does anyone have a fix for this? Or maybe a setting in the INI?
I believe this is a influence of a timescale mods, like this one which i'm using https://www.nexusmods.com/witcher3/mods/9368?tab=description
Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
I have community patch base installed and all merges were automatic so it couldn't have been a merge error by me and I have checked a thousand times and the community patch base was installed correctly
This are the errors at script compilation:
Error [mod0000_mergedfiles]game\player\r4player.ws(4477): syntax error, unexpected TOKEN_ELSE, near 'else'
Error [mod0000_mergedfiles]game\player\r4player.ws(4490): syntax error, unexpected '}', expecting $end, near '}'
Error [mod0000_mergedfiles]game\player\playerinput.ws(2903): syntax error, unexpected TOKEN_VAR, near 'var'
Error [mod0000_mergedfiles]game\player\states\meditation\meditationwaiting.ws(84): Could not find function 'FinalHack_GetSimulateBuffTime'
Warning [modbettericons2020tiers_english_original]game\mod\hudefaulticons.ws(15): Native function 'GetItemIconPathByUniqueID' was not exported from class 'HUDefaultIcons' in C++ code.
Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Did you find the solution for this? I'm on Next Gen and have the minimap disabled in everything but this flickering happens to me too whenever I meditate. Maybe it's worthy to note I'm also using Friendly HUD but I have the minimap disabled in that too.
PROBLEM SOLVED. It was due to FriendlyHUD's "Enable Meditation module", turning it off solved the problem. My apologies and thanks for this mod!Note: Oh and I'm using the Next Gen version of this mod too, it's just that this is where I saw a post with a similar issue